Spawnpoints problem in workshop, doesnt work when game is started

Hey players!
Im trying to do a Widow Hs on Ilion Ruins map, because why not. But map is big so i decided to move spawpoits a little bit closer to each other.
Also i added four spheres, which kill you when you touch them. They block the entrances to the original spawnpoints so that people couldnt sit there.
Problem is that when i start directly the gamemode itself, firstly start working original scripts and people appear on their two original spawn points. (When game isnt started yet and waits for players all works perfectly and players spawn on spawnpoints i created) (( gamemode - elimination))
Hope im not alone with that kind of a problem=D

I guess it has something to do with the order you are executing teleport actions, etc. So it would be really helpful if you would post your code here.

Code - MB53X
I’m sure the settings are funny, I’m bad at this programming, only this year I will start university.

I can’t try it out alone, because it’s elimination. But I think the issue is the timing, so adding a short “wait(0.25, ignore condition)” action before the teleport actions should solve the problem.
Also, just delete the “player died” rules as they wont work: They trigger as soon as the player has died and he is not alive in this moment.
The “ongoing each player” versions should work though, when you are adding the wait actions.

I hoped it will work but sadly the problem is stiil there. Players spawn on ordinary spawn points. I tried wait 0.100 and 0.250. code - TC3V9
Also for some reason i couldnt spawn after player killed me ( game wasnt started)

Try to teleport a player after his status “has spawned” is true.

well, it actually works now, but before the game starts, when the countdown starts, it teleports you to the starting point several times, then back to the spawn i created. I wish people could not move until the end of the countdown or remove the teleportation to the normal spawn point because it looks strange.
For some reason only one game was ok, but still the problem has not been resolved yet. If anyone knows how to do a elimination gamemode with custom spawnpoints please write how to do it.
Could this issue be due to the game mode? I tried on the other maps and all the time game ignores my spawnpoint settings and spawn people on maps usual spawnpoints. And always its only when gamemode is started.

Try using a longer wait action (1 second or maybe even 2). Some stuff doesn’t work in the short time while the player is loading after a spawn.

No, still doesnt working, people keep spawning on usual spawnpoints, i tried with action - wait(2, ignore condition). Just want to do more Widow Hs maps. Seems so easy to do, but so much problems…
here is the code - YVM61.

I am not really sure what is going wrong. Here is my old game mod A4GNK where I use teleport right after a spawning…

Uh, there are a lot of settings. I’m not sure if it looks like my workshop to compare them. I think the problem is in game mode, elimination. But this is just an attempt to guess…

Another idea what your problem might be: The rule to teleport triggers once a player died and respawned, but when you start the gamemode the players stay alive and have not died, so the rule doesn’t trigger again.
You can fix this by either adding the condition “is game in progress == true;” to your spawn rules or by using the “start gamemode immidiately” option in the custom game settings to skip the “waiting for players” phase.

Ok, i just putted a huge teleporting ring all over the spawnpoint so that players can instantly teleport to a place i want. But i have a problem with player facing…
Teleport (event player, nearest walkable position (vector (x, y, z)))
Start facing (event player, vector (x, y, z), 200, to world, direction and turn Rate
Wait (0.25, ignore condition)
Stop facing (event player)
This one doenst working. If i just make Start facing without Stop facing, i will constantly looking in one direction.
Set facing doesnt working either.
So how to combine teleport and set facing?

Hi kOOOks, did you ever figure this out? I’m having the same issue as you and I can’t seem to fix it either. Sorry bout necro-ing this but I’m tossing a hail mary here.