Storm Arrows aren't a healthier replacement for Scatter Arrows

The problems with Hanzo are that he could either headshot you in the foot, or could spam you to death close range. Now that Scatter Arrow is gone, Hanzo’s ‘spamability’ just got increased.

This isn’t healthier, and it doesn’t make Hanzo any more fun to play against. Storm Arrows are just as unfun, just for a different reason. No sniper should be able to spam their fire at full charge, close range, and get kills reliably. It’s for this reason why Widowmaker’s primary fire is such a weak close range SMG.

This rework is honestly an insult to Widowmaker. Hanzo has no minuses when confronted face to face, as his vision isn’t limited at all. He used to be able to just fire fully charged arrows up close with no issue while Widowmaker would have to do the same through tunnel vision, and now Hanzo can press a button to fire those same arrows even faster and still no vision impairment.

This isn’t healthier. This isn’t more fun. It mocks the more balanced and arguably more fun sniper. Please reconsider Hanzo’s Storm Arrows, and him as a whole, because he isn’t a sniper. He’s a ranged DPS that has no problem with being confronted 1v1. That isn’t a sniper at all.

EDIT: When I said “full charge” I meant speed and not strength. I know Storm Arrows are at half power.

31 Likes

I want scatter back and i was the bus driver for the “get rid of scatter” at one point. Sometimes you need to stick with the devil you know and not the one you dont.

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If by “spam at full charge” you mean “spam at half their normal damage”…

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scatter arrows were frustrating. storm arrows are frustrating and strong

the game should have made him slower when he has it on. sort of like how paladins hero has the same ability and hes immobile while its on

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Scatter did not require line of sight.
Scatter only requires one shot to kill.
Scatter was instant.

Storm arrow requires line of sight.
Storm arrow requires multiple shots to kill.
Storm arrow provides time for the enemy to react.

I agree Hanzo is overtuned, but I think that has to do more with his normal arrow speed being increased than anything.

25 Likes

I have a whole folder of saved clips of cheesy SCATTAH! kills that landed nowhere near me. I have ZERO saved clips of storm arrow killing me.

Current Hanzo is OP, I’ll give you that… but storm arrows is waaaaay better to play against than scatter… at least Hanzo has to actually aim it.

edit : 100% agree with the post above mine. I personally believe the increased arrow speed is what catapulted Hanzo to where he is now, not storm arrows.

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Hanzo inherently makes no sense as a hero. He is a sniper, but getting up in his face doesn’t even put him in a disadvantageous position. He needs a full rework.

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Remember that clip in Team elimination mode where a Hanzo got a triple kill with one scatter as soon as the doors for both teams opened?

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The problem is that Blizzard didn’t think to alter his ultimate cost when they implemented this (Much like they neglected to do and STILL haven’t changed for Junkrat when he got his second mine) and so you have Hanzos getting Dragonstrike potentially twice a team fight.

Lowering the damage was a step in the right direction but now they need to either increase his ultimate cost or reduce the amount of ult charge he gains from landing shots with Storm Arrows

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They should give Storm Arrows the FtH treatment. Remove crits and you could even go as far as giving it a generous damage falloff for such a spammable move. Lunge wasn’t even necessary imo and neither was the arrow speed. It’s like they had to compensate the >50% scatter kills players with two additional buffs aside from the already strong replacement ability.
I do agree that at least they have to keep a good aim on their targets and you can, at least, react to it so those are a step in the right direction but the slew of buffs just to replace a broken, stupid skill just catapulted him into opaf territory.

3 Likes

learn to strafe and storm wont kill you (hopefully) lolz

That would reduce the skill cap it has and make it more of a spammy ability. Which is exactly what people don’t want.

Storm is objectively healthier than scatter. Scatter was an instant OHK to tanks that doesn’t require LoS. There was no out playing. Just RNG.

Storm require LoS, isn’t instant giving outplay opportunity, and requires decent aim to constantly land headshots. Spamming bodies is really only good vs really wounded heros.

If the damage is the issue with storm they can just reduce the number of arrows he has and buff their damage to compensate for the loss. Thus preserving the skill potential in the ability while reducing the spammy nature and likely hood of using it on more than one target.

Though i’m more convinced that storm damage is fine as is and it’s just how much ult gain he gets from landing hits with it. Ult cycling seems like the bigger issue. at least in my opinion.

2 Likes

hanzo is overtuned a bit but i personally prefer to die to storm than scatter.

also i think the biggest problem with hanzo is… his character design that most likely blocks creativity of overwatch team who apparently didn’t want to give him second weapon or anything that they could use to build new cool abilities with. and with simple arrows you can’t just do much.

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Storm arrow is much better than Scatter, no more bullsh!t instakills. The only problem right now is that it is a bit too strong.

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Do you actually think you are losing teamfights because of dragonstrike? You aren’t, dragonstrike isn’t good.

I really can;t understand the whole “Hanzo spams” argument. This is a spammy game, everyone spam shots, even widowmaker. In fact Hanzo has lower fire rate than every other projectile hero.

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I really dont think his ult is that strong

gravstrike is a combo. his ult alone isnt great

Dragonstrike is a powerful zoning tool.

I didn’t say that it, alone can win team fights but when he can get it as quickly as he does now he can use it to disrupt your team and force everyone to split up or get off the payload.

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I personally think storm arrow are a little too strong. As a support main, they are even worse than scatter. The spam potential is too great. Less arrows, more DPS.

I’d like there to be more of an audio cue when he activates it. At the moment, especially in the middle of a fight you can’t tell until an arrow is already whizzing past your head (if it didn’t already hit you).

1 Like