Azymondia
Hmm, its only 10 dps she loses, and self healing, but gets better team healing, she would still be able to DPS, just not as effectively as she does rn.
Plus with 2 orbs, but losing 100 dmg and 100 healing from each, she actually gains 100 extra healing but net-neutral on damage, since her healing orb heals for 300, having two that heal for 200, means she heals a bit more and can also heal while dealing damage at the same time moer often.
The idea really, is that the Devs want Supports to be more survivable, i think, thats what Kiriko really is, they said it themselves they want the supports to feel more like Kiriko and are looking at buffing their survivability, you cant just do that with Zen while keeping Discord what it is i dont think.
Gekigengar
Its more like she would be very hard to catch really and have more openings to start doing things, though thats the reason her inspire would last less, also, we are kinda waiting on how they are going to change Rally atm.
40% speed is to compesate for Aura range decrease, so that good Lúcio players can still apply his aura with good wall-riding.
As for the taxi’ing, i think that part of the game’s design is just not quite healthy, it leads to Lúcio being too important in alot of maps.
I dont get what you mean here, how does it get its value shut down when its also OP?
I think these changes are pretty neutral on Ress’s front, just bringing it more in line with the game’s quicker tempo, i think 20+ second cooldowns dont belong anymore.
How so? I think having to actually aim all of her abilities more and resource manage better but getting compesated with better stats overrall should be kinda fun.
His damage keeps being the same, 48/50 = 5%, actually he gains more dmg since he cant always shoot the discorded target, or barriers.
His team damage goes down significantly but he gets significantly more durable, its a fair tradeoff i think.
Candi
By sacrificing her mobility though.
I think that part of his kit, the Taxi’ing is a bit unhealthy and i think they should experiment with changing it.
Plus hes super meta, i think his ult is also super strong, some small nerfs there with compesation on his wallride i think is kinda fair.
Well, it comes with a big tradeoff, they seem to want to buff Supp’s survivabiltiy i think thats a decent way, we saw how that ends up, it seems effective.
Its not exactly dependendt , 2 bash charges are pretty self explanatory, even with slightly less dmg and cooldown, shes just much faster, though with more emphasys on being able to proc Inspire well.
Hm, maybe, its just taking away some power from the nade wich seems a bit much currently, again, and sorta giving some to sleep, making it fit the game’s tempo more.
Maybe 15 is a bit too low yeah, i was really thinking hard on that one either 20 or 15, if thats too low then maybe 75 health on the Generator and a bit less range?
Moira and Mercy changes are supposed to be net-buffs, skilled Mercys should be able to just get a net gain on healing and damage, plus Ress would fit on the newer quicker format more this way, i think, maybe.
Skilled Moiras would be rewarded with more healing and better spike value, likely.
Alot of this needs play-testing ofc.
Though in reality i think Mercy and Moira both kinda needs reworks of sorts, by trading Valk and Ress’s slots on Mercy’s kit and giving some sort of play-making on Moira’s kit and moving her away from this stat-monster she is.