Stadium Supports

So stadium is a great mode however it is controversial on the forums I know many people don’t like it. To those people I say just give it time and don’t keep playing the same build. I pretty much one tricked genji through the ranks into all star and have used all of his powers and upgrades via experimenting and just trying different playstyles.

But the meat and potatoes of this post is this: support is frustrating in the game mode. I am not too familiar with cash generation I know some heroes earn it quicker than others, but supports should earn it at a slower rate. when you take a role that is over tuned and dominates ladder and throw it into a game mode that makes everyone over tuned they just have a clear advantage.
also with the current hero pool the only threat is genji but he isn’t exactly very strong. and when many of his bad matchups exist in the mode (zarya, cassidy, mei, moira) combined with the general pool being tailored to poke and brawl supports have no true threat. which we are seeing with the que times. any other role goes much faster. part of this is definitely the popularity of support but they have so much more impact than the other two that it is understandable why people choose it.

the temporary solution to this for me is to nerf cash generation and powers for supports (especially survivability ones) the long term is to add doomfist, winston wrecking ball, tracer, and venture. supports need more threats and compositions need more than just: poke heroes.
(also small extremely opinionated note here but the utility heavy heroes are the ones who are more fun. I already said it but we are seeing it with supports. these heroes have the most impactful utility so they are getting more playtime because Cassidy solider and ash are really just shooting builds maybe a dynamite or wacky damage biotic field build. I know these are what the tier tree for pve was going to be but if stadium is going to be a consistent mode in the future the high mobility and unique heroes need to be fast tracked)

anyway. this sort of turned into a rant and overall stadium thing but the TLDR is let’s cool down support power and keep stadium going.

Dude, Genji is straight busted if any of those heroes aren’t in the game. His ult is basically guaranteed value and his melee assassin duelist build essentially makes him a second tank.

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All I’m gonna say is, I saw juno nearly one shot our zarya :joy::joy::joy:

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Kiri is absolutely broken in stadium. Two suzu, with the tp power makes you unkillable. You can just flank into their backline, go after a squishy and there’s actually nothing they can do.

Had a Genji and Kiri diving me as Ashe the other day. My team blasting me for constantly dying but nothing any of my burning abilities could do. The Kiriko just followed the Genji everywhere with 2 Suzus every time (plus deflect) whilst my supports and tanks were off in Narnia somewhere!

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Lol nah truly busted support is moira, and before people start calling me out. No i am not one of those who normally whine about her in normal game. Stadium however… between endless orbs and fade granting ult charge she is unkillable. Posted a youtube short the other day of a game where a fight lasted 10 minutes because they couldnt kill me and i got 3 ults and 10k heals in that 1 fight. It was insane and i love it.

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Can’t wait for Bap to be introduced in stadium. That would be absolutely busted ^_^. I’ve just played my 4th session of dps, since there is no Bap in supports roster. I don’t remember all rank names, but mine is like “diamond2” I guess or whatever that “looks like diamond” icon is. And I wonder if soldier will be as effective the higher you go, because currently 75% Wpn power + 45% fire rate melts everything in 0.5 seconds if you can track and controll recoil with over 45% fire rate stacking from powers and stuff.

Not sure how genji works w/o a pocket there, I may only have issues vs a good genji in 1st round if allow him to close the distance with this auto-blade-swing-on-deflect perk, but then he can’t peek a corner without his face penetrated to death from a hitscan, starting from round3.

What I noticed, kiriko is really busted there, mei is annoying, and zarya with multi-bubbles perk combined with mei - sounds like meta.

You say “Many” but all i see is a few loud people.
This isn’t the majority of players, it’s a very small minority of whiners.
Let’s not try to be disingenuous.

This is a multi-faceted issue. Firstly; there is too much emphasis on healing for cash generation. Which in turn forces a very passive heal-botty way of playing them to generate cash…which is not particularly fun.

Add in that most of the high survivability supports (especially Juno and Mercy) feel nigh untargetable in most situations, so they are not tempered with deaths in their ‘KDA’…so they often have perhaps no kills, but decent assists, no deaths, and tremendous healing. This is especially true at the earlier rounds before you can build anti-heal to even attempt to mitigate their healing. The clear answer is to kill their supports, but Juno and Mercy especially are very difficult to focus down in Stadium, where they are even stronger than on live.

