title,
Was 2982, won ( with streak of 3 win games ), went to 2998. (16 sr)
played one more, lost, im 2972 ? (-26SR)
seriously ?
how is this even balanced ?
title,
Was 2982, won ( with streak of 3 win games ), went to 2998. (16 sr)
played one more, lost, im 2972 ? (-26SR)
seriously ?
how is this even balanced ?
SR gains and losses are performance based under Diamond… The game(s) where you won could’ve been stacked in your teams favor/you could have performed poorly (compared to others in the same role) hence you gained little SR.
The game where you lost could’ve again been stacked in your teams favor (“the matchmaker thought you should win”) and/or you could’ve performed poorly hence you lost more.
TBF that loss isn’t even much, I don’t know what the maximum possible amount is but I’m sure you could lose way more in a single game.
IIRC the fluctuations were way wider in the earlier comp seasons.
Considering that’s average loss sr most of the time.
what diebeetis said
Lost 67 sr once (start of season)
I also hate SR system in this game… Sometimes only lack defines whether u climb or not
omg yes, this happens to me too. Please overwatch team if you could look into this
What I honestly don’t understand is that since the game forces 50% winrate for both teams and considering that SR losses are marginally bigger than wins, if you play 10 games and go 5/5 on it you’ll end up at a much lower SR than you begin with.
Of course this is all anecdotal, but then again there are several posts over the years that actually supports the win/loss disparity claim.
Why would i change your mind …. ranked is total bull**** and has little to do with skill.
It doesn’t. It is trying to get a 50% chance of winning … doesn’t work very well tho.
Yeah like you mentioned the game has a great idea of which team will win before the game starts. Losing a game you were meant to win reduces your sr more.
It isn’t written in stone that you should win… Rather the odds are on your side.
Basically, if the enemy team has 20SR higher combined SR rating, they’re the favored team by the matchmaker… But in reality that 20SR difference really doesn’t mean anything.
I’m not even sure if the combined (team) SR’s are shown anymore at the start of games? They used to be shown tho… Shows how much comp I do these days.
Isn’t that incredibly stupid though? Because if that’s not rigged then I don’t know what is.
Why couldn’t they just take random people within your SR range regardless of win rate? People will still go to their correct SR with enough matches, isn’t that the whole point of the rank categories?
yeah. The game seems to be forcing you to get stuck in a rank if you played long enough. That does encourage people to get new accounts for a proper reset
Which is actually not a bad idea from a business standpoint
What really makes me laugh about the matchmaker/SR system is that it likes to play god, giving you X point per win and taking away 2X points per loss, because IT KNOWS where you belong. Back to square one you fool! Once you are where it thinks you should be, SR gain starts to have a 1:1 ratio.
So much emphasis on creating the correct rank distribution…
… then creates matches with gold, platinum and diamond players combined.
Totally make sense, right?
I mean I really don’t mind being challenged, but this is a team game, it should not expect me to carry 3 people alone
If this is true we should see the average sr of the whole OW community slowly drop to bronze.
Exactly, it encourge people to buy the game again and again.
Which is wrong to do so. Your reply is the best to describe the horrible system.
Competitive play both on WoW Arena and Overwatch are the same system. Let me be clear what it means. It is a TERRIBLE system. Hands down, no regrets…
That said. The system may sound good on paper and it probably is. So unless we are given full control over our teams being picked for us. THe system should be giving us some forgiveness on a loss.
It becomes a headache when players just TILT and go stand in a corner. That factor, isn’t factored into our score because of the Claim that everything is EVERY player’s fault in that match.
Does that mean that if the player whom stood in the corner is OUR fault? If so, that would mean blizzard should give us access to that player’s information so we can file LEGAL action against that player whom tilted or left. Yes, that sounds crazy-absurd, but that player JUST deprived us of actual stuff we paid for, in some way or another… but…
“it is just a video game”, I agree. So Blizzard should be doing THEIR part and using a points system that is reactive based upon what happens in the match from an individual standpoint. We can literally get matches upon matches where tilters and new-accounts are mixed in (SOMEHOW they make it in) and they completely ruin a match. We shouldn’t HAVE to work around new accounts AT ALL and be expected to have a chance at a win, and NOT be given a fair factor. Just don’t put new accounts into a competitive match. PERIOD.
Unless of course they are ALL with one another… Which they are PLENTY of new accounts to go around.
Because then the probability part would actually work.
Problem is I had to do it, with this one I’m stuck in platinum because the very first season I dared to use 10-seconds-CD-matrix dVa, ending the season very low. Since then, I got placed silver, gold, platinum, no matter what, everytime i climbed till 2900, here we go again:
Win = 18-23 points
Loss = -30/50 points
It is so clear how the system works I had a damn balanced game one season where we won and i got 0. Yeah, zero.
I’m ok having a secondary account to finally go over Diamond, but this system is damn broken it makes no sense.
I mean, I worked for a videogame site and had a small community, and I’ve seen players playing for the very first time in a horrible way and getting placed 2900-3100. You got to be ******* kidding me…
The sooner they change their SR system, the better, because right now is too much about luck at the matching screen, and less about what happens during the match itself.