I’ve never played a game that was so miserable to play. I want to like it, but 300 hours later, this is the worst ever. Supports are saints.
So if they were going to buff Supports in a general direction, which do you think they should do?
- More Lethality
- More Mobility
- More Sustain
- More Utility
Or should they be doing something like lowering the “boring backline heals”, so you can do more frontline heals and shoot stuff.
Or perhaps just make it really really obvious when a Support presses X, for “I need Defending”, that Support damage shows up as damage indicators on the nearby DPS/Tank’s screens. Probably in the color blue instead of red.
I play support like 95% of the time, I don’t hate it, it’s not more frustrating than any other role when other team mates won’t do their job and at least you keep some of them alive long enough to do SOMETHING. Can salvage a lot of bad plays.
Actually it’s the queue time being so short that makes it exhausting.
I get much more easily exhausted playing tank lol
Fortunately the matchmaking has been not too bad for me the last few days. More good, close games than awful ones.
Repeat my mantra:
My impact is cosmetic
But seriously, I think support just isn’t as accessible as it used to be.
More mobility I guess would help some heroes. There’s a lot of ults where if the tanks and DPS don’t protect the healers they’re just dead.
I dunno why people don’t enjoy support, you do everything everyone else does plus more. Ana is the only character in the whole game that gets to shoot everybody.
I think a large part of that is Mercy just being worse than the alternative Supports.
Also for a Support that sucks at dueling, she has no selfheal outside of her Ult, or cowering behind a wall.
Like a huge part of the “Supports need more peeling” is Mercy players who used to have a bunch of barrier spam to sit behind. Now they get a ton of chip damage that blocks her passive from activating.
Also, unlike a lot of other healers. Mercy’s heals are very time consuming. So standing out of combat, away from her team can substantially reduce her healing output.
All of this. If we can do more than heal and provide actual support that would be awesome.
They should make more of
- Brig 1.0 (aggressive frontline aka mini rein and when she used to give out armor)
- Zen (discord)
- Lucio (speed)
- Moira (ability to both dmg and heal with less effort)
- Kiriko (suzu & swift)
I would love similar heroes such has this. That would be great.
I definitely say more movement ability for support to better escape dps players.
There’s no way adding more sustain to support will make it fun for either side of the party. Sustainability makes it a chore for dps to kill, but they will still have the better tools to kill the support. A support that is flank and cannot escape will still die to flanker regardless. Remember, a lot of support players are afraid or dislike dueling in general.
Adding more healing to the game will make the game worse as nothing will die, games will be long amd exhausting, causing queue time to be longer.
Lethality will make healer another dps, resulting in more players like dps Moria that refuses to heal their teammates. Their teammates hate them, and the enemies hate them.
Utility while gives more tools to support their team, it does not solve the underlying problems, passive support players feels like helpless fodders to dps players, especially when their teammates will not peel for them.
A lot of support players likes Mercy passive playstyle because it is very accessible and they don’t like dueling. It’s why in MMORPG, there are tons of full support playets in their games in comparison to combat healers. These type of players are a majority of female players who wants to play with their significant others.
Tbh, I think everybody should have a regen passive, and then turn some of the instant heals into heals over time.
Since that would allow Supports to do more frontline healing, and shooting/utility stuff.
(I.e. Do less boring stuff, and do more fun stuff. Similar to how DPS don’t have to spend half the match shooting barriers anymore.)
And out-of-combat regen, with a big enough activation delay doesn’t conflict with in-combat kill speeds.
this will not solve the problem as it makes tanks and dps more powerful. A lot of support players has the mentality of only wanting to heal and not fight. The OCD to top everyone’s health to max, or just keep pumping more heals on a already max health teammates.
Yeah might be right, it may be counterproductive from a popularity standpoint.
Making DPS/Tanks more popular would be counter productive…
On the flipside of that, it would make it easier for them to justify making Supports more DPSish.
But then you run into the issue of them not focusing on heals. Although that could be somewhat mitigated by:
- Removing/Weakening Support selfheals, giving Supports selfheals when they heal their teammates.
- Lowering Support Ult charge gained from dealing damage, and increasing Support Ult charge gained from healing.
I see were still lying to ourselves
Doesn’t Mercy regenerate hp at double the speed of other supports? She used to, did they change that?
At the end of your post I came to the conclusion that you don’t know how to play Mercy well. I’ll explain.
Mercy isn’t supposed to duel anyone else. It’s a last resort. There are rare exceptions like Valking up to a Widow sneakily real quick, but generally Mercy players are very inefficient with their pistol use, and it’s part of the reason they’re in the rank they’re in.
Mercy’s mobility is better in OW2 than in OW1, making her independent survivability better. It’s generally not that difficult to even avoid GM tanks and DPS.
Mercy isn’t supposed to be in combat, she wants to be just outside of it, healing/boosting.
Mercy 101 has concluded. Questions are welcome.
22.5hps vs 15hps.
Which is negligible when you compare what other Supports can do when they stack their selfheals.
Here’s a comparison back when Zen had 225hp, and Mercy’s selfheal activation was 1.0sec, not 1.5sec.
Rather than saints, I would say thick skin. They can take all the negativity towards them, but they definitely aren’t all full of positivity as some can definitely be toxic blaming teammates.
I just applaud support players for hanging out there in their lowest moments in the game.
I don’t think survivability is going to do anything, long-term. I’ve noticed that even if you manage 20k healing and 0-3 deaths in a game, it doesn’t help. Survivability isn’t the Support role’s problem – lack of carry potential is.
Oh yes, I know: everyone argues that Supports the new “strongest role” in OW, just like Tanks were in OW1. But that’s actually an apt comparison, because while Tanks were the “carry” role in OW1 that easily decided fights, they were also the most miserable role to play because everything you did made a good team great, but it did nothing for a bad team. That’s basically the problem with Supports right now. Even in high ranks, if Supports were amazing at carrying games, I think we’d see more even queue times in Top 500.
The only real thing I can see survivability adding to the role is making it more possible for Supports to play offensively and get picks themselves…but I also see that having the major backlash of DPS/Tank players getting angry about supports (in particular, Mercy, Brig and Moira, who – not so coincidentally, need the most help) being able to straight up survive duels and get picks.
What if they weakened/removed a lot of selfheals for Supports, but gave them mid-combat selfheals for healing teammates.
Also, what if they lowered their Ult charge gain from damage, and increased their Ult charge gain from heals.
Like I said, I don’t think survivability is the problem, so I don’t think this would solve anything.
Same thing. Kiriko’s ult charge from healbotting is insane, but to carry games (especially at low ranks), you have to ignore healing and go looking for picks more often than not.
I think most the things in the game kinda boil down to
- Kill Faster
- Die Slower
- Prevent Teammates from Dying
- Mobility