I think what they need to do is just suck it up and admit that role queue is going to continue to be a nightmare for them. It is impossible to make all three roles fun to play as long as they have to hyperfocus supports like this. Making supports overpowered is directly killing tank queues. It’s a complete nightmare to play them. Again.
Because it isn’t a nightmare for them.
It lets them get and keep large amounts of players, with minimal issues in the majority of ranks.
So where is their pain points for having it?
Again, the player base is not Blizzard, and their balancing desires are different.
They are going into a buff tanks cycle, I think they wanted to know where the new tank, and hog lands, and what the queues look like before turning them all back into raid bosses.
Thing is: I don’t think buffs will fix tank queues at all. They might rise for a short while, then tanks will realize that they’re playing tank and drop them again. The issue is that the big four supports make them really, really bad to play. Especially Ana. No amount of buffs will make them fun to play against these supports’ OP abilities.
I used to think that, but I saw how well the tank queues did when they were balanced for being raid bosses, and how they managed to get supports to be highly picked.
So balance CAN work by buffing roles which are under subscribed, and nerfing the over subscribed ones.
The DPS players, especially the high ranked ones will REALLY hate it though, since for balancing in high ranks it would have to go in the reverse direction.
Well, that would kill the game, so they can’t do that.
I mean, they can, there is a lot of dead hero shooters out there. The game type is FAMOUS for how few of the games survive.
Overwatch would be so dead, so quickly if they balanced for power in GM.
I realise that you’re not actually referring to the devs but I’m just going to go with saying that I’m glad we agree. Yes, the devs do suck at balancing.
Slightly lower return for shareholders is not the same as killing the game.