Stop defining my skill based on my teammates. Whether it’s Quick Play or Ranked, the game feels predetermined from the start. It’s obvious the moment you load in whether you’re going to win or get stomped. I’m in Diamond and I constantly get teammates who don’t even know how to move properly, don’t use abilities, or pick Reaper and try to shoot at enemies 30 meters away.
Your garbage matchmaking system thinks pairing me with completely incompetent teammates somehow means I don’t deserve to rank up. And it’s not just me – most players experience this. You pump out new skins and cash grabs constantly but can’t be bothered to fix the most basic part of the game: matchmaking.
On the enemy team, the supports barely even need to heal – they can just free farm damage and their team doesn’t even take damage. Meanwhile, Enemy team’s supports have 10% weapon accuracy and the game thinks this is fine, they deserve win. I’m constantly topping healing and out-damaging my DPS, and I just go on endless loss streaks. What kind of trash system is this? Fix your matchmaking instead of milking the shop all the time.
This game revolves around the DPS role. If your DPS can’t perform, the tank melts instantly and the supports can’t heal anyone fast enough. This season they even buffed DPS by 5% added anti-heal effects. When there’s a gap in DPS skill between teams, it’s an automatic loss. And if you try to argue against this, it just means you’ve never been in a match where one side has zero kills while the other side racks up 10 or 20.
QP matchmaker is unfortunately all over the place.
As for Ranked, I doubt the skill difference is as big as you mention, and if you really feel that you are that much better than the lobby, you should be able to carry and rank up quickly.
Like there are legitimate complaints to be made about matchmaking, but all of these nonsense conspiracies are just silly. People be claiming that “most” or “everybody” or “almost everybody” is being put into losing games on purpose, which isn’t even possible because you literally can’t have more than half of games lose, or just means the whole complaint is a wash because it’s happening to everyone equally.
Even pro players get frustrated and break down over ranked because of their garbage MMR matchmaking system. So instead of fixing the actual problem, you think the solution is to silence the people pointing it out?
Not only in Diamond. Gold too. I suffer with random teammates that can’t aim and pick an hero and stay with that hero untill the end of round and blame others all the time… Like the guy who pick an phara to play against an bastion. Sure will works, that phara constantly melted by bastion every respawn but the guy don’t change hero… I was to be in plat, but due DPS trollers almost all matches i’m stuck gold 1 / gold 2
Setting aside the silliness of your specific complaints, this isn’t an individual game and it never has been. You’re playing on a team of five (or six, as the case may be) against a team of five (or six, as the case may be).
The ONLY way to measure your skill is… as a team. Because the game is played… as a team.
That’s the game. It’s how well you can coordinate with your team to win the round. You’re not (or at least you shouldn’t be) playing as an independent one-man team trying to farm points.
So your ranking in the game is, and absolutely should be, based on your ability to coordinate with other players to win the round, and it wouldn’t work otherwise and I don’t know why anyone would want it otherwise.
You know, at first I laughed but you might be onto something here. I think the game still revolves around tanks more. If the tank is bad then the game is a guaranteed loss but one bad dps can be manageable. However, too many dps players don’t understand their role and just get carried by their ability to click 4head and 2 tap people. I say this because they will leave angles completely uncontested so the enemy dps have free pickings on their backline. Dps players don’t understand that they’re the new off tank and it’s their job to control that second lane. Tracer/Genji on your backline? Don’t expect your tank to turn around, give up all the space they’re maintaining, and shield them. It’s your job on dps to mark them. But do these idiots ever do this? No!!! They’re too busy going negative because they got to this rank by abusing busted heroes like Sojourn and Freya.
And see, that’s the real problem with matchmaking (well part of it anyways). They don’t want to balance their game so people play the op heroes and get boosted. Or yk just take a break for a few seasons and randomly get boosted in rank thanks to lucky placements and calibration.
And since these dps have no concept of taking angles and applying pressure, the tank has to take all of it, making their hard lives 20x harder. Then your tank explodes and you type “tank diff” when you’re 7-11. It is so irritating to understand how the game should work and seeing people not understand a thing.
OP is canon-fodder. He is the usual angry clueless average player trying to win in a hopeless QP match.
EOMM loves those type of players. You can constantly put them in the losing team and they do not stop playing. And they still try so the opponents can have some fun.
When a player needs to win, otherwise he is leaving your game, you put him in a team full of high rank, high accuracy tryhards. And you put them against average players with 1 or 2 very bad players.
