I’m not salty about Symmetra, I’m just pointing out that she is an easy hero who has no problems being one tricked in the highest rank in the game. GM/Top 500 is plagued with them. My original post was of the same meme nature that your reply was, hence the “tips fedora” part. I don’t care if they buff or nerf her, but IMO she doesn’t deserve it.
Please tell me I wasn’t the only one who started humming the song that played in the old Disney movie when Beauty and the Beast were dancing in the ballroom when I saw the title of the thread? LOL
Lol
Dante,
She is not an easy hero.
I agree to an extent.
For the most part, she works well and can hold Top 500. However she has few issues that Devs need to sort out.
The Top 10 Symmetra One-Trick had this to say about what Symmetra needs -
as for buffs, i would like to see Symmetra to gain the ability to destroy her own ultimate (no refunded recharge given) in case you want to start building towards a new one.
also i would to see photon barrier getting less HP but with a shorter cooldown, the 1000 HP it has barely ever gets broken and i use it to block enemy abilities rather than to soak up damage.
then there’s smaller QoL buffs i would like to see, like the animation cast time on building turrets and such being drastically lowered.
So there are a few things that she could use.
Wow, dude… I didn’t think you’d stoop so low to start accusing your opponents of lying.
Did you run out of arguments that quickly?
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The game as it is played in OWL is not the same game 99.9% of the playerbase is playing.
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This does not prove that Symmetra does belong in the game.
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She was picked recently in South American Contenders so there goes your “good argument”.
I am willing to throw out stats that are distorted.
You show me a winrate for Symmetra that is not distorted and I’ll be happy to take a look.
But I am sure you will find it easier just to accuse people of lying.
That’s only because the losses are not counted.
Within the parameters of her niche that you defined, if Symmetra cannot hold first point then that should count as a loss.
However it does not. It is instead counted as a partial win.
So your stat is all wrong within the parameters you have defined.
Yea Mei does not have mobility nor sustain. Let’s redesign her.
Reinhardt does not project power over long range and does not sustain, let’s redesign him.
And lets also ignore all of the other utility in Symmetra’s kit. Just ignore all of it.
This is basically a summary of your argument.
Face it, you have no idea how Symmetra plays, you like to make things up, you like to ignore facts and you also like to accuse people of lying when you got nothing meaningful to add.
I did not realize that a Tank, working completely within his niche (and actually struggling if we are to be honest with eachother) needs a rework? Rein projects power by enabling his team. Mei, is getting a huge buff on the PTR, and within her niche, works quite well.
Does Sym do this?
Tell me about this ‘other utility’ in Sym’s kit.
What depth of play can be utilized skillfully in placing turrets?
What execution can be used to throw a shield out that then travels away from you and the team hoping to gain some sustain behind it?
Throwing slow orb’s down a choke. Sure. I’ll give you that.
Having a melee range beam that can be charged on a Shield? Sure. I’ll give you that.
Now lets look at the issues with these things.
Her primary use, considering she is completely pathetic at Sustaining without her ult, must be DPS yes?
Turrets are a gimmick.
The Shield is a gimmick.
Her power, again disregarding ult, is all tied up in her LMB and RMB.
Seem’s like a fair enough statement, but just so we understand eachother, tell me why, if you feel so, I am wrong. So we can continue with an understanding.
EDIT: And is it incorrect that one gain’s partial LOSS percent, as well as Win? I always thought that was the case.
No it’s not incorrect, symmetra relies almost completely on her abilities because they are strong abilities and her gun is a garbage design.
They are low enough that you can always have turrets up. Why should she be able to have all 6 turrets up all the time?
Also, the turret cooldown reduction is buffing a defensive ability to work in offense so she will be stronger on offense and op on defense with these changes.
If she isn’t easy, give me something that is difficult to be good at with symmetra?
We’re going to have to agree to disagree on her being an easy hero. However, as long as they don’t buff her weapon, I suppose those 3 changes the top 10 person suggested are reasonable.
Uhm exactly this point I would actualy change. The beam should be longer and the energy ball deployed faster, especialy when not charging and you want to fire up alot of small balls. (I like that to distract Pharahs for example)
And how about an “ASMD combo” with her gun? Unreal veterans know that from the ASMD shock rifle. You fire the orb and then hit it with the beam, results in a big explosion of the orb. Could fit nicely in Symmetras kit.
