[Suggestion] A possible way to deal with toxic players

Since we all know at the moment the defence matrix is a little bit wonky /s (It’s broken beyond belief) I’ve been thinking up a possible suggestion for how to tackle toxicity.

Right now it clearly works on you get enough reports you’re either silenced or banned from playing and the fault sometimes is just mass reports of stacked players.

So my idea is this:

A special kind of lobby/queue where if you’re a terrible person, you receive x amount reports for being toxic in chat etc, you have to play a set number of games but you receive none of the following:

  • Battle pass XP
  • Any form of SR gain if you do it in comp (and win) but you still receive the loss
  • You’re also silenced in chats

Obviously if you’re hardcore hacking/cheating you deserve a ban sorry but you do. But you’d get the “sin bin” if you do one of the following:

  • Toxic chats, flaming people etc
  • Throwing games/intentionally feeding etc cos you’re tilted at your team (not smurfing btw those should be banned)
  • Submit fake reports against players because you think they heal bad etc.

Naturally if you keep ending up in the sin bin, it flags your account and you should then receive bans and the higher the number of trips + reports the more that blizzard should look into your conduct.

Also the number of games increases the more times you visit (within a set period e.g. 3 months cos toxic people are more likely to make multiple visits)

  • 1st offence - five games
  • 2nd offence - 10 games
  • 3rd Offence - 20 games (Yes it’s that steep cos you should learn by now.
  • 4th Offence - The current ban system kicks in hard

and so on.

Dota 2 has something similar to this for “toxicity” and I think it’d be nice for people to have to suffer others with similar egos but also not insta penalise people who don’t deserve it.

N.B: This isn’t about whether you deserve it or not etc. I don’t care, this is just thinking out possible solutions to problems with a little bit of fairness to everyone. I hate toxic players too but sometimes there’s also innocents atm stuck too.

or yk, you could mute the player, or maybe do /hidechat, who cares if someone’s toxic to you, you don’t gotta go start crying in a corner

We did a test sometime ago with this. I grouped with some friends of mine that use to be really toxic in chat and they’d get reported and all that for people not liking what was said. Eventually we were put into nothing but abusive polluted chat lobbies.

Blizzard does seam to do something like this.

Blows my mind they put a mute or squelch feature in a game and people refuse to use it. It’s like they love the attention toxic people give them while at the same time complaining about them. What does “toxic” even mean anymore because now this games comms has bled into competitive queue by encouraging people to be devoid of any responsibility for throwing competitive games. Put these strict rules in quickplay and arcade but leave it out of competitive queue (obviously there is a line that should not be crossed even in comp).

Some free games instead of banning people just make lobbies for all of the bad people so that they don’t feel the need to make a new account. full of all the hackers and toxic people