Update 1: Also apparently new to Season 12 or very recently, ally death sounds have become warped as well. I’m talking about the very distinctive and unique bleep alert notification that plays when an ally dies, not the dying character voices. It’s either now changing volume depending on spatial location, or simply not playing accurately with every death. Either way, I now lost another audio info provider and no longer know with reliable accuracy if most of my team is dead just from the sounds alone.
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I have laptop 2.5 speakers system (stereo speakers plus subwoofer). I have a software sound enhancer that comes with my laptop and is manufacturer locked to my laptop speakers (Sound Blaster Cinema 2). I’ve used in game Sound settings as “Television” which was called something slightly different before, but regardless haven’t changed my settings, hardware or software on anything for at least a year (except for Windows 10 system updates).
Spatial sounds like enemy footsteps, abilities and ultimate worked perfectly fine before the Juno trial weekend last season. I played her many times during the entire weekend, and noticed her voice lines were abnormally loud, much more than other heroes at the time. Then, shortly after the trial weekend ended, I noticed that game sounds in game started becoming bugged. Many sounds were very muted, it was impossible to tell whether an enemy was above or below and flanking, the positional audio would be either murky or indicate a very different location from where they were, especially when they were above and to the side the level of where I was. Worse yet, anything behind me was entirely silent, even Ultimate sounds (these were either silent or so quiet they were softer than a friendly ult sound in front of me). I consistently have issues where I can’t hear and don’t know someone is behind me until they start landing shots and I take damage. This has caused me quite a few deaths since the Juno weekend.
Since that weekend, I’ve noticed that the muted, murky general sounds (ie all sounds, everything) has gotten better after a few mini patches since then, but positional audio accuracy for enemy sounds that are on a different level from me is still problematic. The worst issue: no footsteps for any enemy behind me is also still present in the latest season, as of time of this post. I can hear gun sounds of enemies behind me if they’re really close and firing now, but footsteps are still silent. I’ve yet to verify ultimate sounds volume.
Also I’d like to point out that after just doing a quick search in the forum for posts with the word “audio” in title, I’ve already found these posts from other people who described the same issues that I’ve experienced, occurring within the last 2 months or less:
Here,
Here (note the number of likes from people who have the same issues)
And here (not sure if the Rein Shatter voice line issue still exists currently for me)