🎢 Summary of PTR Changes coming Today by macktor

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

Beam-type damage is now reduced by 20% when hitting armor

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Clarification

Damage Boost

Damage boost is now applied when a projectile is fired rather than when it hits a target

Knockback

Knockback distance is now more consistent

Heroes that are flying can now be knocked back and slowed

Sound

A new sound plays when you land a hit while damage boosted

A new sound plays when you land a hit, but it doesn’t do any damage

Ana

Nano Boost - Heal reduced from 300 to 250

Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

Ashe

Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

Fixed a bug where Dynamite’s damage over time was not being damage boosted

Doomfist

Rising Uppercut - Cooldown reduced from 7 to 6 seconds

Seismic Slam - Cooldown reduced from 7 to 6 seconds

Fixed a bug where Seismic Slam didn’t pull in enemies as intended

D.Va

Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch

Genji

Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete

Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

Hanzo

Sonic Arrow - Detection radius increased from 7 to 9 meters

Junkrat

Frag Launcher - Impact damage increased from 40 to 50

RIP-Tire - Cost increased by 10%

LĂşcio

Amp It Up - Speed Boost’s amplification reduced from 70% to 50%

Crossfade - Speed Boost’s effect reduced from 30% to 20%

Sonic Amplifier - Soundwave now counts towards Offensive Assists

Wall Ride - Speed buff increased from 20% to 40%

McCree

Fan the Hammer - Damage reduced from 55 to 50

Deadeye - Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Mei

Endothermic Blaster - Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)

Ice Wall - Health reduced from 500 to 400

Mercy

Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

Moira

Biotic Grasp - Heal over time duration increased from 3 to 4 second. Total healing increased from 50 to 65

Orisa

Fusion Driver - Movement speed penalty while firing reduced from 50% to 30%

Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch

Pharah

Rocket Launcher- Minimum explosion damage increased from 16.25 to 20

Reaper

The Reaping - Healing received from dealing damage reduced from 50% to 40%

Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

Reinhardt

Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

Soldier: 76

Pulse Rifle - Damage increased from 19 to 20

Sprint - Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds

Tactical Visor - Can target RIP-Tire and Immortality Field

Sombra

Hack - Cooldown is reduced by half when hacking a health pack

Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode

Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

Symmetra

Photon Projector - Primary Fire’s damage ramps up 20% faster

Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

Torbjörn

Base health increased by 50 armor (250 maximum health)

Overload - Armor gain reduced from 150 to 100

Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

Widowmaker

Infra-Sight - Reveals enemy health bars. Now canceled on death

Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Wrecking Ball

Adaptive Shield - No longer cancels Roll mode

Zarya

Particle Cannon - Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

Zenyatta

Orb of Destruction - Damage increased from 46 to 48

Orb of Discord - Effect reduced from 30% to 25%

45 Likes

Yeah moira need that healing buff. Lol

3 Likes

Yup, now healing dps will be more practical.

5 Likes

Honestly depending on the player… I don’t think this will change much.

1 Like

Actually it’s a nerf. Moira on live when she is done spraying the passive heal does 16.667 hp/s while on PTR it does 16.25 hp/s

1 Like

Bad heroes are still bad. Reinhardt is still a must pick. Good patch.

4 Likes

It heals a minuscule amount slower(like ~0.42 hp/s) but heals an overall 15 hp more. It’s definitely a buff on her resource meter when topping off allies.

2 Likes

Rest in peace, Reaper. You will still be just as oppressive at “low ranks” and substantially more useless at high ranks. It was fun while it lasted, which was not very long at all. :rofl:

12 Likes

Thank you, this was pretty helpful.

1 Like

It isnt a nerf, because it lasts a second longer leading to more total healing. If you can present to me any evidence that a heal over time after a heal resulting in a difference that takes 2 m 5 seconds to measure one hp places anyone at further risk, I’ll agree, but that isnt what is happening, it isnt a nerf.

2 Likes

Honestly looking forward to next week (or the next)

Want to see what they are doing next.

Actually that’s incorrect. If it lasted a second longer it would do 66.6668 healing in total if it kept the old values. So it is a net nerf. If it did 16.667 hp/s it would give 1.6668 more health back. Not that much difference in the long run but still a nerf

When they explain the Reaper they agree he is weak and that they will try other ways to buff him.

2 Likes

But if it kept the old values. It would do 1.6668 more hp in healing

Oh, yeah, but it is not going to help. In the case of shadow step, you either buff it too much to the point where Reaper becomes a top DPS… or the change is so negligible that he remains the same. Mark my words, fam. Their only real choice is to touch something else which is why they have been doing that. But they are running out of other parts of his kit to tweak. :weary:

That might be the next ptr. (I hope)

I literally tap the dps for like 2 seconds and I’m done

Reaper needs the same thing he has needed for 2 years and until he gets it he will be awful at a real rank.

He needs to be able to BOTH engage and disengage without being forced to pick like he is now. I don’t know exactly how one does it (give wraith 2 charges but it can’t contest point?) but as long as he has to choose, any rank with awareness will never let him close the gap.

1 Like

nice summary but couldnt we just read the patch notes tomorrow?

We copy/pasting Reddit posts now, bois!