Stop defending microtransactions

Stop defending microtransactions; they exist exclusively to manipulate you into spending more money. Stop defending the idea of battle passes, or $20-$30 skins that you’ll barely be able to see because this is an FPS.

You earn nothing for defending Blizzard so hard. In fact, big spenders are usually dehumanized by triple A game devs. They’re called “whales”; essentially, you’re some type of big fish to them that they can drag in to reap profits.

Can someone tell me a single good reason to defend cosmetic DLC that cost $30? I know first hand that the “well, its just cosmetic so it doesn’t matter” thing is a lie; I make 3D models daily and I know how tough it can be. If it didn’t matter, I wouldn’t be spending literal hours stressing myself to create something presentable.

The “Its my money and my choice” line isn’t a defense; you’re defending yourself and not the DLC/microtransactions.

Is there a single reason to defend this sort of stuff in gaming? I think the only defendable game I’ve seen is Cold War; the Zombies DLC was completely free, and that could be because of the battle pass being a revenue source for them. But even if that’s true (and it could be), for every Black Ops: Cold War, we get two games like Evolve with its focus on DLC over main content. OW2 is most likely going to be like that if current gaming trends are anything to go off of.

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Well, they do need a funding source, what would you prefer instead?

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Selling a game for $60, and then selling appropriately priced DLC expansions. I’ve bought all of the DLC for skyrim, and I haven’t beaten the game once, do you know why that is?

They could also do what Warzone does and provide some sort of value somewhere. I’ve been playing Cod: Black Ops for a very long time now, and Warzone has all of my Black Ops stuff in there. Do you think Blizzard will be doing this somehow?

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Remember when paying extra actually gave you content?

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But the poor corporation cannot survive without tapping our wallets every fiscal quarter errr “season! :disappointed_relieved:

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Honestly, I don’t even need that. I play TF2 and get fancy outfits for pennies on the dollar. Why in the world would I buy a $20 costume in a game like Overwatch?

In Fortnite, I get to be spiderman and have fun. In Overwatch, I get to be starcraft man and told “Tanks don’t have to tank to be tanks”. Which game is getting my $20?

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Single player game? Good comparison.
So we should start paying cash money for the new heroes they release? That’s what you’re asking for. Or paying for maps and then being put in specific playlists with people who also have the maps. That’s not a bottleneck.
Just let people choose to support games they like.

At least it seems like they aren’t trying to be like Apex and sell 80 dollar+ skin packs, which are also limited time. So, it’s not as bad as it could be.

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Or we could pay for the maps. Why not? You might think “B-but, this would split the queues!” or something, but well made games never have these issues. Create map packs, sell them, make money.

Or, here’s an idea, release a game without heavy reliance on DLC. Release a game, then when it ran its course, release the sequel. I know for a fact that excuses like “they have to make money somewhere!” is nonsense because they make money off of the price of the game. If you can’t do that, you’re bad at your job.

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You can’t save suckers. Let the fools get fleeced.

The market will dictate what happens. Ow 2 could flop and they are stuck being over cosmetically dressed in a game with long wait times.

Just like the same suckers who dropped $50 to $100 on lootboxes a year later became bored with no content to grind and worthless repeat lootbox rewards to open because you can get everything in Ow 1 by simply playing for free.

You aren’t wrong but there are people out there that impulse buy with no concept of the value of money.

They aren’t going to wait for sales so let them be suckers that pay full price and overpay on everything.

Going broke or having their credit card cut off is the only way a person like that learns money management.

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This is true, but I have full intentions on kicking and screaming until the inevitable happens. If I don’t, then I’m just another person who sat around and did nothing.

Also, I like to weigh in since I have personal knowledge on some of the talking points. The people who say “Cosmetic DLC doesn’t matter” has never tried to make a 3D model in their life. As soon as they try, their opinion would change.

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You do realize that’s a single player game, right?

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That’d be horrible for the game, tears the matchmaker in half, or worse

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Why would they provide you and endless stream of content for free, forever?

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I don’t need to make a 3d model to tell you that cosmetics don’t register as a value proposition to me.

I’ve never understood the microtransactions thing, as long as I am getting the core content in new heroes/maps, then what do I care what people are willing to pay for?

Or am I missing something as someone who hasn’t played anything other than overwatch since 2016?

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Stop defending convenient sale platforms; they exist exclusively to manipulate you into spending more money.

Stop defending un-queried sales; they exist exclusively to manipulate you into spending more money.

They’re sales, no more or less a transaction than anything else. The devil’s in the details, not just the tag you slap onto it.

Depends on three things:

  1. Where is the whaling money going? — A majority back into development, to an expansion or shoring of said development? If so, all players profit off the sales.
  2. Are we losing cosmetic options within the normal means of acquisition in order to get this $30. — No, this is not zero-sum. There is no fixed number, to be held regardless of profitability and development expense, of cosmetics worth creating.
  3. Is the purchase option significantly shoved in our faces in the game itself to make the purchasable cosmetic seem like part of the game itself rather than a mere optional addendum?
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Dunno, some people think “Looking pretty for free” is more important than avoiding “Pay to Win”.

Genuinely makes me wonder about those sorts of people.

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What does that have to do with my point? Which was “I liked the game, so I bought the DLC”. Do you think that’s a bad point because its single player?

I bought all the DLC for Black Ops 2, but unlike Skyrim, I played and enjoyed all of BO2, so the point doesn’t stand as well.

Why?

Good games don’t have these issues. Decades of Call of Duty and Halo games didn’t have this issue.

WORSE? This would be the first time I’ve heard of worse.

They wouldn’t. They’d sell it for $60, sell a couple of map packs, give the characters for free, and then be on their way. Final Fantasy 7: The First Soldier gives characters for free, and it has a battle pass model, so at the very least a few map packs should allow for a few characters to be free.

We’re not talking about “to you” though, we’re talking about reality. You can not care about 3D models, but the fact is that they’re difficult to make and typically can sell for a ton of money. Even without caring, you must recognize that they’re important to Overwatch, or you’d be lying.

So your solution to monetization for Overwatch is to have people spend 20 minutes in queue, with half as good matchmaking?

And that players not getting actual gameplay content is better than them not getting pretty cosmetics for free?

I’ve never played a game that sold DLC map packs and had this issue. Why could I play Black Ops 2 without a ton of maps, and still get in games fast, but Overwatch wouldn’t be able to say the same?

What do you mean? “not getting actual gameplay content”? When? If you bought maps, you’re getting gameplay content, unless you’re suggesting something different.

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