SR should depend on wins and losses, not an algorithm

So the topic speaks for itself. In my opinion we will never have a real SR if the SR is not based on wins and losses, rather than a skill based match making system. Where you are in the ranks should determine who you face, not an algorithms determination based on your statistics. This is why there are so many good players at low ranks and bad players at high ranks. If we had a pure “win-loss” system, it would eventually sort itself out. The wheat would be separated from the chafe, and I would surmise, smurfing and aim-botting would lose it’s appeal and it would finally be considered a real competitive e-sport.

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I agree… way too many examples of how to win a game without getting any stats to show for it.

You’re in luck. Your sr & mmr only go up and down by wins and losses already as is.
Your personal stats in games dont matter at all for ratings.

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You should understand that MMR system ranks you based on your statistics, and after that it works to ensure you have a 50% win rate, i.e. keeps you at that rank. If you improve, it doesn’t necessarily mean you’ll win more matches, rather it ensures your facing someone of equal MMR on your next game. This system isn’t meant to increase or decrease your SR, but to find out where it thinks you should be and afterwards create “fair matches”. This is the most unfair system in competitive e-sports.

It does none of that, you’re wrong here.
MMR only goes up/down per wins and losses, your personal stats do not matter.

https://x.com/SrslyPaladin/status/1674519865875636224

We don’t currently use stats to influence MMR at all, it’s purely based on wins and losses.

Additionally there is no forced 50% on anyone either.

https://overwatch.blizzard.com/en-us/news/23910161/overwatch-2-developer-blog-explaining-matchmaker-goals-and-plans-part-2/

The matchmaker doesn’t force a 50% win rate on anyone, nor do we favor certain players over others.

So, you need to understand all this. Your information is wrong and/or outdated here. Maybe you thought OW2 still has the performance based sr system from OW1 - but they have removed it altogether.

And then you can be happy as you come to realize the system works like you hoped for.

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well, as others have pointed out, that’s exactly how it works

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i gain sr by losing games. :sweat_smile::rofl:

Neither is true.

MMR is purely wins and losses. It has no access to see nor does it care what your win rates are.

50% win rates are just a natural occurrence of ok match making and accurate skill placement over a long period of time. Ie, if you were better you’d win more.

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I have good news for you then, it only gos up or down if you win or lose

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Why is the amount of SR gained or lost influenced by other variables. Such as expected, uphill etc.

If it is because the matchmaking failed to put people of the same SR in the game, then it’s failed.

It doesn’t use SR/whatever we’re calling the visible rank thing now. So you’re fine.

The modifiers are applied after depending on a bunch of factors. But the match is all matched in your current MMR number.

it is based on wins and losses

i feel the loss modifiers are so much more punishing than the win modifiers

like for the love of god wtf is “reversal” “expected”. be so fr. like the game will give me 18% for a win but -25% for a loss. utter woke nonsense

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80% of the sr points gained from a match is literally from winning the match.

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The SR based on win/lose is a problem in this game since the devs themselves have told that they force you to lose if you had wins and to win if you lost.
Whatever your real level is,it will never be taken into account for your ranking.
That explains why you can see good players BLOCKED in low levels because the game will HAVE THEM lose whatever their skill is.
It is terrible.
I’ll probably start playing another game i won’t mention in a few weeks because of this system that is as ridiculous as penalizing a whole team when a guy leaves the match…

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:rofl: They’ve never said that. Forced results aren’t a thing.

That’s a load of nonsense.

If you genuinely believe the above, then you should rightly stop playing the game.

If you’re going to play marvel rivals instead. I wonder how long before your making the same complaints

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SR and MMR are two different things this right now is not SR and is MMR

Reversal pisses me off so much

It was hard enough to get to GM. It’s significantly harder to stay there with that modifier on every loss

“Your ranked games are formed based on your internal ( hidden) matchmaking rating (MMR), regardless of your displayed skill tier. MMR changes based on the result of each match, with the amount of MMR you gain or lose depending on several factors like how highly rated your opponents were or how recently you last played.”

So just to clarify, how I explained the system is exactly how it works and it’s been repeatedly explained as such. The quotes you made our out of context. The development team, from the very beginning, has stated that MMR is in place to create the most fair game experience, or that’s the reason they give. In other words MMR is used to ensure you have a 50/50 chance of winning. The issue is that this will prevent you from climbing since the MMR is placing you at a specific SR and chooses other players of similar MMR to oppose you.

This is also why you earn more or less experience, because it is deciding that you had a better chance to win or lose based on the MMR. Don’t tell me it doesn’t influence SR because they are quite proud of the fact that hidden MMR does exactly that, and in the developer’s minds it’s meant to put you at a SR they believe is corresponding to your hidden MMR.

And finally just review the video by Stylosa (easily found by search for Stylosa Overwatch 2 is rigged) if you don’t believe me. He quotes the developers and explains why Ranked is not a representation of our skill level.

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It actually is…

I mean, afaik, MMR change with win and losses. SR does the same. Yet MMR can vary a little bit faster depending on calibration.

I don’t knwo what’s the algorithm you’re talking about. There was one in the previous season but since you see SR variation by 20% either if you win or lose, I don’t see where it would remain…

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I have a little question since this thing is mysterious to me at least: Can two different players from 2 different ranks have the same MMR? And if yes will they have priority to be matched together?