Stadium Win Rates expose Genjis weakness

Bliz just released the win rates for Stadium and it totally displays what I am telling all the time.

Reaper: 54%
Soldier: 51%
Cass: 50%
Mei: 49 %
Genji: 47%
Ashe: 43 %

Stadium is like a multiplier for heroes, that drastically exposes OWs core problems. Like I explained in a recent forum thread, Genjis problem is his weak primary fire. And the stadium numbers totally prove it.

Basically hitscan > everything else, including projectiles like the shuriken. Now if you multiply this the difference gets even higher and cannot be even more obvious. This is exactly what happens also in normal mode, however there the difference is not that extrem and people just sleep on it.

Maybe you wonder how Ashe has the lowest win rate as an all mighty hitscan. Because there is no need for sniping in this mode, when a single soldier bullet can deal sniper headshot damage every milisecond.

This is the one which surprises me. I thought it would be WAY higher.

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How do we know that it wasn’t just me losing that deflated his stats? Does anyone else even play Stadium? Seems like a dead gaem to me.

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Buddha makes a good point.

How do we account for characters that just attract bad players?

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Here’s the problem with Genji’s primary fire. It was intended to be used for headshots, as Genji, like Hanzo, was intended to be doing quick kills to straight one-shots when he initially released.

Facts are, Lucio did more damage per second than Genji did on his primary for years. Genji’s primary fire rate was only released improved to be as fast as Lucio’s primary. Because the intention was that Genji would be moving behind the enemy lines, headshotting and then swiftstriking for the kill.

Nobody did that, or wanted to do that. So the problem with Genji’s primary is that it functionally, an outdated that hasn’t been changed. Not necessarily a problem if it is used correctly.

Ashe is not a sniper.

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It would’ve been, but they absolutely destroyed snowball build by giving it a bigger knockback that ticks slower. Thanks, now you can’t keep people in your slowly ticking damage…

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It’s not a multiplier for normal ranked lol.

It only would be if all heroes were just damage/health modifiers but it’s not. (Not to mention how much of the roster is missing but it doesn’t even matter)

There’s a lot of over and undertuned perks that in no way depict that of normal comp.

This is one of the further reaches I’ve seen in a while

If it was a true multiplier then the win rateswould be the exact same in both modes, which they’re not.
But it’s so much more complicated than that and has endless reasons why you can’t compare it.

I don’t expect you to understand why they would be the same though

Glances at Genji’s 51% win rate in competitive

Yeah… sure buddy lol

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Genji is strong in my opinion because his deflect and dash are excellent at controlling the pace of the fight.

You can’t really react to a dash fast enough to outplay it unless you predicted it. You can’t react to when Genji cancels his deflect to continue shooting. You can’t even attempt to shoot Genji in the back during deflect because he seems to deflect from 270° without looking anywhere near your direction.

Have you ever experienced how truly annoying it was? Would you like it if Ball could roll you around the map, even if it did no damage, just control your movement for 8 seconds?

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Genji mains have the worst victim complex I’ve ever seen.

They are copium addicts.

Genji is insane in Stadium if you’re not bad.

YUP! On both sides of it. Have you tried playing her without that build? She’s a throw pick. Even WITH it she had a sub 50% win rate and low pick rate, but sure… nerf Mei.

Don’t nerf Soldier, the 51%+ win rate, most picked, most pocketed dps with literal auto aim. Nope, nerf the already weak hero with one singular viable meme build.

Typical hitscan catering. “Oh no! My character that can 2-tap or melt you from across the map with instant hits gets literally and physically rolled when someone commits their cooldowns to close the gaps! It’s not fair! Nerf! Nerf!” Different mode, same crap.

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Most people just aren’t good at Genji, so he’s going to have a lower winrate. I just got out of a Stadium match vs a T500 Genji, though, and he absolutely demanded the whole team’s attention to stop. We won in 7. I went invincible Orisa build, but he just ran from me and assassinated anyone not standing next to me. He’s nowhere near weak in the right hands.

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I’ve been running into godmode Genjis for days. They’ve been rolling matches, on my team and against me.

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Do you realize that you can Increase Genji Winrate by Switching to other heroes when you start to lose and win in return after you switch?

You cant do that in Stadium, so Stadium is true Genji Winrate !

Mei can cause a lot of distraction, but at the cost of reliable burst damage. So the other dps and tank need to provide high damage to pressure the enemy, if they cant, Mei cant really do much.

Stadium is not a multiplier if Ashe has a 43% win rate, because she’s really good in QP and ranked.
Stadium is a totally different game mode. There is no correlation.

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On the other hand the devs have previously stated that in the main game Genji has one of the highest winrates across all ranks and that community perception of his power doesn’t match the reality.

In other words Genji mains cry about their already overtuned hero not being even stronger.

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genji is and has been meta in 5v5 for the past few months at least. He’s at the absolute minimum, top 5 dps in the game atm

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Nothing has changed here, this has been the state of overwatch from the very beginning.

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I have a good winrate on him in Stadium. His main issue is more of a tean issue, in that you can lose the damage pressure fight and your tank can get bullied.

That is more of a tank/support issue really. But Genjin does contribute to the lower Frontline damage by simply existing.

Genji is played by noobs across all gamemodes. Stadium isn’t any different.