So i had games where in first round i was 12 - 0 on dps and more damage then both tank and other dps combined and i only had barely 12k points when others had 10k, that just sounds so unfair, and on enemy team there was people with 10k points as well and we completely destroyed them, they all were 0-3 or something and they had almost same points, how is that normal, if you destroy everyone in first round and go 12-0 and all the enemy are 0-3 then you should be getting at least double points then they have.
I know it turns game into unfair one, but that’s the point of it isn’t? If i peaked masters in role q and now i’m in rookie, shouldn’t i be having easy wins? Because so far it seems i need to put way more effort to win those bottom games, because even if i destroy enemy team first round, they get same points and later i get very little advantage.
Here is recent game example:
https ://ibb.co/8DRxN0yK
first round i destroyed everyone on their team, enemy dps was not existing in that round, i was 12-1 but quess what enemy zarya with 5-2 had MORE points than me. Yea he did 1k more damage so what? I was destroying everyone not he, why he should have more points than me? On top he is tank… basically raid boss.
And that’s how it ended:
https ://ibb.co/jvGyS5TT
he had 60k i had 48k. It’s just new level on none sense. Obviously he gonna just walk and destroy everyone while i need to be locked in 110%.
Do you also get the most points and then someone else gets MVP. Then it shows them having more points than they actually do on the stat screen from pressing tab. It’s confusing.
I get 7.7 cash he gets 7.4 cash. For what? How is that fair? I basically putting double his stats and i get nothing for that.
More than this, we won that round but enemy had MORE cash, even though our all stats were better than theirs.
I should have had at least 12k and our zarya should have had 8-10k.
It’s just strange for me that we even have discussion like that, we win round, we all have better stats than enemy, but we end up with less money, how that’s even possible?
The problem is the fact that if you gain too little cash, a comeback literally becomes IMPOSSIBLE because the enemy team now has stacked higher damage and health while you’re playing on roughly the same stats as before. Like, you can straight up one shot people on Genji in the later rounds when people are at 400-500 HP. Imagine trying to face that with 280-350. Just no. You literally wouldn’t have a chance to fight back.
Meaning that a 7 round mode would just get decided from a single bad round. The devs don’t want that. It’s a poorly designed mode for sure, but there’s a reason it works like this.
Your logic is right, and i would agree to some extent. But if i’m carrying the game, i’m carrying the game, i should have cash by the amount of value i’m providing, if i’m puting stats of both enemy dps combained i should have money of both dps combained as well.
I have to have more cash than others, because my other dps was more or less useless, so we ended up loosing overall that match, so where is the logic here? If enemy team was getting free money from the beginning and my other dps is useless but i’m not getting money by the value i’m giving then it’s unfair and it’s gg.
Look at the League of Legends, if you are better than others you will have 3 items when others barely having 1.
I have also experienced something similar to this, where stats side by side I was higher but did not get MVP. This continued for 7 rounds and at the end they had like 10K -12K more cash, but I was still higher in stats. It almost looks like a baked in protection thing to try and get the more underperforming person on the same level, still feels strange though.
Look, I’m a T500 DPS main queuing with Plats and Diamonds. I COMPLETELY understand doing way better than everyone else and sometimes not even getting MVP.
I’d be completely fine with players doing much better than their teammates getting more points than their teammates. It could be relative, so the teams are generally averaging similar amounts of cash per game but more is stacked to the better players. We just can’t have one team getting massively more cash because of one lucky round, then hardcore steamrolling the rest of the game practically for free.
Value=Reward, but only relative to your team. That, or MASSIVELY reduce the amount of cash each team is getting to make large differences less impactful.
Yea but that’s the thing, look at latest image i provided. We won that round, we had better stats, but we had less cash than enemy at the end, because i was capped to something and my zarya that did better than enemy soldier by stats (damage and kills) was getting less cash than enemy soldier.
Reward relative to my team may not works as well, it just means stealing money from my team, by doing all the kills and damage i’m already stealing money from them because they don’t get to kill and so on. There is no need for any capping or calculation, it should be simple Value = Reward. It’s not one round that decides it’s skill that should decide.
I watch a lot of League of Legends Pro games, and i can tell you best teams in the world have such close games that it’s insane, a lot of the times after 30mins there is barely 1k difference, but they have no capping at all, you kill you get money, yea there is mechanics to comeback like bounty and stuff or you get less money from someone that dies none stop, it’s fine, that what should balance things.
And that’s how it should be, in high elo people should start thinking how not to get money to enemy, like one guy dies, everyone just backs off, to not feed and so on, That what game should be.
But that doesn’t reflect in the cash at all at the moment. That’s may point.
I was putting 3.4k damage, 8 kills, my other dps was putting 900 damage and 4 kills, enemy dps both putting ~1.7k damage, combined it was 3.4k (exactly how much i was putting alone) and 5 kills each, i was getting 7.7k cash, my dps 5.1k cash and enemy dps 7.4k and 6.7k
our dps: 7.7k + 5.1k = 12.8k
their dps: 14.1k
So basically i’m destroying them, my other dps after couple more rounds was completely useless, because he did less and less and i had no cash to offset him and we lost.
On top my zarya that was puting in first round 2.9k damage and 7 kills had only 6.4k cash, less than enemy dps with 1.6 damage.
This feels like less of a gameplay complaint and more like a big report, man. Because it is and always has been supposed to be directly tied to damage dealt and healing given. Nothing else besides the bounties affect it.