Stun abilities are annoying and "unfun"

dont worry. no one will play tanks for s10. 4 dps+healer meta

I agree with you that “Unfun” isn’t a valid reason for balance changes, but the developers think it is. Roadhog, Mercy, and Hanzo all got reworks because they had “unfun” abilities. Roadhog was meta, yes, but Mercy wasn’t op at the time and Hanzo has been off-meta since launch.

Mercy wasn’t just unfun to play against, she had like a 100% pick rate, which made the meta stale af.

I direct you to my one of the post I made just a small ways up exactly commenting on why I do think scatter being changed had more valid reasons then “it sucks I got killed by that” as though it’s worse then anything else.

Do you remember when ult charge used to be refunded when an ult was cancelled? I can’t remember the specifics but it was something like your ult going back to 30% if you were stunned or killed right as it started to activate but before you could do anything.

That was more fun. What we have now is less fun.

na I think their pretty balance

they all have limited range

theirs some decent counterplay against them

Mcree’s/ana’s stun/sleep can be blocked by shields, eaten by DM and deflectedall the while having limitations such as a short range with McCree and a tiny hitbox with ANA on top of the long cooldowns for each

Doomfist’s just has a tiny hit as well puts him into the line of fire

and finally Briggite simply cant use her’s if her shield is broken all the while having limited range

not trying sound rude M8 but…
but you just got to play around them

Hog and mercy were changed because everyone complained they were “unfun”

Just want to point out that Zarya is probably one of the biggest counters to Brigitte; you can’t CC people inside her bubbles giving you 2 full seconds to totally negate everything that Brigitte can do.

I direct your to my comment a bit up already mentioned Hog and Mercy. Mercy was the most clear reason we could ask for on why exactly you should NOT balance around fun. Because she lost a lot of what made playing her fun and has been hit down more and more to try appeasing the people whining about her so much, in ways that have been consistently failing because they keep trying to solve an unreal issue.

And really? Someone is still going to try claiming the original hook issues were just “unfun”. No, it was an ability that was so consistently breaking the game or not working as intended that it was used to hook and get certain picks on targets who weren’t actually vulnerable or in sight. It had real issues in how it worked which is why he got changed.

OW is more of a FPS MOBA and stun is verry common in MOBAs. If you are getting stunned a lot though. You should consider changing your positioning.

Blizzard games have always relied heavily on PvP abilities that make an opponent lose control of their character. It’s particularly annoying when these abilities can be used in rapid succession to “stunlock” a player to death with no ability to fight back.

It’s one of the primary reasons why Mei is so hated by her enemies, and loved by those who play her. Once she starts slowing your movement, you’re helpless without outside intervention.

And nobody likes being helpless to prevent their own death.

Maybe a support who could give a special kind of shield while healing that can block c.c. on a character or something similar. Zarya can’t do it all on her own.

I’m talking about mass rez Mercy, which did not have a 100% pick rate.

If that was the case then Demo knights would be meta.
They are meta not because of speed.

Soldier/Demo has to sacrifice life to get movement. Medic is needed obviously and the scout well the scout is good always. ( like Tracer)

And you are only comparing Competitive TF2. Just fun old TF2 is even more balanced.

We all know that ultimates/abilities that are “unfun” to play against will get changed. If “Feelings” are hurt then it gets changed, so something like this might eventually happen, because “feelings” are more important then actual game design.

… Because he’s mobile.

Demoknight is not a mobile subclass. It has mobility in the form of charge, but when charge is down you move at regular demo speeds, which is rather slow. You also sacrifice all of your range in the process, which I touched on before. That’s like saying Reinhardt is a mobile hero because he has charge. That just isn’t how it works.

DemoMAN is a mobile class however, due to stickybomb (or in a pinch grenade) jumping, and that’s why he’s so viable; taken directly from the Tf2 Wiki:
“Demomen provide huge tactical advantages in a wide range of situations. They are generally either the first or second class to reach the middle point

That means he can be outspeeding the scouts, for reference.

Soldier is the same way:
“This job [roamer] is usually relegated to a Soldier because of his ability to reposition himself with rocketjumps”

Soldier is viable because he fills a role that’s needed due to his mobility, even though it does cost him HP in order to do it.

Speed doesn’t make you viable, but a semi-viable class given mobility does.

Keep in mind, the Scattergun is stastically almost identical to the stock Shotgun the Engie and the Pyro have (It’s a little bit better at point blank due to additional damage ramp up, but you have to literally be inside of someone for that to matter). So why isn’t Engie viable without his buildings? Why isn’t the Pyro viable without his flamethrower? Because they have no mobility. Scout does; and even though he has less health than both of them (if the Engie has his gunslinger) he still reigns king just because he’s faster.

And yes, I am using only competitive tf2 as an example. Because when people talk about what’s viable in Overwatch, they are also talking only about competitive overwatch.

I wouldn’t use quickplay as an example for why 6 dps is a viable strategy, why the heck would I use casual tf2 as an example? You can do anything in Quickplay or Casual and have it work. That doesn’t mean it’s balanced, it just means those modes aren’t really taken seriously by anyone.

yes i remember, and no that was not fun

genji going Ryūjin no ken urgh… and then coming back and going Ryūjin no ken wo kurae! and killing your whole team with 8 seconds duration.

It didn’t matter that you managed to stun him and countered his blade, he jsut got it back.

THAT is not fun.

Then they should just make ult generation slower instead of having so many ult interruptions without refund.

I think people need to learn to position, that and doomfist needs nerfed as he basically is better at everything but range than genji. That being HP, Damage, DPs(lower cds) and Mobility.

What people don’t understand is an averge doomfist gets as many kills as a one trick genji easy. Becausae DoomFist is affected by a power creep, and is constantly been buffed up patch by patch. By bug fixes to him.

When all said and done he’s gonna be a must pick in ever comp like the road hog of old, only his hook insta kills and comes up every 4 seconds instead of 6.

you didn’t get my point

this game would be a mess if you couldn’t interrupt ults or if interrupting ults didn’t do anything because you get an immediate refund.