For comp, but not for quick
You see gold 5 and plat 1/dia 5 in the same match and it is not uncommon either
Just like the MM!
I’m sure you’re completely right in this too!
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i absolutely am you wm1 mauga main
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Watch any chess tournament below 1700 ELO, and it’s lopsided most times, even when it’s equal rank – because it’s human nature. It’s the same with OW – everyone (including in GM) make mistakes. I reckon only top 500s playing together wouldn’t, but OW doesn’t do this anymore because it’s prioritizing quick matches, and not close ones.
Even top 500 players make mistakes and arent consistent 100% of the time. Humans are not bots, and the MM is an imperfect scale to begin with.
But its an algorithm messing up lobbies, not the people playing in them. That makes so much sense ![]()
How to reduce 1-sided stomps:
(1) Go back to 2-2-2 to make Counter-Picking less of an issue and make it less likely for a DPS/Support to be killed at the very start of a fight.
(2) Rework Doomfist, Orisa, and Roadhog to provide some kind of team protection so they can play both offensively and defensively.
(3) Remove DPS Passive because it makes it so if a DPS isn’t shooting a target being healed, they basically will never die.
(4) Introduce a minimum % damage reduction to Armor so burst damage isn’t too effective against Armor compared to all the lower damage per projectile weapons. Could also make Armor receive 5% or 10% less healing than normal health to prevent Armor Health from constantly being topped up.
(5) Nerf AD Strafing to make hitting shots closer to the same accuracy whether AD Strafing is being used or not.
(6) Nerf Environmental Eliminations by making them much harder to pull off. Death pits need to be farther away from main routes.
(7) Make ultimate abilities harder to interrupt by making it so only Tanks have CC that interrupts. There should also be a minimum interrupt-CC ability cooldown, like 7 or 8 seconds at the lowest so there is enough of a window to not have your ult interrupted.
(8) Change abilities to be less polarizing in their effect against other game mechanics; such as making all Anti-Heal -65%, down from -100%.
The difference is that chess isn’t being played by a team of 5. So why does a team game like OW even use a elo system designed for 1v1?
That alone should be telling enough why the matchmaking isn’t working.
Proper matchmaking would be
- NO HIDDEN ELO SYSTEM OF ANY KIND
- it only must take into account your visible rank - and stats - you get good amount of kills and assists and low amount of deaths - and win you get 30% progress to next rank
- you lost with good stats - you lose at best 5% progress to next rank or lose no progress at all if each member or half the members of opposing team had waaay better stats than yours
- low stats and win or lose - you gain and lose same amount of progress - but no more than 20%
And current system is
hidden elo to rig matches
no acounting of performance - only the hidden elo number that barely fluctuates and is basically permanently fixed once you have access to ranked after your 50 games of quickplay on new account
matchmaker is knowing the odds before you even load in to the match and the outcome is basically preordained
this Matchmaker is rigged old thread outlines it pretty well
I encourage everyone who still doubts the 50:50 to check their competitive season history preferably on an older account and calculate the win/loss % of each season. Once you have done that calculate the median % value of all your comp seasons. The results will surprise you.
So you tell me that the MM does a great job at finding even matches?
What’s the conspiracy here?
Your mmr moves at the same rate up and down by wins and losses as your visible rank does.
It is not permanently fixed at all, that is completely up to you as a player.
Of course it knows. Any matchmaking system knows the odds, because it has to know.
You cannot have a matchmaking system that did not know which players were rated higher or lower.
It is like saying chess is “preordained” whenever you put two players against each other because you know their elo ratings.
So its as I always thought and was assumed back in OW1
Your QP performance ABSOLUTELY affects your comp performance. The goal of the matchmaker in comp is to match your MMR with your “SR”. If one or the other is significantly different, your match is going to either be unfavorable or favorable
QP matters
i. im g u r.c o m/ijGGR3D.jpeg Except it basically is- you manage to win the game once or twice- it gives you a forced loss next couple matches where the enemy team just stomps you down in the gutter
i. im g u r.c o m/61EicNv.jpeg i. im g u r.c o m/VrCZoqZ.jpeg
i. im g u r.c o m/BYn0kU1.jpeg - this one is most juicy - look at the enemy team stats - they managed to just stomp us down into spawn and camp us up there with nothing to be done- just classic gg matchmaker diff
You won games and lost games. So, as i said, its up to you as a player to win more games than you lose if you want to increase your mmr and rank.
It’s all you over time.
I find personally that believing my performance is largely up to me and reflective of my skill/attitude/performance is more fun than thinking it’s rigged to keep me in whatever rank. Even when I realize that I might be completely, truly abysmal at tanking or playing dps. I can handle it.
Because it is a rating system. ELO is also used in MM games like DOTA2, and LoL. Maybe read about it or watch the Spilo video if you’re interested in learning about it, because it’s sorta a basic question, dude.
just look at this one - RHGPWD replay code , and enjoy the godly level skill enemy team stomping us fast and quick thanks to matchmaker predetermining that its time for a forced loss
matchmaking only and ever uses mmr, your visible rank or “sr” has nothing to do with matchmaking at all. It is completely blind to it.
Besides that, now your rank and mmr are tied together.
And as a result their playerbases are just as dissatisfied with the matchmaking as OW ![]()
You losing a game only shows that you lost that game.
It’s only your claim that it was “forced” that you have to prove.
We have the developers on video saying they do not force losses on anyone. I’ll take their word over your assumptions here very easily.
You are not given losses at the expense or benefit of the other players at that same lobby. You’re nothing special to the matchmaker over others.