As a master player trolling in QP. This is so obvious to me. Just try to be afk next to the enemy. One team is not going to kill you and emote, while the other is going to headshot you as fast as possible…
With respect, what the OP described is EXACTLY what happens to me as a support main. It’s so true, and it’s so unfair.
As a Diamond/Master support main, there’s just so few of us queueing outside of large groups, and I mostly play solo. So what happens is that either my rank-matched enemy is in a 4-5 stack, or they won’t be support, but be enemy DPS.
Meanwhile the Gold/Plat supports on the enemy team are rank-matched vs Gold/Plat DPS on my side. The result is my dps gets quickly diffed by the enemy dps who is at my own rank, and we’re 4v5 to start a team fight.
See below for a more clear example of this. I’m the Diamond supp, but the Diamond dps on the enemy team has a very easy duel situation.
Role
My Team
Enemy Team
Tank
Plat
Plat
DPS 1
Plat
Plat
DPS 2
Gold
Diamond
Support 1
Diamond
Gold
Support 2
Plat
Plat
Here’s another great example but worse. A few months ago, my team got stomped out very hard because the tank diff was so extreme. Out of pure magic, most profiles were open! So I wrote them all down. I promise you, this is exactly what it showed (me as Diamond supp). Yes, we had a Silver tank and enemy team had a GM tank. I don’t know of we had a matching GM dps, but our tank was instantly dead at every engagement:
Role
My Team
Enemy Team
Tank
Silver
GM
DPS 1
Plat
Plat
DPS 2
[hidden]
[hidden]
Support 1
Diamond
Diamond
Support 2
Plat
Plat
Non-dps players are getting so screwed by the matchmaker. My winrate is better as dps, and I’m nowhere near as good at dps as I am with several supports.
I don’t want to afk because I don’t want to get reported. There are some games where I stop trying and do the bare minimum though because I don’t have the energy to keep trying. These are usually the type of games where I can kill 3 and my team dies to a gust of wind or I blow up instantly whenever I try to do something meanwhile the enemy tank is literally flanking solo and getting away with it unscathed. In comp I always give it 100% until the end unless it’s egregiously bad like my tank is a genuine new player.
There comes a point and debate of how much dependency is necessary for you to succeed even in an uncoordinated or unskilled team. Some are able to do it independently, there are many that are not.
There are many team-based games where players can act as a “carry” where their own individual skill is strong enough to lead the team to victory. Overwatch tends to go against this for many roles, save for the Tank-role.
As an example, in most games I play, I can yield a 65% win rate by playing Tank; I cannot get that same return playing a Support, or even a Damage-role hero, despite the fact that my stats vastly outskill my team’s.
And primarily, this is what players are complaining about, they know it is a team game and the MMR is supposed to put them together with a competent team. Even if you’re not all that skilled, you having at least 100 hours or more on Overwatch puts you at a general advantage over players at 0 hours of play. So why the MMR feels fit to constantly put you with players far below your “general experience” is frustrating for a lot of players who cannot break the game’s core (and intended) dependencies to bring their team’s to victory.
Sure whatever, but everyone else who is also playing that role is experiencing the exact same thing you are, it’s a wash. You either win under those conditions or you don’t.
I think y’all have wildly overestimated both the realistic and the theoretical level of accuracy a matchmaker is ever going to achieve, and underestimated all of the factors that go into that.
No such thing as a perfectly-even match exists, it’s impossible for Blizzard to give it to you even once let alone consistently. There are far too many variables, including the simple fact that an individual player doesn’t necessarily play at the same skill level from one match to the next, one hour to the next, or one day to the next.
So you gotta understand from the outset that giving you a quote-unquote fair match isn’t going to happen and it’s not even really the goal of the matchmaking system. The matchmaking system is designed to make sure that both teams have a minimum chance to win within tolerances, and that you have a fair aggregate of matches over time. Aggregate over time, not individual.
Don’t forget in a reasonable amount of time as well
Like I’m sure it could find you a perfect equal matchup….but I doubt people will be ok with waiting however much time is required for something like that (they will always SAY theyre willing to wait)
So yeah it tries to keep things working within an “accepted” range….but its chief job is to make games actually happen (which is harder and harder the closer you are to the extremes)
And yet playing one-man-army is the best strategy as a support on a bad team. Healing a feeding tank or inaccurate dps gets you nowhere. It pins you to their rank actually. Carrying bad teams is the only way out of a rank because