Stadium: Please reduce power of low skill builds

This isn’t just a problem for low-skill players or the people playing against them. High-skill players are also incentivized to use the low-skill builds because they are too strong. This makes the game less fun for everyone.

Preface: I’m the owner of the OW1v1 discord server. I am friends with most of the best soldier players in the game (e.g. Sestroyed: rank 1 EU peak. Lolztehtroll: currently Champ 4. Dawgamer: rank 2 NA peak.) I am also personally pretty decent at the game, having been rank 150 a couple seasons back, and one of the best 1v1ers in the game.

This is relevant because I’m going to focus on the soldier build, but the same argument applies to most of the other heroes too. I talk to these people and other extremely high skill players (of all roles) every day, and every single one of them would agree (more or less) with what I’m saying here.

Stadium is awesome and I understand the motivation to put in low skill builds, but some of them are overtuned such that even high skill players feel the need to use the low skill builds. The really obvious examples are Juno’s torpedo build and DVA’s defense matrix build (both of which are simply overpowered and low skill), but I think an even better example is Soldier’s “0.75s visor after helix” power because of how it changes how you have to play the game as the user and as the opponent.

People play soldier to aim and dodge. Aimbot entirely removes the aim aspect of his kit while active. So it directly mitigates the fun of playing the hero. For every second of the game you’re using aimbot, you’re not having fun. It’s just straightforwardly bad in that way.
Furthermore, as the opponent, we’re forced to start every duel with the enemy soldier by baiting helix and then LoSing for at least half a second before attempting to fight him because you autolose otherwise. What’s more, the enemy soldier is then incentivized to LoS you after their minivisor has run out, because they’re at a comparative disadvantage. So basically the whole dueling aspect of the game is ruined for that hero.
Furthermore, every other hero, who previously had the option of using good dodge to avoid dying to the soldier, loses that option.

Basically, it creates huge constraints on how the game must be played around that power, all in negative ways.

It’s fine that the power exists for low level players who don’t play the hero for the mechanics, but then you should make the power weak enough that good players don’t feel the need to take it. Personally, I don’t take it, because it would literally defeat the purpose of playing the game for me, but almost every other soldier player does take it.

This is just one example. Almost every hero has some version of this.

There’s a very simple principle to follow: Make low skill stuff weaker than high skill stuff. I get that it can sometimes be subjective what is low or high skill, but in some cases it’s completely uncontroversial, as in the builds I’ve mentioned so far.

Thank you for reading.

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Complaining about D.Va who has to waste 1 of her slots just to be able to exist against Zarya - who will be in the vast majority of matches … well, it doesn’t provide for trustworthiness of your post.

But hey - I agree about aim-locks though. Even if aim isn’t the only skill needed for the game, trivializing this part is a bridge too far. It’d probably be fine if Stadium wasn’t positioning itself as a “competitive” mode.

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The fact that counters exist isn’t really important here. Juno’s torpedo build is hard countered by DVA simply DMing the torpedos, for instance, but that doesn’t change the fact that it’s Juno’s strongest build in general and also very low-skill.

The incentive structure exists to push high-skill players to use low-skill builds, regardless of counterplay.

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lol u r just jealous of my epic dva matrix skills noob

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A perfect example as to why Statium should not be in competitive mode

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Juno’s torpedo build is not OP.

Just stand near cover. Use corners. That’s it. And honestly, you should be doing that anyways. The torpedoes will have a hard time locking on and you have plenty of time to break LOS.

And if Juno goes all in on ability power, she’s going to be quite squishy. Hitscan works wonders. Putting a Genji on her works wonders.

As for DVa…she is literally one of the worst tanks in the mode. I cannot even fathom someone complaining about DVa when Zarya and Orisa dominate the tank role.

Even Rein is better than DVa, and he’s average.

As for Soldier, I actually agree with you. He’s probably the most powerful hero in the mode. The non-ult auto aim is completely busted and invalidates almost every character and build.

Hitscan in general is extremely powerful in Stadium, but Soldier is on a whole other level.

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All low skill builds are significantly stronger than the others.
Soldier helix one shot build
Rein flying one shot build
Cassidy mcrightclick everyone in the lobby build
Genji melee the tank until he dies build
Juno torpedo brain rot build

Just to name a few, it’s just boring at this point.
It’s a instagib oneshot fest. No skill involved.
There’s no point to take survival items as a squishy because you get oneshotted anyway.

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But I like rolling around as Mei

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Froggers vid on the subject says otherwise. He put juno in S tier just behind JQ as the most broken hero in stadium.

His reasoning…

You often get 3 uses of torpedos with 2 charges and the cd reduction on enemies hit with torp.

You use the perk to boost healing received on teamates hit with your torpedo so its basically an ana nade non stop.

Sure Aspen is a super high tier gamer but he said they practically won any game she was on juno and the enemy didnt have juno. And in general, teams without juno struggle against teams woth a juno.

Thats high tier play where people can aim and position well.

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Yes get those visor scrubs out of here let us real gamer biotic field patricians thrive

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Aim skill isn’t the only skill and past a certain mechanical threshold those builds are worse than other builds anyways.

i remember going against a juno and not sure if i was tripping but beeing below 200 or 250 hp felt like juno will ohk me…
or Atleast take more than half my hp away.

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You see that’s all skill. You just got positioning diffed by the auto aim ability

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I’d have to watch videos to see how the teams are playing.

But in my experience it’s not difficult to use cover, dive, or hitscan Juno.

If you’re letting her do barrage after barrage that’s on your team.

I think Juno is good in Stadium. But she’s not the best.

I see that the common upgrades have no impact on the first round, I realize that the vast majority, no matter the role, will choose almost the same upgrades.

If the infinite number of upgrades in Stadium is to change the way the game is at its base, round 1 is basically playing quick play with different perks of which each hero has 4 unique ones, at the moment we need a bigger game of common upgrades that make a difference in the first round.

As already promised for future seasons, the F1 upgrade, the hero information, where we will have information on the damage of each weapon, skill, etc.

This F1 upgrade needs to be in the Stadium in such a way that we can see exactly which values go up and down, including decimal values and percentages, since, for example, lowering the cooldown of Zarya’s bubble at the beginning is lowered in less than 1 second, which we mere players have no way of seeing, since the cooldown icon only tracks seconds.

These are details that can make a difference both at the start of the round and as the match goes on.

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If anything Blizz should be doing more to give players ways to get work done without needing strong aim, in general. Overwatch is meant for people of all skill levels to compete and have fun.

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76 aimbot is unfun that Stadium became trash!!!

I’ve read “low skill builds” and didn’t really feel like reading the rest of this wall of text.

What is this, three patches in one season? they really want this to work

Happy now? Everyone nerfed to boring again because of whiners like you. Stadium was for overpowered fun and the most I’ve had in a long time. I played a couple matches before i knew about the nerfs and noticed it didn’t feel as fun. That’s all you and your crying nerf kids