I dont have proof but:
“Damage jumps to consecutive levels after one second of continuous casting.”
Also while playing you can notice it, if you stop beaming or switch target, the level will reset if it doent level up yet, also with lv3 beam, by tapping at something other than mei’s wall will reset the timer of lv3, make it last for another second. I also planned to buff her damage to 150 at lv3 but those dps main gonna cry like brig need a nerf
But ult combo is what everyone is doing now to win the fight which means her ult is clearly useless, people would rather take something to win one big fight and then take the point, not that 99% of no ult combos
Also while other supports can heal without their ult, she cant, her value is all in her ult and its really hard to be effective without it.
Not true, your team have to group up after 10s, or walking out one by one means its already a lost. Her tele value depend on how good her team is, not the tele itself. And you cant put the tele on the point to make the fight happen there or while the fight is going on, it will be destroyed instantly, your teammates staying around the tele area and one or 2 person on the point is still not good, but jumping off the high ground is not good either. I find some maps have really powerful spots for tele, but not all the time it will work.
the statistics here means her kit info, the turrets can be wiped out in a blink, she has short range, no damage, no heal, no self sustain, no mobility, her barrier is super situational yet has long cd and the barrier is not even strong, her ult is destroyable.
being slowed down while building stuff, long cast time, basically everything above
I experienced that, it was horrible
i bet the dev thinks differently too
I thought it was impossible to make a full feature movie with only one person.
How can you make suggestions about the only hero you play when you have no idea how it will effect the game because you only play one hero that is also the easiest hero so you don’t know anything about what you are playing against?
I can see if someone is in Bronze and they walk into a Turret web and die from Turret damage along, that they might think that Sym’s abilities are the strongest aspect of her kit.
But at higher ranks, when people learn to counter Turrets and bait the Barrier then the strongest aspect of Symmetra’s kit is actually her weapon. Her Barrier is pretty good too, and her Barrier usage separates the weak and the strong Symmetras.
The Turrets only have 1 Hp so they can be destroyed pretty easilyand you can only have 6 of them.
That’s why Cooldown does not need to be an additional limiting factor, the Turrets are already quite limited.
You might think so but when you reduce the Cooldown AND the placement time of her Turrets, then it allows her to move the Turret webs around more often, for example on Payload when you are constantly moving.
Her Weapon is already good and does not need any buffs. A lot of people in this thread don’t realize this, including the person above you.
I think the changes suggested is all that she neds if anything.
As for Sym being an easy hero, if you only play her on FPD, then you might find her easy. You have to play her outside of FPD to see how challenging it can be. Outside of FPD you don’t get a 1 minute to set-up, you don’t get tight chokes where you can focus all your Turrets.
So Symmetra becomes less straight-foward and more difficult as a result.
I cansee the smaller balls being faster but the Beam is balanced around melee-range and it defines Symmetra’s identity as a melee-hero. It does not require any changes because it is pretty powerful as it is.
We currently have the Ball+Melee combo that instagibs Tracer’s. It’s a combo that I have only seen high-skilled Symmetras do.
All of your changes on weapons are broken since the Weapon is already powerful. It is powerful in Bronze, it is powerful in Diamond, and it is powerful in Top 500.
If you use Teleporter then Deadeye and get a Teamkill, is that not an Ult combo?
If you have Shield gen to make you Tanky enough while Blading is that not an Ult combo?
I think you are severely underestimating Symmetra Ult’s capabilities.
That’s fine. It’s a team-based game. Not “Solocarrywatch”
Ults don’t work all of the time. If you whiff your Tele its the same as Rein whiffing Earthshatter. Except that you can charge another Tele faster than he can charge Earthshatter.
This is because they can deal an enormous 180 dps!!! They are glass cannon.
Torb only does upto 56 dps.
Saying Symmetrta has no damage is like saying Junkrat has no damage.
She can output incredible amounts of burst damage 180 + 125 + 30/60/120.
This is why I say that just a lower cooldown on Turrets would pbring up her power level a lot.
I already states that Photon Barrier should have its cooldown reduced.
Her Ult is destroyable becuase otherwise it would have no counter-play.
You arebeing very unreasonable regarding Symmetra’s kit.
