Stats < Value (stats are less valuable than we think)

Currently, stats encourage people to care about stats and not teamwork. During match stats are a distraction. Stats (in competitive) should be a replacement for the metals screen, where a team can talk about stats. Remove stats from During match and give all of the stats After match.

During match stats if at all, could be useful if it talked about who healed who % or who blocked who’s dmg %.

Stats should encourage teamwork not selfish stuff like “hammer kills” ina competitive match. Yeah stats are fun to know. But during a battle its irrelevant and if nothing else confusing because stats and value are different things.

For example, if a Support heals their tank and gets a big number, they think they are providing value, when they don’t realise that they aren’t supporting their DPS. Stats could help this problem by showing which teammates they have healed and for how much. Or similarly a tank can use stats to show who’s damage they have blocked/mitigated.

10 Likes

Tell me about it. I’ve had several games today where the tank just runs in 1v5 and dies several times, often committing their ultimate. They get the high damage, good damage mitigation, and even the actual number of deaths seems fine. Yet they undoubtedly lost the game by staggering for minutes at a time.

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Sometimes I am in matches where the stats make it look like one team won when the story is the complete opposite. With KDR though, comparing those between teams can be a normally easy tell

DPS and heals mean nothing if theyre going in the wrong place, or if there is no team play

I had a round in QP where I did 10k+ healing as mercy and both enemy healers only had 5-6k

Well thats because our team was busy shooting at the hero with the highest health pool and nobody on their team needed as much healing as a result. The skill gap was too large

If anything, stats can show you feeders or bad target priority

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Absolutely - the scoreboard can reward players with high numbers for doing not good things.

It can even punish players for doing the right thing.

It cant track skill or game saving plays, like a perfect sleep or ice-wall on a nano-genji.

The scoreboard is very misleading and needs a rethink from the ground up.

5 Likes

It would be cool to have some sort of team cooperation score or rating that would grant you extra xp or show who is carrying most of the weight on the teams by the end of the match.

it could focus on more important stats such as assists, saves, multi kills, rez, stuns/cc, zone control, etc

a DPS running into the enemy team and dying repeatedly would have a low score, whereas a tank holding down a point and standing ground would have a high score. same would go for i.e. a healer who pockets one player, vs being quick to recover and respond to damage appropriately

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I have absolutely no idea where did you get this from or how you made up the connection between a tool with zero message to someone’s attitude.

Stats offer transparency. If you have an issue with stats, you have an issue with transparency, which is not good mate.

No one said stats are the be all end all in a game, but they are a general reflection of what is happening in the match that can’t be tracked (humanly) and they DO definitely help to see where are the strong points and weak points so you can identify an issue and try to solve it.

Stats after a match are worth nothing, because by then you already have the Replay, which is much better.

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Players are used to seeing big numbers in games and thinking “i did good”. High score tables, ranking numbers, currency earned etc. They are encouraged and rewarded by numbers.

Stats dont offer transparency, they offer dry data that needs to be interpreted by players who suck at interpreting data. Important elements of the game are completely opaque to stats.

Sure, smart players can use stats in combination with replays for self analysis, but since when are all players smart?

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I will see in team or match chat sometimes people getting upset about “im doing numbers, do something, useless team” or “your stats are so low you arent doing anything, leave”, but honestly thats just being toxic

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People blaming others for things is not new mate. This happened since 2016.
Having a scoreboard has no effect on that, its just 1 reason out of 200 they can use … but Scoreboards are useful, thats the difference.

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Scoreboards give these people more “solid” reasons to be upset and blame others.

Removing/reworking the scoreboard could remove those reasons and lead to less toxicity.

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Sound like someone is allergic to accountability. Thats not an issue for most, sorry :man_shrugging:

Again this is false.
Medals were way worse and people straight up lied about having X medal or not. Now people can’t lie about having 30 elims when the Scoreboard says they have 17.

instead of reworking it i believe it should show more useful statstics somewhere, mostly at the end of rounds or the match. nerdy stuff that can be hyperanalyzed so you dont have to whip out timers and do math, you can just check overall stats and details on a more sophisticated level

would be cool also to have an end of match/round “honorable mentions” that lists stats like how many rez the mercy got (if it was a large amount), or how much time the tank could hold zones for

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Yes, players are allergic to accountability - its why people come up with conspiracy theories to explain their losing streaks. These people exist.

Given that i am against the existence of the scoreboard, i am not one of those people.

Giving people more reasons to get angry obviously results in people getting angry more often. This is self evidently true.

Saying medals were also bad doesnt make the scoreboard good.

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i was in the other thread about extending the scoreboard because one person said they are “Valuable information” then proceeds to say “they arent representative of anything” therefore arent valuable in a real time dynamically changing gameplay.

It was weird, the ones supporting it said it added value to know why the heals kept going towards the tank more than himself as a dps. I said the replay gives you a visual of everything in the game, the numbers dont mean anything, your actions do. You can still win a game with fewer kills and less damage output than the other team SOLELY because you were making the right decisions, getting the key picks that secured the objective properly.

It was mind boggling to think those numbers help you change your gameplay, when its the gameplay that changes your gameplay

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I use stats to see what i am doing compared to my team and the other team.
Also to know if the “never to be seen” Soldier is doing damage or need my help.
If my tank have trouble, who to pocket, who can go alone.

Evaluate the enemy team in correlation to the killfeed and momentum.

And many many more.
The scoreboard is godsent. It help global decisions.

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I do not believe I have ever changed my playstyle based on other people’s stats…

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That is cool for you hog player. But we aren’t all a clone of you playing hog !

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The Scoreboard is meaningless as long as people use it for the wrong reasons aka to troll people and insult people who might be doing a better job than those doing the insulting.

Player 1 has 10k damage but only 10 kills and 9 deaths. What does that tell us? They’ve been pumping all that damage into the enemy tank and stood in all the wrong positions, never taking off-angles and never using cover while playing solo on the other side of the map.

Player 2 has 8k damage, 25 kills and 5 deaths. What does that tell us? They’ve been picking their targets correctly and focused on either enemy dps or enemy supports from the right off-angles, using cover and playing with their team.

The team loses and Player 1 insults Player 2 for having less damage than Player 1.

That’s kind of the sad reality most players experience. Especially on Sombra, which a lot of people have no clue about how works.

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I prefer if we kept everyone’s stats/scoreboard visible as is it. If people interpret it the wrong way, that’s on them. Scoreboard helps me figure out what works and what doesn’t even better.

For example, when your team is losing, it’s common for your whole team to have bad stats. I wouldn’t have known about this if scoreboards wasn’t a thing.

There’s all sorts of other ways the scoreboard has allowed me to understand why certain things provide value, while others don’t.

Stats aren’t biased, it’s just number. It’s the people who are biased and interpret them the wrong way.

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You literally described the dude above you lol.

Special shout out to those who unironically believe, that any damage that doesn’t lead to a direct elimination is “useless”.