I’m a great fan of the game Divinity Original Sin II, and in that game they have many supporting abilities I find really interesting and fun. Some we basically already have in Overwatch, but some are still open to explore. I intend to list most of them here and then I’d like people to use these to either create or recreate a support (or maybe tank/dps?) for the game.
Adrenaline - Gives more action points
Armor of Frost - Gives a character a magical shield (like Sym’s old single target shield)
Arcane Stitch - Fullt restores a character’s shields and removes all status effects
Blinding Radiance - Enemies in close proximity becomes blinded
Blood Sucker - Sucks the blood around you and heals you
Bone Cage - Amount of armor generated is based on the amount of dead next to you
Chloroform - Puts a target to sleep (Ana’s Sleep Dart)
Cryogenic Stasis - Puts a character in an ice block that removes status effects and heals them (like Mei’s Ice Block)
Cleanse Wounds - Removes status effects
Death Wish - Target Character gets damage boost that correlates with lost health
Decaying Touch - Target character takes damage from healing (kinda like a harsher Ana Nade)
Deflective Barrier - Projectiles are redirected back towards enemy (Genji’s Deflect)
Dome of Protection - Creates a dome that regenerates shields and armor
Dominate Mind - A charm, enemy becomes friendly
Equalize - All characters in target area gets health(armor/shields equally distributed
Evasive Aura - Chance of dodging shots increase with 90%
Farsight - Increases the range of characters’ shots and skills
Favorable Wind - Increases the speed of your party (Lucio’s Crossfade)
First Aid - Heals target small amount and clears status effects
Forced Exchange - Switches health/armor/shields between target characters
Fortify - Gives a character armor (Brig’s Repair Pack)
Guardian Angel - 50% damage is redirected from ally to you
Haste - Makes target faster and gives them more action points, basically allowing them to use more abilities in a round
Healing Ritual - Sends a bolt of healing from one ally to the other in a certain range (kinda like Valkyrie healing)
Healing Tears - Gives you three healing tears, every time an ally walks close to you they get one and are massively healed
Infect - Deals damage to enemy and will spread to anyone near them
Last Rites - Sacrifice your own health to bring an ally back to life (kinda like Mercy’s Rez)
Living on the Edge - Prevents target character from dying for a couple of seconds (Baptiste’s Immortality Field)
Mend Metal - Gievs armor to the whole team (Brig’s Rally)
Mosquito Swarm - Deals damage to character and heals yourself (kinda like Moira’s primary)
Peace of Mind - Target character gets stats increased while being immune to certain status effect like charmed
Planar Gateway - Creates two gateways to walk between (Sym’s Teleporter)
Rain - Douses fire
Rallying Cry - Massive healing dependent on amount of nearby allies
Restoration - Healing that ticks over time (kinda like Moira’s and Ana’s primary healing)
Silencing Stare - Removes magic abilities in a cone (kinda like EMP)
Skin Graft - Resets all cooldowns
Smoke Cover - Creates a cloud of smoke
Soul Mate - All healing/armor/shields you receive is sent to targeted ally
Soothing Cold - Gives a small amount of shield to all allies (kinda like Sym’s old Shield Generator)
Tornado - Moves randomly around the battlefield and removes surfaces like fire and water, also removes negative status effects and reveals invisible characters
Vampiric Hunger - Lets a target character have 50% life steal for a short period of time
Other interesting abilities:
Crippling Blow - Makes characters unable to move or use movement abilities
Play Dead - Appear to be dead
Shackles of Pain - All damage you receive is also redirected to target character
Be creative!