Absolutely - that’s the big problem that needs to be solved.
Going from “supports aren’t fun” to “supports are more fun than DPS” is gonna be a big challenge, especially given that the switch to OW2 seemed to be all about empowering DPS and tanks more…
Another issue that has really put me off support is that the removal of a tank has meant no real peel for you at lower elos and so any dive means you are probably dead. You could play kiriko or moira to possibly escape it, but even then if there is a monkey diving you’re probably not getting out of there alive against him even as moira.
I find that if the other team is dive I’m better just leaving the game than fighting it as it just makes me toxic constantly walking back from spawn.
If they are removing the counter to dive, being the 2nd tank, then they need to add something for supports to help them survive it as, without that 2nd tank, it’s rather difficult and unrewarding to play.
Supports can’t carry via damage because that’s the DPS’s job.
Supports can’t carry via control because that’s the tank’s job.
Supports can’t carry via sustain because one shots are common and only one support can do something about a successful one shot.
So… how exactly are Supports supposed to carry? There’s nothing left. The devs painted themselves into a corner when they decided that (mostly) only tanks get CC.
And the extreme vast majority of the playerbase it has, and is likely to recruit, would prefer Supports to be more in the Class Based Shooter direction.
And the idea that Supports can’t have more overall value than DPS, or else vague bad thing they always refuse to talk about, is pretty tedious if you’ve seen people bring you this argument thousands of times, and never follow it to it’s logical conclusion.
Again… “DPS” supports don’t solve the problem. We KNOW they don’t because we have so many and the problem is still here.
Maybe just maybe the way to fix supports is to make at least some of them capable of carrying via using their specialty instead of trying to make them DPS lite.
Logical conclusion is that it results in stalemate. If support manages to keep up with all kills in this game, game remains uncertain, until support makes a mistake or dies.
It’s less about business, and more about OWL. Viewers do not have attention spans to watch relatively long uncertainty time, when it’s unclear, which team is coming out on top.
Which is why supports are allowed only minor slowdowns of overall carnage, rather than stopping it, let alone reversing it.
Last time it was possible, many players were very unhappy with it.
Yes, but I believe it to be main reason behind such design choices.
PvE poses it’s own problems, as if talent trees would even remotely allow supports to taste actual power, current support crisis of PvP will look like minor inconvenience.
I’m just tired of queing all roles and keep getting support. I even played a 5 stack where we all sued for all roles for 3 matches for the daily and I was stuck as support all 3 matches. Support definitely needs a buff to the damage out put, except Moira. She’s fine in that department, she just needs a utility ability.
I’m assuming you are referring to Moth? I am fairly certain that the anger towards Moth was more due to just how uncounterable she was back then. The rework boosted her mobility so much that she was basically impossible to kill and her beams and Res were impossible to deny outside of killing her.
Case in point… Mercy 1.X could also carry via sustain, but there was significantly less complaining about her.