Support should do damage

Why isn’t the support’s shared passive something more challenging yet rewarding like… higher damage output per whatever time frame = increased healing output for a set amount of time…?

I think it is because they have very different styles, and it would boost some heroes and play styles WAY more than others.

I was honestly expecting it to be “faster base movement”.

because support should be as trivial as possible to play, support players enjoy being rewarded for doing nothing so “regen HP out of combat” is the perfect participation sticker.

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I could see this improving Brigitte but not making her OP… could also see this backfiring with Moira though, lol.

:joy::rofl:

Yeah, I was thinking the difference between what it does to Moira and Mercy :slight_smile: - completely different worlds…

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I wish this was a joke but it’s actually true, there is a reason why the “carry mechanic” for DPS are stuff like hit headshots as Ashe or land a good Nanoblade as Genji, meanwhile the carry mechanic for most supports is literally survive and press E at the right time.

There is a vast skill disparity between support and other roles in terms of what you are required to do to secure a win.

I’m not going to bash support players, lol. They run this entire forum and quick to flag any criticism directed towards them.

It’s safer to say it’s the DPS fault when a loss happens and live to fight another day.

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Damage is a carry stat. Healing is not. What more incentive do you need than it being a game-winning mechanic? Even Mercy has to use damage to carry she just amplifies other people’s damage rather than dealing it directly.

I hate to lean on the old cliche, but…

the carry mechanic for most supports is literally survive and press E at the right time.

This is an actual bronze take.

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Neither are carry stats. Damage is actually the most meaningless stat on the scoreboard. If you are doing a lot of damage without securing kills then you are doing the opposite of carrying. You’re feeding the other team ult charge through healing.

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Nah, thinking damage is meaningful is a bronze take, lol.

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Not my opinion. Damage applies pressure. It forces enemies to play cautiously, which reduces the damage they can deal, takes space, wastes their resources. Damage is a carry stat. If you think it’s not it’s because you have bad target priority, or your damage is tepid and inconsistent, and applies no pressure.

That’s a skill issue.

Yeah some of these takes on here make it too obvious. Spamming damage without getting kills is what terrible players do to pretend they are doing something on the scoreboard.

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Exactly why I said support should do more damage to increase their healing output, lol. Supports are supposed to support, so go out there and put pressure while the dps secures the final blow (which is a highlighted stat), and the tank contest the objective with less stress.

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its not about the scoreboard, your total stats dont matter regardless if its dmg or healing

BUT

your ability to deal dmg and get kills IS the carry. they called it the “carry stat” which you can disagree with the wording of. but dealing dmg and getting kills is how supports carry.

healing ppl is actually a side hustle and it will only help your team win if your team is already better then the enemy. meaning its not a sustainable way to climb.

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I saw a thread earlier where someone was mad because someone called them a healer instead of a support in-game. It’s telling how little playtime a high damage hero like Baptiste gets compared to the likes of Mercy and Kiriko that support players in Overwatch don’t actually want to do damage. They like being healers because it makes them feel blameless.

They want to be called supports yet they don’t want to do anything but heal.

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I lowkey like Baps burst rifle more than most of the dps characters guns.

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Supports can do damage, they just have the option not to.

Like Ana nade and sleep are basically free kills.
Zen and Lucio should always be shooting since they heal by being existing.
Then we got Kiriko, Baptiste, and Moira where they use some brain power to alternate between healing and damaging.
Also Mercy basically makes one player nano’d with pocket.

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Bap has more carry potential than most of the roster. Being in the support category is the only reason he doesn’t dominate this game.

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its an overall worse passive then what we have now.

the reason supports have the current passive isnt to be lazy, its too allow us too not need to worry about healing ourselves after a team fight.

if someone wanted to make support more interactive, they would simply need to make the weapons more consistent.

so for instance the reason ppl dont deal dmg as kiriko isnt because they dont want too, its because her weapon is bad unless you land a headshot.

for context, if zen discords someone and bodyshots them he does 50% more dmg then kiriko (without dmg boost/discord) and they both crit for the same amount.

on top of that, projectiles with larger hitboxes have a tendency too bodyshot even if you are aiming it at the head because it’ll clip into the body hitbox. making someone like kiriko even worse at actually dealing dmg.

the only real reason zen gets away with it is because he can 4 tap body shot, 2 tap headshot and his volly at full charge does like 240 dmg to the body (no discord).

most supports are actually really bad in the current version of the game at dealing dmg that leads to kills, even bap is mediocre. since like ana, youd have to land 3 shots to the body to kill a squishy meanwhile a mercy+kiriko combo can heal them up to full in 0.01 seconds.

this is largely why supports pick heroes based on the utility. zen and bap are the best at dealing dmg to the enemy, but both have there weaknesses (zen is a projectile meaning hes less consistent and bap is more consistent since hes hitscan but cannot put out the same raw numbers that zen can).

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Baptiste puts out more raw numbers than Zen on average. Zen’s damage is more relevant, of course. Moira puts out the best raw numbers, but it is mostly trash damage. It does not make a lot of sense to evaluate them on overall damage to be perfectly honest. People are picking Zen for discord and Bap for immortality. Not their damage. Or their healing.

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