Stomps are more common (S12)

Is it just me or do stomps happen more frequently this season.

I am finding that I am often in games where the real struggle of the game is just getting your team to engage as a team. Sometimes you manage to and do actually turn the tables but often you end up dropping like flies. It feels like one mistake can cost you a whole team fight.

Equally I have been on the stomping side and it just feels wierd, like I’m barely trying and there other team cannot get their sh*t together.

The new group respawn sometimes helps but more often than not it splits the team into two halves where neither half waits for the other and you spend the whole game trying to glue the two halves back together…

What is everyone else’s experience?

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I mean, I’ve heard that stomping & getting stomped has happened a lot in general. However, we’ve known that Blizzard purposefully attempts to keep win rates at a 50/50. (I’m not sure if this has changed but I doubt it).

I’ve had games where my team is meant to be the lower team but we powerhouse the enemy whose meant to be a lot higher in skill and rank. Meanwhile, I’ve had the opposite happen as well where we are meant to be the powerhouses but our team can’t get their sh*t together whether that be no dps kills, no heals, or no space created via tank. Smurf’s do not help in that fact either, and I believe there have been a lot more smurf’s out there than people realize. (I don’t say that out of copium either, it’s genuinely just reality).

They need to also figure out a way to balance the “wide matches” as I believe they are TOO wide. For example, if my friends are plat to diamond, then I should get plat to diamond- yet for some reason I’m getting Bronze to Masters? I love that you’re able to play w/ your friends better but unless my GROUP is that low, then it shouldn’t even be a possibility. Anyways, here to say that I’ve felt it 100% & agree w/ the stomping that’s been going on.

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I mean yeah which ever team switches to dva first means you just lose.

That’s a flaw of the format.

blame a trash team 4 they dont know how to do their jobs correctly or maybe they are just showing they plan to shut the game down once this trash season ends

No, it hasn’t changed. It’s called a ranking system. It’s what all SBMM (skill based matchmaking) systems are designed to do. They put you against players of similar skill so your winrate stays at 50/50

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For me, most of my games are stomps or be stomped.

The whole power struggle of this game, is its lack of ability to make fair matches. I wish the devs would actually show us progress this time and actually work something out.

Overwatch can be a really good game. but unfair matches cause a person to find other games to play.

I truly dont think they have any intention of keeping players happy or making fair matches.

Didn’t they say that they decreased stomps by like 4 or so percent. It’s not that much and to me at least, it feels exactly like that. nothing has changed.

The other day, I played a MH game which was likely the fastest OW2 game in my life. It was a clean sweep of my team on the Anubis Clash map that was not even close. I then was put into a Hybrid game (on Eichenwalde attack, if I recall correctly) where my team had potentially the fastest possible sweep of the enemy team.

It seems to go both ways but is never fun either way, because you are always just waiting for the game to end.

I feel like I’ve had at least 1 person throwing on either side in like a lot of my matches who randomly does things like afk into walls for at least 5-10 seconds every push, shooting in random directions (not poorly but clearly not even trying), not seriously contesting payload, waiting in spawn for 5-10 sec after everyone rezzes (and making themselves late/split) and/or just running around taking the longest possible routes while also not firing their weapon much. Basically, soft throwing. It’s usually the tank on my team :\

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After the soft rank reset if feels like they can’t properly balance the matches. 8 out of 10 of my placement matches were stomps, 6 in my favor, 2 against.

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i feel like there’s a post like this every season. maybe you’re right, maybe you’re wrong, but my opinion is that matchmaking has been about the same for the last several seasons and it just sucks the same amount as usual. constant rank resets make comp feel like qp for the first few weeks, and qp feels like comp with worse balance. there’s no winning, and the lack of consistency makes the game feel very stompy.

Ive seen more stomps in the past week or so.

It was certainly oodles of fun earlier tonight getting the same 3+ person group in a row in QP. The second game I had a tank that ended up feeding, a reaper who just stood there for the last 1-2 mins and 3 of us sort of trying in front of our spawn on colosseo.

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easy wins, crushing defeats, easy wins, crush…
always has been. Oh with sometimes a good game in the mix so you do not quit OW.

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I’ve implemented a 3-stomp rule to my OW playtime.

If I experience 3 grossly one-sided games in a row, I will immediately shut the game down for the evening.

Because of this, my play time has significantly diminished.

An average play session is about 3-5 games. And I cannot tell you how many evenings I will only play 3 matches because literally every game is a stomp.

I define a stomp as one team having at least 2x the elims as the other team. But it’s not uncommon for me to see disparities even bigger.

I give backfills a free paas and they do not count towards my stomp limit. I’ll play them out, but they are rarely a fun experience.

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It’s not a coincidence that you’re seeing more “stomps” in a season where they nerfed the health of a bunch of heroes by 10%.

“Stomps” are a symptom of burst damage being too strong / TTK being too short. Everything dies too quickly so games snowball faster than they should, even if both teams are evenly-matched.

You can see this on modes that require games to go on longer (like Clash, Flashpoint and sometimes Push) where if you’re getting stomped but can hold on just long enough, you can halt the enemy’s momentum and your team can come back and either win or come close to it.

It isn’t a matchmaking issue, it’s a balance issue.

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It’s not a season twelve thing, in my experience. It’s not even an OW2 thing. Since roughly… Halloween 2020? … I’ve noticed match quality go down, down, down.

My best guess is that it’s due to the effect of tank shortages forcing the matchmaker in between the rock of high queue times for DPS and the hard place of chucking whoever into a lobby and hoping for the best.

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I hopped back on yesterday for my bi-monthly, “Was it really that bad?” experiment. Got a rein charging into the enemy every fight and dying, got the typical flanker wannabe-dps support feeding out in Narnia alone, got a friendly tracer blinking straight into the enemy and dying repeatedly.

I’d say, “see ya’ll in another two months,” but Marvel Rivals will be out in three. On to greener pastures. Venom’s sweet cheeks await me.

Tuesday was my worst day to play this game. I lost 15 games and won 2. Stomp, cheater, team that looked like they just installed the game.
I got really discouraged with the game after that day.

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People are stupid as hell and play like bots. Thats what I have realized this season. Its not like the game is unbalanced, but that too many people are in ranks they dont belong. Quite consistently, I get matches where people either dont switch, even if they get farmed all game or just switch every death and do nothing. No idea what is going on but almost every game I have to report people for gameplay sabotage.

My general experience, but also the other way around. I know that after a loss streak, I will have good days, where I cant loose and then back or balanced for a small time. I KNOW what the next matches will look like and its predictable as hell what the MM os cooking.