Its good to have some non aimbased heros for less experienced players but it is still and Fps you should require aim to play most of the chars
a prime example of these are
brig moira and mercy
you can say that brig and moira and mercy require postioning and cooldown management and saving the hole team but ana needs all of those and aim and has less reward than all three of those chars and a higher risk same could be said with soldier and genji pharah and tracer a character like rein doesnt need aim (except for firestrike really) and he is easy to pick up but difficult to master which is good but most importantly rein is high risk alot of the time against dive but when used right is high reward
it doesnt make sense to me that someone who has mastered heros like genji soldier dva winston and rein can be taken out solo by a brig with less than 30 minutes on her it just doesnt make sense to me balance wise whatso ever
Low skill heroes should never be stronger than high skill heroes when put in the hands of a good player. But not enough people think that far for the devs to do anything about it
I think the devs got it right with Moira and she is only really a hard counter to Genji and a soft counter to Tracer. Even then she is not oppressive against them unless they are fighting her 1vs1.
Valkyrie 2.0 and Brigitte are an example of what happens when you give mechanically easy characters far too much power. Reinhardt and Winston are great examples of mechanically easy heroes that still take skill and arenât oppressive to play against.
A team based shooter is still an FPS dude. You can try to play semantics about the words but itâs a shooter and itâs a first person shooter. They literally mean the same thing. Counterstrike is a team-based shooter.
Exqueeze me? Youâve got the idea all wrong. The reason players play well WITH these characters, is because they understand what their opponents will do, and act accordingly to the actions pre-emptively, then alter their actions according to changes in the team lineups after kills/deaths.
So you could say, they think ahead, because they know what youâre going to do before you do it. Or you could say, they are ready for whatever you throw at them. By no means, because they are ready for your attack, does that give you a free kill on that player, no matter which character they are playing.
you could say the same with any hero that requires aim these heros dont they are super easy to be good at i have no time on any of these chars but i can still play them at a masters level because i know postioning and predicting what opponents do but i also have aim
The common misconception in any game when a new character is added, is generally the thought they can beat the new character without having to learn anything new.
This is, just incorrect overall. Learn the character. Brigitteâs spacing is almost all modified tank and support spacing.
The bolded is absolutely correct. However Brigitteâs role as a support and her kit ensures that she will pretty much always be at the ranges where she is effective if she is the right choice in a team comp.
Flankers do not want to get close to her and if she is played in a bruiser style tank comp thereâs no way to simply âstay away from Brigitteâ as her tanks will enable her to run up to the choke/payload/objective and at that point and time her stun cooldown is way too low.
Moira is a good example of a low risk high reward simple to play hero, she was made well. Mercy 2.0 and Brigitte are an example of this type of playstyle being overtuned for the low amount of effort it takes to play it.
The game really only has 3 high skill hero, Widowmaker, Mcree, and Hanzo. Now I know how people feel about Hanzo and scatter arrow (which does not work for me I swear, haha) but as snipers they are the hardest hero to play. Anything after that is easy, or easier.
You realize on this curve Widowmaker and Mccree are at the top but Tracer is directly under them and Mercy/Brigitte/Sym etc are allllll the way on the bottom?
Them being the hardest to play does not mean other heroes are not still high skill heroes and it doesnât mean that there arenât any low skill heroes.
ofc they are the hardest but genji tracer doomfist orisa rein zarya hog soldier reaper and ana are easy to pick up but do nothijg with and very hard to master these are also skill dominant heros
Your right, I forgot about Ana, she a sniper too.
The other are pretty much the same. Every hero is hard to master, I come from over 10 years experience of FPS and except for snipers, I can easily play any hero. There is no easy hero, the fact you think they are easy, means you never say down and tried. Brigette may or may not be powerful, but she does have a couple weakness.
Just because they require less aiming does not mean they are no skill, since it still about postion, team work, map, enemy team, etc. As a mercy, even though it maybe easy to heal, I have to watch every corner all the time, to avoid being killed or ambush, while making sure everyone is heal too, cause if I die, that going to hurt my team more. This while calling out threats and such. That a lot of work for a âeasyâ hero.
Most fighting games have low skill ceiling heroes, but the players always have to get creative once that soft ceiling has been reached, otherwise they get beaten by everyone as time progresses. The low skill fighting game characters, always have to end up working harder in the end, just nobody understands it unless they understand what the player is doing.
I see something similar happening with characters considered low skill ceiling characters in Overwatch. Either the other accumulated skill and knowledge comes into play, or the player cannot use the character and they lose. It comes down to a hardcore set of fundamentals, prediction, memory, and many hundreds of other factors, or they are outplayed and lose.
The soft ceiling can always be broken by more skill, and more skill can always be developed as time progresses. Just because the character has a low skill ceiling, doesnât mean the character shouldnât be allowed to keep up with the others if their game-sense is good enough, and their decisions are on par with the high skill ceiling characters.
I mean, do low skill heroes have to land that crack headshot after being launched by Junkrat? Probably not. But a decent game-sense Brigitte, would likely still fling her armor onto the most critical ally before Junkrat inevitably detonates her on the way down, whereas a less skilled player would be more likely to waste their ult. The higher the player skill, the more likely you will just, dodge the 2nd explosion, and land into a healer or something.
Just a little insight from the fighting game peanut gallery⌠Not really directed at you personally, but it just kinda typed out.