As a Hanzo player, I have never liked the addition of Storm Arrow as it feels very “un-hanzo-like” with its careless rapid-fire nature. It’s not fun to use and it’s not fun to be on the receiving end either. At least with Scatter Arrow, I was having fun, now it’s just boring for everyone. Both of these arrows originally served the purpose of dealing with shields, either by bouncing around them or by flat out destroying them. However, both ended up becoming “tank busting” abilities, which many people hate and will be even more troublesome for 5v5 in Overwatch 2. So to keep to this theme, without being a tank killer, I propose the following replacement ability:
Name: Spirit Arrow
Description: Hanzo’s next arrow becomes a spirit arrow that pierces through enemies, shields and up to 1 wall. It has a charge-up and projectile physics like any other arrow but does reduced damage and has a charge-up animation that is visible to enemies (possibly visible through walls too). Think of it as a fire strike with the speed and small hitbox of an arrow, but can also go through one wall. It is limited to piercing one wall to prevent you shooting it from spawn.
Damage: up to 75 when fully charged (or 150 for a headshot). Thus, it cannot fully one-shot anyone behind walls (except Tracer with a headshot)
Cooldown: 10 seconds
For comparison, Reinhardt’s fire strike always does 100 damage, has a much larger hitbox, a 6 second cooldown and a shorter cast time. However, fire strike is a slower projectile and cannot headshot.
Pros:
- Removes his controversial “tank buster” ability, which is important going into 5v5 for Overwatch 2.
- It provides a better opportunity to make skilful and unique plays, rather than pure spam
- It ties in with his kit better and feels more “Hanzo-like” due to the charge-up time
- Since it does less damage than a regular arrow, it is not just something can you use every time it comes off cooldown
Cons:
- Makes him even more susceptible to being dived by heroes like Doomfist and reduces overall damage output (this could be a benefit depending on your POV)
- It may be a bit confusing to get hit through a wall, so maybe they could add a visual or audio cue that can be seen or heard through walls
What do you think?