Game stuck on loading screen every other match or so, sometimes the game still loads but it’s on 1000+ ping which doesn’t get better over time and teammates just see me as afk. Other people have had the same or similar issues for a literal DECADE at this point but none of them have the same ping problems. I’ve tried every solution, clearing DNS etc. yet nothing seems to fix it and the issue keeps randomly happening. And no, I’m not reinstalling a 72 GB game just because the loading screen doesn’t work half of the time, not everybody has enough data in their plan for that kind of fix. I could have transferred it to Steam and played from there, but you can’t transfer files unfortunately and I’d have to reinstall it, it’s borderline planned obsolescence.
Assuming the dev team are competent, surely this is a complex, hard to narrow down issue. Thus I’m not going to complain about it not being fixed after 10 years. The issue I take is, who in their right mind thought of introducing punishments for leaving quickplay? If you cared even an ounce about your product, then surely you’d design it with graceful decline in mind, with failsafes, so that even a person who encounters bugs nine out of ten games could still play it. That was the case, until QP started giving out queue bans for people who leave a lot. What prompted that decision, when you have never been able to guarantee the stability of the player experience in the first place? I’m not the only one who has recurring issues with the game, so what makes it a good idea to essentially ban all players with recurring issues? Sure, one-time leavers may get a mere slap on the wrist, but the issue is that queuing like other players becomes impossible.
I don’t care if the issue gets fixed at this point. Take this as a critique/rant about the punishment system. Goodbye!