Ok, so first off, I am a PhD math student, so I may have a unique perspective here, but hear me out.
The SR system may have a fatal flaw – SR can be thought of as an economy, where it is traded back and forth from person to person. However, like any economy, it must have ways for SR points to enter the market (like printing money) and ways for SR points to leave the market (like old, or otherwise destroyed dollar bills). These two forces must be, on average, equal for the currency to maintain its value.
Consider SR:
- How does SR leave the system? i.e. how can you lose SR without some else gaining it? Simple: you leave a match either accidentally (DC) or on purpose (throwing). AND high-end SR decay over time.
- How does SR enter the system? i.e. how can you gain SR without someone else losing it? Placement matches. Draws used to do this, but not any more.
Now, if we are to assume that we all place properly – i.e. at the SR we deserve – then we cannot consider placement matches to be SR entering the system since it also signifies a consumer entering the system who, rightfully so, owns the SR and should not, on average, lose it.
Now, consider the usual random walk – this is a stochastic process where X(n) randomly walks along the integers. One particular realization of this process may be that X(0)=0, X(1)=1, X(2)=2, X(3)=1, X(4)=0, X(5)=-1, etc… The idea is that X(n+1)=X(n)+1 with some probability, and X(n+1)=X(n)-1 with some complimentary probability.
There are a number of analytical results one can prove regarding random walks, they can be found in almost any stochastic processes book (Ross writes some good ones). Namely, if P(X(n+1)=X(n)-1)>P(X(n+1)=X(n)+1) – i.e. it has a higher probability of decreasing than increasing, then the random walk will, eventually, tend to -infinity and with probability 1, X(n)>k will occur only finitely many times.
Now, consider the total SR in the competitive system (i.e. the sum of all players rank). Let n index all matches beginning from game launch till now. i.e. game n+1 is the next game played after game n. Then SR(n) forms a random walk over the integers with irregular steps. Since there’s no way for SR(n+1)>SR(n) – i.e. SR cannot enter the system – then its trivially true that this random walk will tend to -infinity. However, it’s bounded below by 0, therefore it will tend to 0 and reach 0 in a finite amount of time (remember finite can still be large, so its the trend we are more concerned with).
What happens if SR(n) tends to 0? It would mean that we all, on average, derank regardless of skill or match record. Now, as any good statistician will tell you: averages say something about a population (i.e. OW players) but say nothing of individuals (i.e. a particular OW player). Just because we are, on average, deranking does not mean its impossible to rank up. It merely means that the odds are stacked against you AND that constant performance will not mean constant SR.
Thoughts?