I decided to do some math and look at the healing output of each Support Hero. I play mostly support heroes and just wanted to see how the Support Heroes compare with each other. If I made any mathematical mistakes, let me know and I’ll be sure to fix it ASAP.
If you just want to see the ranks and not the calculations, scroll towards the bottom of this post!
Initial Conditions: 5 seconds of healing and all 5 teammates are within AOE. Self-healing was not included in the calculations. I bolded the highest hp restored for 1 teammate and all 5 teammates both without and with ultimate.
Mercy
- Caduceus Staff for 1 teammate: 250 hp
-50 * 5 - Caduceus Staff for 5 teammates: N/A
- Current Valkyrie for 1 teammate: 250 hp
- Current Valkyrie for 5 teammates: 1,250 hp
- Buffed Valkyrie for 1 teammate: 300 hp
-60 * 5 - Buffed Valkyrie for 5 teammates: 1,500 hp
-300 * 5
Ana
- Biotic Rifle for 1 teammate: 300 hp
-4 shots in 5 seconds (1.25 shots per second): 75 * 4 - Biotic Grenade+Biotic Rifle for 1 teammate: 412.5 hp
-3 shots in 4 seconds with Biotic Grenade; initial +100 hp; 1 shot without Biotic Grenade: 100 + (3 * 75 * 1.5) + 75 - Biotic Grenade+Biotic Rifle for 5 teammates: 812.5 hps
-4 teammates get +100 hp: 412.5 + (4 * 100) - Nano Boost+Biotic Rifle for 1 teammate: 600 hp
-300 + (4 * 75) - Nano Boost+Biotic Grenade+Biotic Rifle for 1 teammate: 962.5 hp
-100 + (300 * 1.5) + (3 * 75 * 1.5) + 75 - Nano Boost+Biotic Grenade+Biotic Rifle for 5 teammates: 1,362.5 hp
-4 teammates hit with Biotic Grenade: 962.5 + 400
Brigitte
Disclaimer: Inspire lasts 5 seconds and does 16 hps for 1 attack with Rocket Flail. Brigitte can do more healing with more swings with her weapon but there is cool down with Inspire and the number of swings she can do in 5 seconds, so it will get too complicated so calculations were based on 1 swing of Rocket Flail. +75 armor from Armor Pack was not included in calculations due to it only being temporary
- Inspire for 1 teammate: 80 hp
-16 * 5 - Inspire+Armor Pack for 1 teammate: 230 hp
-80 + 150 - Inspire for 5 teammates: 400 hp
-80 * 5
*Inspire for 5 teammates+Armor Pack: 550 hp
-400 + 150 - Rally+Inspire for 1 teammate: 180 hp
-80 hp + 100 armor - Rally+Inspire+Armor Pack for 1 teammate: 330 hp (100 hp being armor)
-180+150 - Rally+Inspire for 5 teammates: 900 hp (500 hp being armor)
-400 hp + (5 * 100 armor) - Rally+Inspire+Armor Pack for 5 teammates: 1,050 hp (500 hp being armor)
-900 + 150
Interesting to note: if armor in Rally wasn’t capped at 100 hp max, Brigitte would provide 150 armor in 5 seconds (30 armor per second).
Lucio
- Crossfade with 1 teammate: 81.25 hp
-16.25 * 5 - Crossfade with 5 teammates: 406.25 hp
-81.25 * 5 - Amp It Up with 1 teammate: 172.9 hp
-3 seconds of Amp It Up; 2 seconds without it: (46.8 * 3) + (2 * 16.25) - Amp It Up with 5 teammates: 864.5 hp
-172.9 * 5 - Sound Barrier+Crossfade for 1 teammate: 831.25 hp
-81.25 + 750 - Sound Barrier+Amp It Up for 1 teammate: 922.9 hp
-172.9 + 750 - Sound Barrier+Crossfade for 5 teammates: 4,156.25 hp
-831.25 * 5 - Sound Barrier+Amp It Up for 5 teammates: 4,614.5 hp
-922.9 * 5
Moira
Disclaimer: This is assuming that Moira uses full duration of Biotic Grasp, so the 50 hps for 3 seconds afterwards are not included. Also Biotic Orb’s duration is 4 seconds, so it is assumed that all Biotic Orb’s hp was used.
