So, yet again I will link my Brig rework that turns her into more of a support which the game needs atm. Brig gets to keep the 150 combo here as well which is nice.
Also a note here is that Brig and Rein should NOT have to put their shields down to start the regen on barriers. Barriers should recharge while being held up and after not taking damage for 1.5 seconds. Its not like we have limited ammo and ammo pick ups in this game. Junkrat/Bastion will always keep spamming your shields.
I have been saying this since Brig came out and since before Goats was a thing.
Brig needs a rework. Brig NEEDS to be a support with minor tank utility and clearly they have not been able to figure out how to do that. IMO, it isn’t hard. I have suggested how, and I stand by my changes to the hero.
Brig also needs to not be threatening to tanks while also still posing a very real threat to flankers while still being able to pump out reliable healing to her team, all while not being super easy to play so adding a slight skill shot just like Flashbang and Sleep Dart
Brig
(side note: armor>shields>HP. Armor should stack on shields, shields should stack on regular HP.)
HP
150 HP + 50 armor (down from 250 HP)
(effective total HP: 200HP + 500 Barrier = 700 HP)
Barrier Shield
500 HP
166 shield per second, after not taking damage for 1.5 second (down from 2 seconds)
Rocket Flail - PRIMARY FIRE
Whip Shot - STUN ( now has the stun effect removed from Shield Bash)
Range: 10 meters (down from 20)
Cooldown: 7 seconds (up from 4)
Damage: 80 (up from 70)
Projectile Speed: 60 (up from 40)
Stun: 0.8 second stun (down from 1)
Animation: wind up animation/cast time is twice as fast (almost instant cast)
Shield Bash - UTILITY/MOVEMENT ( now has the knockback effect removed from Whip Shot)
Cooldown: 5 seconds (down from 6)
Damage: 40 (down from 50)
Range: 7 meters (up from 6)
Shield Bash can no longer go through barriers, instead it will connect/damage the enemy barrier
Repair Pack - HEAL
Cooldown: 4 seconds (down from 6)
Healing: 100 health (down from 150 health)
Overheal: Up to 50 max armor (down from 75)
Range: 40 meters (up from 30)
Projectile Speed: 75 (up from 30)
Rally
Range: 10 meters (up from 8)
40 armor every 1 second (up from 30) 100 max per player
Total armor: 400 over 10 seconds (up from 300) Still 100 max on self and allies
Duration: armor lasts for 15 seconds after Rally ends (down from permanent)
Movement speed: +10% (down from +30%)
Inspire
REPAIR PACK now triggers INSPIRE
Rocket Flail and Whip Shot trigger Inspire when landing damage
Shield Bash NO LONGER triggers Inspire
Inspire now has a yellow circle around Brigitte to show radius to allies like Lucio
Cooldown: 1 seconds (down from 1.5)
Duration: 5 seconds
Radius: 15 meters (down from 20)
Inspire healing: 100 HPS over 5 seconds
20 HPS on allies (up from 16HPS)
10 HPS on self (down from 16HPS)
Dont just skim through these changes and then complain about it.
Read them. Understand them.
This is a massive change to the hero. It not so much a nerf as it is a change to how you play the hero and IMO how the hero should have been played since day 1 and not a stun machine that just kills everyone in sight.
They need to remove that 360 rein shield camera foolishness.
I honestly hate her for her CC and brainless swinging sure the damage was a bit insane for a support but the CC is what really annoys me
I agree. And apparently the devs know that CC is a problem and there is suppose to be some sort of patch coming that makes CC less of a problem but I am not going to hold my breath over it.
At least this version makes the CC a skill shot like Ana
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