Stopping one tricker

So I was just wondering, why is OW not making the same thing as Heroes, where if you don’t master 10 heroes (reach a certain level with them or an amount of time) you can’t play comp?

I’m so tired of those one trick something that throws game consistantly.

One tricking works at like silver, not diamond.
Just played with this one-trick hanzo, and the enemie team went Pharah/bastion/winston/rein/d’va/mercy.
That’s an auto-lost.

The OW team doesn’t seem to have the desire to stop one-tricking. They seem to feel like it’s not a good way to play comp, but they are giving the players the freedom to choose how to play at the same time. I don’t think they want to put in artificial barriers to how one plays.

Reaper 1 trick season 8, ended in 4500. I am not sure about the diamond tier, but I think it does work in top500.

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As ist stated under the report option for bad teamplay: Picking a hero that is seen subotimal by the community in the given situation is not bad teamplay [when the player is really trying and not throwing]

So if Blizzard would admit that picking Hanzo against Shield,Bastion, Winston is a bad thing and is a reason to get banned they have to remove half of the hero pool that is not seen as meta right now.

The game was designed to have a lot of heros to try out and play around with. So since i agree that some heros are extremly situational there will never be a change in Blizzards idea of restricting your hero choice as long as you try.

Even if OW team put this “feature”, do you really think this will stop One tricks to play comp ? They just have to play enough 9 other heroes at QP, then when they go comp they just Play the same hero.
How naive.

Also the One tricks baching is just ridiculous. There are One tricks at top tier, yet people like you say they dont belong in comp, even if they have so much more SR than you have.

Edit: If One tricks are way higher than you in ranks, I guess by your logic you have no place in comp.

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Because one-tricking is only an issue to people that want to control what other people are playing and force people to play around them.

Let me say this another way. The toxic individuals in this game want everyone to play the way they think the game should be played. They want everyone to play the heroes they want each of their teammates to play.

One-tricks ruin the experience for toxic individuals because the one-trick has a different approach and strategy to the game and the toxic person doesn’t like it.

Stop forcing your opinion on others. You will find the game gets a lot easier when you work on yourself and improving how YOU can fit into the team, not how the team can fit around you.

If you think it is the one-trick that forces you to play a certain way… I want you to honestly ask yourself something. When did a one-trick ever specifically tell you to swap to accomidate their hero pick?

Chances are you won’t come up with one.

They are there to win and improve just like you. They just chose to try and improve by playing one hero they enjoy.

You chose to do it by learning a variety of heroes.

Either way you approach it… both styles have to conform and work with the team in order to win.

Toxicity towards your teammates naturally destroys the ability of the team to work together.

And it is the anti-one tricks that cause that toxicity. Not the one-trick

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One-tricks only truly ruin the game if they are feeding.

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Yes, Like everyone else. No need to be an OTP to troll, throw etc…

You need to copy-pasta this and create a new thread.
This would be refreshing comparing to all the “i can’t climb because i have forced loosing streaks by the matchmaking” kind of posts that proliferate lately.

See, I’m still of the mind that the matchmaker could be heavily improved and that it doesn’t accommodate specialization that they should have very easily anticipated would happen in a game of this nature.

To make a matchmaker that assumes EVERYONE is equally good on ALL heroes is just plain dumb.

But that is the matchmaker we get.

This whole one-trick problem would be solved by one. simple. addition to the matchmaker.

Not pairing people up with similar hero pools on the same team. If it only avoided putting same most played hero players together it would make everything fine.

The only thing I’ll admit about one-tricks being bad is the lack of experience they have at their rank on another hero when their best (or only) hero is snatched up by another player.

I understand the game was originally built in the no-limits fashion game mode.

But the game has changed and we need the queue to sort out the players better to fit in with today’s overwatch while staying with the freedom that the game was built around.

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You’re not mad about one tricks. You’re mad about players being bad.

You’d thank matchmaking for me being on your team, instead of cursing it that the Sym one trick is, not because we’re one tricks, but because I will have impact on every match, no matter what. One tricks playing for themselves, not playing for the team, are the problem, and those are the ones people hate.

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Yes you are right. Maybe the current matchmaking system isn’t perfect, as you said. The arguments you listed seems right for me. Something can be improved.

Still, this imperfection affects all players equally. And that’s not a reason to claim that, for exemple, the comp mode “is unplayable”, nor it stops you to climb.
(maybe i made some english mistakes there)

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Yeah but in Heroes of the Storm you have to get to level 5 which you just play AI to level up very fast and not get skilled at them at all. That’s what I did when I wanted to play heroes in ranked.

I always did love this feature to HotS. It prevents you from jumping into a serious competitive match with a character that you are uncomfortable with.

Competitive is meant to be a place to go in and tryhard to improve yourself, not play around and learn new heroes.

To avoid going off topic from the OP, I’ll just preface my issues with the matchmaker regarding one-tricks and issues to resolving that issue.

The SR and “climbing” thing to me is a separate issue that doesn’t have to do with one-tricks. Then again.

If the root of cause of people TO one-trick is simply to game the system by stat padding and showing off better stats… ie the idea of pbsr… then there is the incentive in the system itself to promote one-tricking or more de-incentivize swapping mid-game.

However, to debunk that you have to weigh in a couple factors.

  1. If one-tricking is against the design of the game and you are basically forced to swap mid-game… why isn’t the SR system a completely flat win/loss rate?

  2. If most heroes are niche (per Jeff) one-tricks would certainly have games where they underperform, thus having a negative impact on their SR. So if a one-trick gets an undesirable team comp, then they would underperform compared to those that work with them on the samd map/phase.

This runs counter to them having better stats then the avg player thus getting “more” SR.

  1. It ignores the fact that one-tricks are or should be the benchmark that other players strive to get. If one tricks have both the highest highs… and the lowest (non-throwing) numbers (when the team doesn’t work with them)… then the avg player, playing the hero into their strengths should fall in between those numbers.

This would cause one-tricks to have the largest swings in SR. Both positive and negative in a pbsr system.

So in reality. One-tricking should not have an overall incentive to game the system unless they drastically win.

And if you can win a large percentage of your games, you should climb period. Especially if there is a part of the community that will actively throw the game because of your inflexibility at hero selection.

Because a one-trick has to deal with the leavers and REAL trolls just like everyone else. Plus they have to deal with the toxicity from teammates that are disproportionally geared toward them because they are the “cause” or the common denominator of tilt.