- Biotic Grasp for 1 teammate: 400 hp
-80 * 5 - Biotic Grasp for 5 teammates: 2,000 hp
-400 * 5 - Biotic Grasp+Biotic Orb for 1 teammate: 700 hp
-400 + 300 - Biotic Grasp+Biotic Orb for 5 teammates: 2,300 hp
-2,000 + 300 - Coalescence for 1 teammate: 700 hp
-140 * 5 - Coalescence for 5 teammates: 3,500 hp
-700 * 5 - Coalescence+Biotic Orb for 1 teammate: 1,000 hp
-700 + 300 - Coalescence+Biotic Orb for 5 teammates: 3,800 hp
-3,500 + 300
If including the 3 seconds of 50 hps after-effect with 5 seconds of Biotic Grasp, then these are the calculations - Biotic Grasp for 1 teammate: 550 hp
-(80 * 5) + (50 * 3) - Biotic Grasp for 5 teammates: 2,750 hp
-550 * 5 - Biotic Grasp+Biotic Orb for 1 teammate: 850 hp
-550 + 300 - Biotic Grasp+Biotic Orb for 5 teammates: 3,050 hp
-(550 * 5) + 300
Zenyatta
- Harmony Orb for one teammate: 150 hp
-30 * 5 - Harmony Orb for 5 teammates: N/A
- Transcendence for 1 teammate: 1,500 hps
-300 * 5 - Transcendence for 5 teammates: 7,500 hp
-1,500 * 5 - Transcendence+Harmony Orb for 1 teammate: 1650 hp
-1,500 + 150 - Transcendence+Harmony Orb for 5 teammates: 7,650 hp
-7,500 + 150
Rankings
Single-Target Healing with No Burst Healing
- Moira–400 hp
- Ana–300 hp
- Mercy–250 hp
- Zenyatta–150 hp
- Lucio–81.25 hp
- Brigitte–80 hp
Group Healing with No Burst Healing
- Moira–2,000 hp
- Lucio–406.25 hp
- Brigitte–400 hp
- Ana–300 hp*
- Mercy–250 hp*
- Zenyatta–150 hp*
*Same as single-target healing with no burst healing
Single-Target Healing with Burst Healing Abilities
- Moira–700 hp
- Ana–412.5 hp
- Mercy–250 hp*
- Brigitte–230 hp
- Lucio–172.9 hp
- Zenyatta–150 hp*
Group Healing with Burst Healing Abilities
- Moira–2,300 hp
- Lucio–864.5 hp
- Ana–812.5 hp
- Brigitte–550 hp
- Mercy–250 hp*
- Zenyatta–150 hp*
Single-Target Healing with Ultimate and Burst Healing Abilities
- Zenyatta–1,650 hp
- Moira–1,000 hp
- Ana–962.5 hp
- Lucio–922.9 hp
- Brigitte–330 hp (100 being armor)
- Mercy (with 60 hps)–300 hp
- Mercy (with 50 hps)–250 hp
Group Healing with Ultimate and Burst Healing Abilities
- Zenyatta–7,650 hp
- Lucio–4,614.5 hp
- Moira–3,800 hp
- Mercy (with 60 hps)–1,500 hp
- Ana–1,362.5 hp
- Mercy (with 50 hps)–1,250 hp
- Brigitte–1,050 hp (500 being armor)
Conclusion
- Moira is the best single-target healer and group healer with and without burst healing abilities
- Zenyatta is the worst single-target healer and group healer (which is expected due to Harmony Orb being his only way of healing teammates at 30 hps)
- With ultimates included, Zenyatta is the best single-target healer and group healer
- Mercy’s upcoming change to Valkyrie will put her ahead of Ana in terms of being a better group healer during ultimate by 137.5 hp (which makes sense because Nano Boost is only for 1 target)
- Even with the changes to Valkyrie, Mercy is still the worst single-target healer (when factoring in ultimates).
Remember that these numbers are just looking at only healing output, so it does not include other things that can be useful for a team (resurrect, anti-nade, armor, speed boost, damage orb, discord, etc.).