Supports and Tanks are WAY stronger in GM, because they have a lot of team co-ord there. You nerf them down to DPS levels of power, and they would be total trash in lower ranks where there isn’t anything like the same levels of co-ord.
Eh, I think they should rework when “frustrating to play against” is too high.
But again… this shows how different the targets of balance can be. We have 3 people and 4 different targets they should aim for. (I’ve got AT LEAST 2 I think could work).
I wouldn’t say that tanks are stronger. Generally they just match each other and cant make plays unless it’s a mismatch and they massively outskill the other tank or their team are diffing the other team. They’re still controlled by their own and the other teams supports.
If you polled gm+ I’d wager that most would be ok with tank buffs. Most would want additional support nerfs. Most would want no dps changes. Support is not the role struggling for players.
The devs have messed up on this for both top and bottom ranks.
Support players have a whole have always minded them what are you talking about lol. They are the single biggest crybabies when anything moves faster than a snail
Right, in mid / low ranks the issue has historically been heroes like Genji, now Sombra.
Because they bypass the mid lines, and attack the supports directly. As long as you make sure the supports have good defenses against those type of heroes, they don’t really mind.
Ball / Winston you can mobility out of, and the Ball / Winston players in low / mid are not… well… good.
Low / Mid has never really had a problem with him, or Rein.
And as Blizzard is the master of - “It doesn’t matter how much they cry, or how many tears they flood, as long as they keep playing and queuing”
They can cry, it is the role subscription Blizzard will keep an eye on.
And this really cuts to the heart of it. If you can come up with changes which keep that subscription, Blizzard is MUCH more likely to entertain that as ideas.
Well also, let’s say almost everything the devs do, there’s never going to be anything the devs can do to make GM use more than 5 DPS, 3 Supports and 3 Tanks for 90% of the pickrate per role.
So in terms of a numeric count of “meta viable” heroes, what’s the point of trying to push that number higher?
And if the count isn’t going up, then shouldn’t they choose who those 11ish heroes are, based on how Fun+NotFrustrating they are?
I mean, Blizzard I think has given up on it, but change which heroes they are every now and then. I could be wrong, they could still be tilting at that windmill.
They have it for tanks though. People are complaining that there is Rock / Paper / Scissors going on there, so you have 3 viable tanks
That is at least something. I see people complain about it all the time, but I’m like “hey, they actually managed it, rather than one tank to rule them all”