PATCH HIGHLIGHTS
New Hero: Baptiste (Support)
Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
GENERAL UPDATES
Armor
Beam-type damage is now reduced by 20% when hitting armor
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Clarification
Damage Boost
Damage boost is now applied when a projectile is fired rather than when it hits a target
Knockback
Knockback distance is now more consistent
Heroes that are flying can now be knocked back and slowed
Sound
A new sound plays when you land a hit while damage boosted
A new sound plays when you land a hit, but it doesn’t do any damage
Ana
Nano Boost - Heal reduced from 300 to 250
Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Ashe
Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Fixed a bug where Dynamite’s damage over time was not being damage boosted
Doomfist
Rising Uppercut - Cooldown reduced from 7 to 6 seconds
Seismic Slam - Cooldown reduced from 7 to 6 seconds
Fixed a bug where Seismic Slam didn’t pull in enemies as intended
D.Va
Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch
Genji
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Hanzo
Sonic Arrow - Detection radius increased from 7 to 9 meters
Junkrat
Frag Launcher - Impact damage increased from 40 to 50
RIP-Tire - Cost increased by 10%
LĂşcio
Amp It Up - Speed Boost’s amplification reduced from 70% to 50%
Crossfade - Speed Boost’s effect reduced from 30% to 20%
Sonic Amplifier - Soundwave now counts towards Offensive Assists
Wall Ride - Speed buff increased from 20% to 40%
McCree
Fan the Hammer - Damage reduced from 55 to 50
Deadeye - Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Mei
Endothermic Blaster - Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Ice Wall - Health reduced from 500 to 400
Mercy
Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Moira
Biotic Grasp - Heal over time duration increased from 3 to 4 second. Total healing increased from 50 to 65
Orisa
Fusion Driver - Movement speed penalty while firing reduced from 50% to 30%
Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch
Pharah
Rocket Launcher- Minimum explosion damage increased from 16.25 to 20
Reaper
The Reaping - Healing received from dealing damage reduced from 50% to 40%
Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Reinhardt
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Soldier: 76
Pulse Rifle - Damage increased from 19 to 20
Sprint - Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Tactical Visor - Can target RIP-Tire and Immortality Field
Sombra
Hack - Cooldown is reduced by half when hacking a health pack
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Symmetra
Photon Projector - Primary Fire’s damage ramps up 20% faster
Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Torbjörn
Base health increased by 50 armor (250 maximum health)
Overload - Armor gain reduced from 150 to 100
Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Widowmaker
Infra-Sight - Reveals enemy health bars. Now canceled on death
Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Wrecking Ball
Adaptive Shield - No longer cancels Roll mode
Zarya
Particle Cannon - Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Zenyatta
Orb of Destruction - Damage increased from 46 to 48
Orb of Discord - Effect reduced from 30% to 25%