Part of that I understand, it comes from wanting your favourite hero to be seen as viable and effective.
But you must understand that she is already viable and effective, and if you buff her too much, then you will break her.
I think they should remove this basically. It does not belong ina game like OVerwatch.
Well when one person is accompanied by 6 babies, a big fat but fast man, and a grandma who makes thick woolen sweaters for everyone then it can be made in a full-feature film.
Symmetra is the Necromancer of Overwatch.
Because 1. I don’t play one hero. 2. it’s called empathy.
I don’t want Sym to be in such a place where other people are pulling their hair out trying to fight her.
Its not strong alright! its pure luck, if someone notice you putting down the tele u r screwed. 75 extra hp only is not that much, its just annoying.
I dont underestimate its capabilities, its just too hard to reach the cap like other ults
No they r not! they cant even deal 1 damage when a monkey look at them.
for 1 second, the next second is 60 only, the last two numbers r gone then you will find a dead sym if the enemy is on u
but then it still take me 6s to put up a trap and hope someone on the enemy team dumb enough to go in and die (not a tank).
6s for just secure 1 kill of a 200hp character its not that good
lol no she is not, no one want her on attack, situational on defense and she is considered not effective in any situation thats why she has 0% pickrate in OWL. Dont get me wrong, the pros pick means that hero has potential to be effective, 0% pickrate means totally useless or you can say those people r a bunch of noobs that cant even play the “easiest” character in the game. She has been in the F-tier and have lowest pickrate since the start of the game. If you believe in win rate then end this discussion.
Here I am, arguing with a Symmetra main that Symmetra is not weak. I mean if you think Symmetra is weak why are you playing her?
Do you not know your own strengths as a hero? Are you that oblivious to it?
It puts you out of Headshot range for every hero except for Widow. People need to hit you more in order to kill you.
If you don’t realize how powerful tankiness is, then I don’t know what to say to you.
“Turrets are bad because of they can be countered.”
Is that your best argument?
Nonsense.
Roadhog is incredibly weak to Turrets because it takes him 1 ammo to kill one if you have placed Turrets correctly.
After he is done using his clip on your Turrets, he will reload. You have enough time to kill him or make him retreat.
If he doesn’t kill Turrets and tries to go for you. So you can maintain a ton of DPS on him.
You should be able to easily get to Lv3 beam on him and melt him down enough to make him retreat. If he doesn’t retreat he will die.
if you are seriously having trouble with Roadhog watch some high level Symmetra gameplay on youtube and see how they handle it.
Is this how you play Symmetra? Place Turrets and sit there hoping people enter your shop?
If that’s the case, I think you are playing Symmetra all wrong. Turrets should never be your primary focus. Your weapon should be.
A bunch of whiny children don’t want her on attack that makes you think she is weak?
I don’t believe in winrate or pickrate. Neither metric is good for determining the strength of a hero.
I know a lot with 230+ hours, i did a lot of ways, try a lot of tactics but once she got countered, there is no way to fight back, other characters match up still have some way to fight back, she have nothing to fight back. I have been through ALL KIND OF MISERY people put on me when im playing sym enough for me to say it out, your fixing reasons cant change anythimg.
I can play her on attack and tbh she is weak af.
A “melee” hero with no mobility, no self sustain, no tankiness, no escape option and low damage. What kind of design is that. And NO!!! Extra 75 shields is a WEAK AF ULTIMATE, i prefer to have 6s 500 shield like Lucio than this thing.
I play her because technically im playing this game on expert mode but vs player, i like her concept of a non heal support and herself as a character, but she is weak and im not gonna deny that
Ruins the character for me.
I think that you should be able to hold your Photon Barrier before releasing it. Also, instead of just increasing the health of her Ultimate, I think it should increase in Shield health the longer it stays up. That way you reward Symmetra for being cautious of how she places and protects her Ult.
Lmao damn you must be v smart. Where do you go? Art school?
Except that depending on placement, it may well end up staying indefinitely. It would just make it even more important to hide well. And honestly, I’d much prefer being able to put it more closeby.
You obviously put a ton of work into this topic but it’s a bit too late because they are already redesigning her into a non support character. But you never know maybe they’ll take some of this and add it onto the new rework.
OP posted this before the rework was announced. Check the date.
This thread is old, and was bumped a month after the last post.