I know next season we are getting an ‘anti-air’ item (which, tbh, is a massive oversight that was not implemented in this season) which should help, but I think that cash generation on healing needs to be nerfed, and I also think that Juno’s torpedo build and Mercy’s overall survivability should be adjusted, but the least that could be done is implementation of that item.

My issue in the support role is that the variety options is terrible. You almost NEVER see Ana or Lucio; they might as well not be in the mode. What can they do to affect that? I feel like the obvious answer is ‘nerf the overperformers, buff the underperformers’, but they’re adamant that Lucio (as an example) has a high WR. But if his PR is so abysmal that no one wants to take him, of course his WR is going to be high; they always talk about this synergy in regular OW.

It seems outrageous to me that in a NEW mode, they have not tempered down the very clear overperformers in Mercy and Juno.

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The clones + tp ability are just so broken and uninteractive. They DO NOT MISS you will lose any damage trade vs them while also having to face the kiri herself.

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I literally agree with all of this and you said my post better than I could.
The main thing is that it’s definitely complicated and not just a “oh hey nerf this role entirely with a 50% cash generation rate” (that is just an example don’t take me out of context I know that’s a terrible idea)

Also,

This is absolutely true. The only Lucio you see are Lucio mains so of course they have a high understanding of the hero and when given the stadium power levels they will dominate.
Ana is a bit stranger. On paper she should be good and anti should be extremely valuable but I’d rather have Moira shooting out 5 orbs every ten seconds a kiriko with multiple suzus and flanking tp, an unlikable mercy or the insane Juno torpedo build any day of the week over anti. Maybe with the healing problem they could give ana multiple charges of anti? If Kiri can have two why not ana?

The most common MVP and hero with the highest cash in most of my games is… Mercy.

Mercy? She’s like… one of the weakest hero in the game. Definitely the weakest support. But she is always carrying Stadium haha.

But I am disgusted that they gutted my beloved boop daddy lucio build. That was so fun for about a week and now it’s just… so bad. I feed and die if I try go for those kills now :frowning:

Power used to be 40 damage for wall boop. Why the flying duck did they nerf it to 25?! That’s nearly a 50% nerf wowsers.

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Lol no point honestly. Earlier found an item on her that i had somehow missed before. Forget what items called but reduce nade cooldown by 2 seconds for every person it hits(both ally and enemy). Lol i was passing those things out like candy. Cooldown was averaging 6 seconds vs normal 14 and was a few times it had 0 second cooldown. The enemy JQ hated my guts lmao. Honesty think her low pick rate is just due to all the flankers. As roster fills out her pick rate will go up.

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I usually play Lucio on support in stadium. But with 15 minute support queues I play only 1 game in a given session, if any.

I imagine most people who do like to play those heroes… would rather just queue main modes to play them than wait the 15 minutes.

Especially after they nerfed Lucio’s most fun build into the ground, and Ana is… well she is a lot of fun but tbh she’s more fun in main modes than she is in Stadium playing against giga Juno, Kiri and Mercy.

If support queues were 2 minutes I’d mainline stadium for a while but alas… It isn’t meant to be.

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What is most frustrating about the Lucio ‘adjustments’ is that they made sure to cite he had a good win rate, but they wanted to nerf the lower skill builds. As in, reward the builds that take a bit more skill expression to use. And Lucios boop build was his lowest hanging fruit, sure, but it was still infinitely more difficult and dangerous to use than, say, Mercy’s entire kit in Stadium, or Juno’s only build, Torpedos. Yet those got entirely untouched. It is such a double standard. The uwu heros who make them money are so clearly and visibly favored in every more that it’s starting to make the game less enjoyable. Like, they get every skin and all the colabs and good stuff? Whatever, fine. But no one on earth can tell me (and I am a GM ladder player, Allstar Stadium) that these ‘lower skill heros’ with ‘lower skill builds’ are being treated the same. The favoritism is just insane.

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Don’t take anything more from my boy… It’s already difficult to earn currency with Lucio as it is after all his giga-nerfs. :droplet: :frog: :droplet:

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