Introduction
Some - indeed very “intelligent” - guys in Reddit and here tried to translate Overbuff data into comprehensive pick rates. Thus, they concluded that the best way to do so, was to search in google or ask in Quora. After deep research, they came up with a formula to calculate those pick rates: Overbuff pick rate multiplied by 6.
Why do they multiply the result by 6?
The explanation is simple. Addition represents the argument “or” in probability theory. Therefore, that formula represents the following probability:
or
Player 2 chooses “X” hero
or
Player 3 chooses “X” hero
.
.
.
Player 6 chooses “X” hero
In short this formula represents the probability for Team A to have hero “X” in its roster.
The fallacy
However, this glorious and insightful conclusion assumes that those probabilities are independent and mutually exclusive. Before we proceed to this problem let me explain to you what this assumption means in Overwatch:
It states that every single player chooses independently of what the rest of the team needs or – even more precisely – these players will pick whatever they like no matter what!
However, the picks are dependent to each other. You are never going to pick a fourth support, or a bastion without a shield on attack. Most of the times the picks are dictated by insta-locks, which do not even have a statistically observable pattern.
In short the formula Prob(Hero)*(# players) does not make any sense.
Example
Let’s say, you just joined a competitive game; you are a DPS main, but you can also play Roadhog if needed. Two of your teammates insta lock DPS and then other two pick Roadhog and DVa. The team requests to play support, but you know that you are not good, so DVa changes to Zenyatta to help you out. However, you explain that you can only play Roadhog from the Tank category. Thus, he changes to Orisa and you play Roadhog.
- In this example the DPS picks are dependent to each other because we do not know if the second insta lock took under consideration the first insta lock.
- The tank picks are dependent to the DPS picks and each other.
- The two players remaining are dependent to the picks of the first 4.
Results if the events were independent
- DVa should have been picked (assuming that he would have picked DVa anyways)
- You should have picked a DPS
- Zen and Orisa should have not been picked
- You should have played with a maximum of 1 support in that game
Funny outcomes that derive from those results.
| Heroes | Overbuff (all/weekly) | Multiply by 6 | Multiply by 5 |
|---|---|---|---|
| Mercy | 8.95% | 54% | 45% |
| Brigitte | 8.84% | 53% | 44% |
| Moira | 7.76% | 47% | 40% |
| Zenyatta | 3.66% | 22% | 18% |
| Ana | 3.25% | 20% | 16% |
| Lucio | 2.98% | 18% | 15% |
Given those numbers the joint probability to have any couple of supports in your roster except Brigitte is 82%. Now let’s put Brigitte into the equation. The chance to have any couple of supports in a game is 154%. The jointed probability to have any triple support composition is 54%. However, a problem arises here; the only viable triple support composition includes Brigitte, where the probability is 36%. Thus, according to your conclusion there is a 18% chance to engage triple support composition without Brigitte.
So, in every 6 games, half of them include a triple support composition and in those 3, 1 of them does not include Brigitte.
Does it make sense? Of course not.
Do some of those numbers make sense? Yes, because it is the partial – and misleading – truth.