Lemme preface that this is taking into consideration their recent statement, that being that they want to bring some of the other supports more in line with how Kiriko is.
Though i for one think shes still a bit much, so i’d like for them to reduce some of her opressive power first.
Kiriko
Kiriko
-
Protection Suzu
Healing reduced from 50 to 20
Invulnerability time reduced from 0.85s to 0.75s -
Kunai
Projectile speed increased from 90m/s to 100m/s
Ana
Ana
-
Biotic Grenade
Debuff duration recuced from 4s to 3s, again. -
Sleep Dart
Cooldown reduced from 14 to 12s
Minimum sleep/stun duration reduced from 1.5s to 1s
Maximum sleep duration reduced from 5 to 4s
Baptiste
Baptiste
-
Immortality Field
Cooldown reduced from 25s to 15s
Duration reduced from 5 to 3s
Area of effect radius reduced from 6.5m to 5m
Generator HP reduced from 150 to 100 -
Regenerative Burst
Instant healing reduced from 50 to 40
Healing overtime duration reduced from 50 to 40, healing per second remains the same. -
Exo boots.
Charges 20% faster.
Brigitte
Brigitte
-
Rally
(Insert whatever they are cooking up, since its already pretty much finalized) -
Shield Bash
Now has two charges
Cooldown increased from 5 to 6s
Damage reduced from 50 to 30 -
Inspire
Duration reduced from 5 to 4s
Lúcio
Lúcio
-
Sound Barrier
Total Overhealth given reduced from 750 to 600.
Ultimate cost increased by around 8% -
Crossfade
Area of effect radius reduced from 12m to 10m
Speed boost effect no longer affects recently spawned allies or at round start, for 10 seconds. -
Wall ride
Speed boost granted increased from 30% to 40%
Mercy
Mercy
-
Caduceus Blaster
Ammo increased from 25 to 30 -
Guardian Angel
On use now boosts Caduceus Staff’s healing output and damage boost to 60HP/S and 30% respectively for 2.5s
Also increases Mercy’s own damage output by 25%. -
Caduceus Staff
Primary Fire: Healing per second decreased from 55 to 50
Alternate fire: Damage boosting decreased from 30 to 25% -
Resurrect
Cooldown decreased from 30s to 15s
Allies now ressurect with 50% max HP and a 4 second debuff of 20% decreased damage dealt. -
Valkyrie
Ultimate cost decreased by 12%
(In all honesty, i think the best and maybe only good way to change Mercy is to interchange Valkyrie and Ressurect, with the right numbers, for my idea for it, refer to this : "Simple" Mercy rework idea)
Moira
Moira
(In all honesty I should leave this one for the Devs since they have been wrestling with a rework for a bit now but ima try some number tuning here to make her depend more on her unique resource management, while also making her have more decisions/aim with Orb and Grasp usage)
-
Passive Biotic Energy/Resource regeneration reduced by 20%
-
Biotic Grasp (Primary Fire)
Proj size decreased by 12%
Healing per second increased from 70 to 80
Lingering healing per second increased from 35 to 40 -
Biotic Grasp (Alternate fire)
Now generates 20% more Biotic Energy/Resource on connection.
Self healing reduced from 24 to 20
Damage per second reduced from 50 to 40
Can no longer quckly tap to gain resource faster than otherwise.
Horizontal beam size decreased by 12% -
Biotic Orb (Damage)
Range reduced from 4 to 3 meters.
Damage total decreased from 200 to 100, damage per second is unchanged.
Duration reduced from 7 to 4 seconds. -
Biotic Orb (Healing)
Range reduced from 5 to 4 meters.
Healing total decreased from 300 to 195, healing per second is unchanged.
Duration reduced from 7 to 4 seconds -
Biotic Orb (Both)
Now has two charges
Speed while untethered increased from 20 to 40 m/s.
Zenyatta
Zenyatta
-
Maximum health distribution changed from 50 Health + 150 shields to 75 health and 150 shields.
-
Orb of Discord
Damage amplification decreased from 25% to 20% -
Orb of Destruction (Primary and Alternate fire)
Damage increased from 48 to 50