Stop balancing based on the 4% player base masters

i have 2000 currency saved in the hope that the halloween comic genji skin comes out one day

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It always comes at the cost of other players unless you only buff heroes instead of nerfing the “unfun making” heroes lol… and Blizzard has done that, and it’s powercreep lol…

Fun for maximum amount of players. If two groups are at odds then you pander to the popular group.

It’s not like popular heroes didn’t get nerfed because they made game unfun for some people rather than presenting real balance issue lol…

Balance like fun, are all subjective anyway, but it’s easier to gauge what is fun for the most amount of players than what is balance for most amount of players.

Like what is balance? Is it balance that supports do good enough damage, have great utilities and healing and self-sustain, vs a dps who can pretty much only do damage? Is that balance? lol…

I really hate to do this, but that skin is just blackwatch with a cool hat. If you really look at it.

it is everything i have ever wanted in a skin for him

i get what you mean but the visual is just way too cool for me to not want to own

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thats fair, I would love to see a genji skin that has a hat like that, with a darth revan mask or something/

honestly, the game needs to be balanced around the general playerbase

whats fun? whats fair?

in lower tier, pharah and mercy are demons since its easy to use and hard to counter, but high tiers they are not as threatening due to aim, this is only one example

another problem that comes as they only balance around the 4% is biased opinions.

they will never ask their characters nerfed, and will always ask for their counters nerfed to the ground
Genji, Tracer, Ana, Orisa…
this Literally created a problem in overwatch 1 where only 6 characters where viable and the rest wasnt as good, and the same is slowly hapenning in overwatch 2

In the end the game becomes unfun for the 96% of the playerbase

They need to understand the gereral concent of what the players are feeling frustrated about, why and how instead of hearing the top 4% or statistics that dont tell the whole truth

I’ll always be conflicted with where the game should be balanced. Because balancing at the tip top makes sense because they can utilize the heroes to their full potential. So that proves which heroes are actually broken or not.

But it can also be argued that balancing the game around lower or middle ranks makes more sense because they struggle more with working around issues. Where as no matter what changes you make the tip top will always find the best heroes and will always flex around the game. Shouldn’t the best players be the most capable of flexing around constant changes.

So I’m split for it.

According to Overbuff, (GM Only) Tracer is the third most picked dps (Last 3 months). This month alone, she is 6th. Soldier and Genji are top two. Last 3 months, Ana and Mercy are the top two supports. I don’t see Mercy melting Tracer. This month alone, it’s Ana and Illari. Illari’s healing pylon denies Tracer kills, and it makes Tracer easier to kill since she has to focus the pylon.

So, it’s not like Tracer isn’t being played at all, and she’s clearly not being played less because “supports are melting her”. That kinda debunks your narrative.

It’s also very debatable that Masters know how to play the game. In Plat, players have become aware of utilizing cover and positioning correctly. They don’t always get it right, but they get the general idea. Below Plat, it’s just which team has better healing.

I imagine that in Diamond, your basic skills need to be better than what they are in Plat and you need to start thinking about team composition and hero synergy. That’s just an assumption on my part, though, since I’ve not seen how teams in Diamond play.

god on my main i decayed far… i didnt play comp for 9 months and was in gold… like i though only the visible rank would change but its only off mmr now…

the horror stories i have… sigh… lol

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It matters. Just because you’ve heard Content Creators say that it doesn’t, doesn’t mean it’s actually true. Balance matters to every rank. How it affects each rank is vastly different, however.

You make Tracer easier to play, Bronze players are going to pick her up, and think they’re so much better than they are because Bronze players can’t hit a moving target to save their life. While GM will be relatively unaffected by this, since GMs know how to counter Tracer and shut her down.

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When people say that balance doesnt matter in low ranks I always remember when Bastion was an issue exclusively in metal ranks and not in high wanks and people still were fine when it came to nerfing him into the ground.

Low ranks feel balance as much as high ranks and even pro-play, specially when it comes to defenses.

They commit way more mistakes, and the more you nerfed heroes like Sigma and Orisa, they became too punishing to use in low ranks, specially since the lack of pro Widows meant that a bunch of heroes that would never see usage against then… were actually destroying them.

A big reason why OW1 died was a poor tank balance for low/mid ranks, balanced around the artificial absence of their counters in high ranks forced by Widow’s dominance over the role. Nerfed into being manageable for snipers and hitscans, they became worthless when Junkrat and Reaper were viable.

