This is the final post before sending the complete set–intended for Wednesday. This post will be focusing on Moira and Zenyatta adjustments, so here goes:
Moira
An immoral geneticist whose unprecedented methods make her allies feel secure, and her enemies wary of when she’ll strike.
Biotic Grasp (Primary Fire)
Lingering healing reduced from 65 to 55 Biotic Grasp (Secondary Fire)
Now has its own gauge that replenishes itself after a short amount of time.
Ammo: 180 biotic energy
Ammo usage: 20 biotic energy per second
• Recharges 15 biotic energy per second (unlike the Primary Fire, this one has no alternate way to hasten the recharge) Biotic Orb
Instead of sending out a bouncing sphere, the ability now remains in the palm of Moira’s hand as it latches onto nearby allies or enemies.
Maximum range: 6 meters (in a cone-shape in front of her; for both orbs)
• During the ability’s duration, Moira can use the alternate fire of the orb not selected (ex. Moira can use her secondary fire while using the healing orb) New Passive: Biological Progress
Moira harvests the biotic energy of fallen players to further improve the capabilities of her Biotic Grasp temporarily.
Rate of Fire: +30%
Duration: 3 seconds
• Moira must be within 4 meters of the fallen player in order for the ability to take effect (passive automatically consumes the biotic energy when near it)
• The biotic energy of fallen players lasts 2 seconds, or until Moira consumes them
• Collecting multiple refreshes the duration
Zenyatta
A pacifistic monk whose strange teachings somehow set allies at ease, and makes enemies tense.
General
Zenayatta can now apply 2 of the same orb (2 OoH, 2 OoD, 1 OoH + 1 OoD) New Passive: Teaching of Conscious
Zenyatta gains new experiences from applying an Orb of Harmony onto his ally, and/or an Orb of Discord onto his enemy.
Orb of Harmony: grants Zenyatta 15 healing per second
Orb of Discord: grants Zenyatta +15% damage resistance
• Orb must be on an ally or enemy in order for the passive to take effect
•Having multiple of the same Orb out will not increase the passive’s effects
So what do you think, is there anything that causes concern? If so, please respond. As said at the beginning, I will be making a complete post of all of the changes on Wednesday, with some changes from the comments of the other posts being implemented.
I had this idea no long ago…
What if orb instead of flying around would be staying in place, it would be a lot better at zoning and now it will be a lot easier for allies to get healed by it.
(also make it so it can be deployed from long range as well (like 20m or something))
Tbh, I think the Moira changes are a bit much.
Imo, reduce her damage to 35, and add another layer to the beam that requires a direct hit, and that one does 75 dps.
Resource regen remains the same.
That actually sounds better than what I had. From the way you described it, it reminds me of Reyna’s Leer in Valorant (minus near-sighting). This would probably make her a better choice for compositions that require someone to temporarily lockdown an area.
Actually, I consider Moira the second best Main healer (I balanced healing based on how easy or difficult it is to do so–with Ana having to be a bit more accurate).
As for Moira’s changes, most of it is actually beneficial to her (she can still multi-task between damage and healing, while also being able to do so slightly faster). I have seen other comments addressing this, so I’ll have to revise parts of her for the final post.