(I hate using the word unfun but here we go…)
In the original cast of heroes there weren’t that many stun abilities. You would get flashbanged maybe once or twice a game if they had a McCree, or sometimes earthshattered or hooked, but now…
In a game with doomfist, brigitte, etc you can get stunned for several seconds every teamfight, and the cooldown on their abilities is really low too so they can stun you again in the same fight if you survived the first time…
I really don’t want these heroes to get nerfed, but loosing controll over your character for such a long time is super annoying.
If I have to fight against a whole team of stun-heroes in the future I’m going to tilt myself of the planet…
But what can you do about that? Maybe a few seconds (3-5) “protection” against a new stun after you got hit by one so you aren’t impacted by another one?
At least thats the best I could come up with…
I think just a new character focused on protecting against CC effects would work well. It allows for counterplay, and it doesn’t just deny CC-dependent characters
“Unfun” is not a valid reason to change a skill. If you find stuns being annoying, too bad. Welcome to CC. It’s not unstoppable and not new to games at all.
Every character addition except Moira has had some form of CC, and a lot of it is very hard CC.
Ana has sleepdart
Sombra has hack (silences are a type of CC) and EMP
Orisa has halt (which isn’t as hard a CC but is still a CC)
All of Doomfist’s abilities are CC in some form, especially his rocket punch.
And Brigitte has shield bash (a hard cc) and whip shot (a softer cc)
They really need to slow their pace with it imo.
While it’s fine on it’s own, with every new character so far the percentage of heroes with CC has gone up, and that’s not exactly a great thing to be playing against.
More characters without (like Moira) would be better than making the CC itself less effective (though maybe not Brigitte… she’s kind of ridiculous imo.) if you asked me.
That’s simply because he’s an appealing hero ,he isn’t op in any way.
Moira is a good example ,she’s picked everywhere on the ladder even though she isn’t always the best option, she’s just arguably the most fun main healer we have.
Though for tracer ,I believe once dive dies ,her pickrates (at least in OWL, not sure about ladder) will fall HARD
Meanwhile, Reinhardt and Zarya are struggling but let’s bring Brigette to cripple them ever more. I don’t understand why you people miss the bigger picture, that these changes affect the entire roster and not the center of your dislike.
how fun would overwatch be if you couldn’t stop a charging reinhard, an ulting reaper or a hooking roadhog? (and tons of others)
do you really want some ults be press q and win skills?
overwatch just needs stuns, they allow for counterplays to the most powerful abilities, and in turn make using those abilities involves skill. you can’t just jump in and blindly use your ults when you could be denied. without this you couldn’t outplay some heroes which is way worse “unfun”.
Being unfun is the best reason to change a skill. Games are supposed to be fun, and the unfun nature of team resurrect gameplay motivated the Mercy changes, and the unfun nature of scatter arrow is motivating a Hanzo rework. Fun is the most important factor in game design, and any decision made without taking fun into account is likely to be a bad one.
Doomfist only has a split second stun, and that’s only from punch. To call it a stun though is a joke since Tracer and Moira can recall/fade out before they impact the wall sometimes, which leads me to believe it’s possibly a bug? As for his other abilities, they’re only CC abilities where you can not only shoot him back, but heroes like mercy or widow maker can escape like nothing happened.
In ways that don’t punish the less mobile far more than the hyper mobile. CC such as stun is far more effective against those without movement abilities than those with them. Ie: Tracer baiting out hooks, flashbangs, etc.
ok, so I am all ears, what would these abilities look like?
blizzard have painted themselves into a corner. They don’t want to nerf the mobility characters out, and the players don’t like the abilitys that are needed if you keep them in.
But you can stop all of those things by shooting/killing them, moving out of the way during their long durations, or (for some characters) blocking with a barrier or boop.
Unless you’re stunned at the time, of course. Then you can’t do anything.