This mode was not made to be 5v5! This is all about having the counter tank of the other tank team to win. All rounds are boring if you’re being countered, if we cant change heroes at least add 6v6 for stadium. If you’re going to keep 5v5 remove the tank role for this mode…
I would say it is more mixed than flop.
Plus it has only been 1 week.
That story mode they did for ow 2, now that is what an instant flop looks like.
This mode was made from the ground up for 5v5
And they did nothing to solve losing at the selection screen because you picked the “wrong” tank. Just add it to the pile of oversights.
6v6 would be way to chaotic. Than it already is. 5v5 is fine as is.
Won against a Zarya as Orissa at Contender 2
Javelin spin reduce incoming beam damage by 50%
Fortify heal 10% of your max heal
Once fortify down you gain shield
Another ability to reduce cooldown of javelin by 25%
Spend time with the talents. Pretty much every hero you can play. Don’t know about rein.
Not true at all, there’s plenty of upgrades that will help you combat or bypass those problems
Orisa gained the ability to fly, which gets her away from lasers. D.va can literally get beam resistance and extra damage resistance when she has armor.
Those two are the biggest offenders and you can definitely work around the problems
- There arent enough items and powers to allow you to completely spec against a hard counter. Dva only has a couple options she can take to play against zarya meaning zarya still has the major advantage every time.
. - If you spend all your items and powers just building to play against your counter, you are literally already losing the game. You are having to waste all your slots and powers just trying to get to a neutral state vs your hard counter while they can build whatever they want with 0 care. They are winning in every way possible. Just their mere existence is forcing you to make a suboptimal build just to stand a chance against them
If they want heroes like dva to be able to be played vs a hero like zarya in this mode since you cant swap, it needs to be as soon and effortlessly as possible. Ie. You need to be able to spec into it early and with little opportunity cost elsewhere. Essentially they need to add 1 power to dva that basically says ‘zarya doesnt counter you anymore’. Something you can pick up early in the match so the zarya cannot snowball the early rounds while you cant do anything, and something that only costs you 1 slot so you can actually make a build that isnt just about getting to a point where you can actually hold your own against a zarya
Having a horrible tank matchup is hard but that’s what proper build crafting is for. Playing for a full damage reduction and healing build as Orisa into Zarya actually helps you not feed your balls off into her.
This is only true if the rest of your team is also behind. There’s no point building full damage if you’re getting completely gapped because you’re never going to utilise said damage from the grave. The best you can do is build tanky/supportive and try to help your team to carry you. This is moba 101. Some matches you just lost the rng, you don’t write it off as an instant loss, you do whatever you can. It is harder, but not impossible.
You could even call it an automatic flop, since they knew it was cancelled before they even released it.
If you are building full dmg reduction just to be able to take on zarya, the zarya is already winning that game lol?
She if forcing you to build some terrible combination of powers and items just so you dont die to her, all whilst she picks whatever she wants.
You are spending all game on the backfoot trying to catch up to a point where you can match up to her, she is spending all game actually picking what she wants.
If you are dva vs zarya you are forced to pick the beam reduction, which means you now dont have a slot for something else because you are having to waste all your slots on things to just catchup to zarya
This is such brainrot. Having to stack defensive talents just to play the game while the opposing tank can pretty much pick whatever talents they want to build with is ridiculous.
I’m glad you won your game and I’m glad you found a way to make it work, but the whole point of stadium is the freedom to choose your own build. If you have to sit there and stack defensives constantly, your build is basically just orisa but tankier.
Not to mention that this strat means that you have to entirely rely on the rest of your team to pick up the slack and kill the Zar for you.
There needs to an alterantive to “oh I’m just at a disadvantage for the next 30 minutes”.
Yes, she is already winning, she’s Zarya and you’re Orisa. You’re never going to win that matchup 1 on 1. This terrible build isn’t so you can carry. It’s so you can do whatever you can to stay alive as long as possible so your team can carry you.
Again. This is moba 101. You being present and alive with an awful tank build is you being more useful than you being dead with an expensive damage build.
You aren’t trying to catch up with her, you never can. This is what I’m trying to explain. Your priority isn’t to outdo her, it’s to make sure you’re being useful in other ways so your team (who isn’t being countered) can win for you.
I’ve had multiple games on tank and support where I’m being completely annihilated. You know what I do ? Forfeit all my damage/attack speed and go tank. I’m definitely doing less damage and healing less. But healing less and being alive to use util for my team is better than healing nothing because I’m dead and forcing a build into something that counters it.
The issue here is your mindset that to win YOU have to be the one to carry. This is still overwatch but this mode is supposed to be moba-like. You play a lot more for your team in mobas.
I mean you are free to choose whatever build you want. I have the freedom to go AP Cassidy and play for flashbang damage but it’s terrible and I’ll most likely lose lol.
Freedom to choose any build whenever you want doesn’t mean you should choose any random build whenever you want. Freedom doesn’t mean there isn’t situationally better builds than others.
And in some situations, unfortunately forfeiting all damage and going tank is what’s best. The survival tree is there for a reason lol.
So you are admitting the whole building a loadout mechanic is an utter failure because it doesn’t actually let you tailor your hero anywhere near enough to allow you to work into counters….
They literally just need to add 1 power for dva and orisa that says ‘matrix/spin now block 100% beam damage’
Suddenly start of round 1 you can immediately pick that and actually have all your other item and power slots open for other interesting builds. If you see the enemy are zarya mei moira you shut down all 3 with 1 power. Not just a whole build that is all about just surviving against a zarya.
If you are not against a zarya or mei you then dont need to take that power and can take something else. Thats how you create build diversity
I never said that lol. I also never said the build system is perfect. It definitely has its flaws and I could talk about them for a long while.
Also if we’re using the Orisa Zarya matchup as an example, anything that lets you survive in that awful matchup is you working into your counter lol.
You won’t suddenly flip the script and start countering her, but by surviving, you’ve neutralised the matchup. Her entire agency in that matchup literally is her kill pressure on you so by surviving, you’ve removed her agency in the matchup.
Yeah that’s honestly fair, I wouldn’t mind them adding that.
Your argument is terrible cuz sustain brawl defeats dmaage builds every time
I’m not talking about playing a non meta build or a less powerful build based on choice. If you play cass well enough you can pretty much use any semi viable build.
I’m talking about being locked in to a singular build path or you just autolose unless your team hard carries you.
How about this, is the Zar required to stack defensives just to play the game or is this a case of rules for thee but not for me?
This mode just makes the glaring gigatank rock paper scissors issues even more apparent.
Literally lol. If you just ask your team to build slightly tanky and have your healers spec into their healing, you’ll outlive the damage and win lol.
Only trouble is getting your team to actually build correctly.
You just don’t know how to play mobas. I’d say its incredibly well designed. Only thing that might be broken is armor break items, honestly making Orisa pretty difficult.