I don’t know if someone made a post about it, but… This feature would allow the Code Publishers to choose to secure their script or keep it Open-Scripted.
PERSPECTIVE OF THE PLAYER THAT PASTED THE CODE:
https://i.imgur.com/sgiwWY9.png
PERSPECTIVE OF THE CODE CREATOR:
https://i.imgur.com/AYrpTAY.png
People have been asking for this since workshop came out 4? years ago. From what I understand, the Dev’s don’t wanna do this.
However, there are a few things YOU can do to protect your created games IF that’s what you’re trying to accomplish.
- Bake in somewhere deep in your code a button sequence the only YOU know. And this button sequence must be pressed at whatever time throughout the game, for the game to continue. Whether it be a straight canceling of the match IF conditions aren’t met, OR critical Variables/Functions to the game aren’t set/set correctly.
OR
- After launching your custom game, go back to the Preset menu (while in map) and select a different Preset. This will make it so your game Isn’t copy.able. But the current map/game will function just fine. Not sure Why this works, but it does.
1 Like