For example, a hero that has glaring weaknesses, strengths, and limitations to their kits such as Rein should be made strong in their niche.
And on the other side where we have heroes that have more to their kit like mauga that have this nature of “do-it-all” kit need to have most if not all aspects of their kit to be made much weaker.
This will prevent making the OG heroes obsolete and keeping these new DLC heroes that have lots in their kit in check.
In a game like OW where you can swap heroes whenever you’re in the spawn room, you don’t need specialists to have as much of an edge in their niches as you might think. This is especially true when we’re continuing to face a counterswapping bonanza. Having large gulfs in situational power is why counterswapping is so strong and playing tank feels so random.
The OW2 heroes are no more loaded than OW1 heroes are. If you actually sit down and look at them, there are more OW1 heroes with an ult, two non-ult abilities assigned to “normal” ability inputs, a primary fire, and a non-scoping ability or alt fire tied to either the actual alt fire button or some other input like double jumping than there are OW2 heroes period. Ramattra is the only one with more than that, and he’s built around toggling between two states where you can’t use his entire kit at all times.
they are stronger, but them being specialist just makes them even easier to counter: just look at wrecking ball. he decimates literally anything and everything, but counterswap and cc cuts down his value so much that he will unable to be a playmaker anymore and will have to do a lot of baiting and mind games just to get equal value relative to winton or dva
The niche heroes are not stronger in their niche. Is there any instance where you would prefer to have a reaper over any of the hitscans? A sym? A junkrat? Mei?
No Ball needs to do more because it takes much more control and skill while Ball’s counters are considerably more effective and easier to play then any other tank’s counters.