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I don’t remember that, but I’ll trust that was the case. Well I’m not one of those guys and I care about heroes being fun to play and play against with healthy winrates. Why do I care about heroes I don’t play even from selfish standpoint? It’s simple. If someone locks terrible hero in my game then I’m screwed because my chance of victory plummets based on hero being garbage. You don’t like Hog? Fine. Don’t make him trash because one day you will find otps and you will have them in your team. Do you want those heroes to be so unplayable that you will likely lose now? I don’t lol.

I don’t expect people to care enough to fight for off meta heroes, but they shouldn’t fight against them being viable ever. Make game balanced so no matter what your preference is, you have reasonable chance of winning. And for the same reason you should care about matchups not being so one sided like Hog vs Ana. Because then you are screwed when your Hog dies on cooldown to enemy Ana :person_shrugging: In short game is more fun when you can play what you want, not what’s needed.

thing is that’s a bit judging a book by its cover, what if that hog ends up carrying your team?
One thing I always think about with hero balance in either a game I’m working on or playing is, balance is perceived to be off due to incorrect play. unfortunately with OW any information from the dev side on this is lacking and we are left up to what ever content creator or OWL player demonstrates. I’m not implying they are wrong but It does develop a narrow perspective of application that the community adopts as gospel and the only way to play a hero, then define balance around that. so if it weak when played that way its a balance issue, please buff. Instead of looking for new ways to play.

That is not to dismiss the issue that some heroes are just trash and need work. but you never know if the person that picks could make a difference. ever consider that seeing it picked and you just have negative thoughts about the match writing it off as a loss. actually, contributes more to that then the hero being picked.

Like it still blows my mind on maps like Junker town and Hollywood. attacking teams always just use the main exit, knowing the defender has its sights trained there. when there are better side options. many just blindly follow like a school of fish, same can be said about heroes.
TLDR; which heroes are truly weak, and which are just not played correctly to true potential. we can’t rely on the t500 as they are playing in a environment majority of the player base will never experience

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If they’ve been ever doing that, this game would have been at its best state to the moment. Game is either competitive or dead. Guess what we have now.

Top 500 have the closest environment of calling for “true potential”. If anything it’s the other way around, heroes that can’t perform at the top but are great in lower ranks just means that they exploit some aspect of the low elo environment. Typically low awareness, poor aim or lack of comittment (so for example something hard to kill).

But there are also heroes like Sombra who generally don’t see much play even in high elo because she requires too much coordination to work so she is just a bad solo queue pick. There is always a reason why people recommend and discourage using certain heroes.

I agree to a degree however it is also subject to a closed environment, in that if it’s the sole focus for feedback, everything is tuned to that specific setting that the vast majority does not play in nor emulating how something is played there does not translate well.

This was proven in the past in WoW Cata, where they adopted that approach, sure the player base the content was design for loved it, the rest hated and many left the game because of it.

While you can use skill to define, you also have to keep in mind what those in different skill levels do to get the most out of the hero. So as an example, what if I have thought of a clever way to use sombra? do I try and share my knowledge to be ignored as a low metal nobody. and wait for Fitzy to stumble on it months later and all a sudden then its meta.

Also there are regional differences, I suspected this watching clips and streamers around my rank, and I’m like none of my games are like that, my suspicions were confirmed. when I bounced around various regions and noticed very noticeable differences in play from region to region. enough that I had to really change up how i played a hero, and how to play a level.

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At least overwatch would be fun again… Every time a top overwatch player whines and blizzard does something about game. Game always feels worst to me… I would prefer timmy’s input, i would rather game be patch for middle of the road players rather than the top 5% or the bottom 5% since that is where majority of player base is…

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This is correct. A GM playing on the NA server might be equal to, say, a Masters player on the EU Server, while a EU Masters might be equal to a OCE Diamond. The level of skill between regions tends to differ quite a bit.

If you find a clever way to use Sombra why aren’t you a high rank by using this tech? Either it’s hard to do so it’s inconsistent and you can’t pull it off or it’s not a revolutionary way of playing the hero.

If people say that idk dps Moira is bad in high elo then until someone climbs by using it and explaining why it works even in high elo if you do it right it kinda is true statement. Made a discovery that changes how the hero is played? I’m sure you will climb with it because you can abuse that knowledge where others can’t. Kinda like old dps Doomfist mains would abuse their obscure knowledge of rollouts to get kills no one would predict are even possible to do. Remember that weird diagonal punch on 2nd point of Temple of Anubis? If you are low elo Doom and can pull this off I guarantee you that you will climb fast with plays like that lol.

Is it possible that low elo player can have knowledge better than their rank? Sure, coaches aren’t pro players usually. But I kinda roll my eyes when I see obvious skill issues speaking about how Junkrat is too good when he is pretty much irrevelant past diamond and almost no one plays that guy in high elo. Support being a weak role is also a wild statement