First, supports have way more power and the game becomes progressively easier for them. Health automatically scales with each round making damage easier to mitigate and heal,but damage does not. Meaning the primary vector for dps heros to scale their value is actively being worked against by the mode itself, meanwhile supports have multiple avenues to scale their value while their job becomes easier. Damage needs to scale at the same rate. I understand the reasoning at first glance but its actually just wildly unfair to one role.
Secondly, the devs stated every hero should have an answer to their counters through builds, but if thats true their should be additional free powers that specificly answer those issues, otherwise the counters are still countering the power of your hero monetarily. If you have to sacrifice a power or item slot to have an answer to a counter, they are still countering your heros value just by existing.
I understand the devs want build crafting to be a form of skill expression, and than very much can be, but hero swapping should be in the mode as well as the full hero roster should be in the mode for there to be any hope of it being a truly COMPETITIVE experience.
I believe that the reason the full roster is not in the game is because some heros cant not be broken with these cut and paste items. Unless each item tab is individualized for every hero, it will be impossible to balance.
Imagine torb, junk, soj, or pharah with extra ammo and attack speed. Imagine tracer with cooldown reduction, movement speed, and armor. Widow with crit damage , armor, and weapon power. Wrecking ball just full hp stacking. Bastion hp stacking.
The solution? Hero bans, full roster, with swapping. Because of the currency elements, no one build can reign supreme. Have a doom thats feeding? thats going to impact your ability to farm large amounts of currency and you wont be able to run the best build, so even soj who might be meta with good items can be outperformed by a reaper with decent items.
The current state will leave a bad taste in a lot of players mouths, but theres so much potential here. Dont let it go to waste.