why not?
Would you agree with these changes?
What changes you don’t want and why?
What changes do YOU want?
Ashe: no changes
Ana:
- Biotic grenade
- Healing amplification decreased from 50% to 35%
- Nano boost
- Healing reduced from 250 to 150
Baptiste:
- Exo boots
- Full charge time decreased from 1 to 0.8 seconds
- Biotic launcher
- Recovery between bursts reduced from 0.35 to 0.3 seconds (fire rate reduced from 0.65 to 0.6; max bodyshot dps increased from 115 to 125)
- Healing bombs explosion radius increased from 3 to 3.5 meters
- Amplification Matrix
- Matrix height increased from 4 to 5 meters
Bastion:
Rework, or at least this:
- Configuration: Sentry
- Reconfiguration
- Duration decreased from 1 to 0.7 seconds
- Ammo reduced from 300 to 200
- Falloff range reduced from 35-55 meters to 20-40 meters
- Spread reduction time reduced from 2 to 1.5 seconds
- Reconfiguration
- Self-Repair
- Duration reduced from 4 to 3 seconds
- Healing per second increased from 75 to 100 per second (so healing amount remains the same)
- Configuration: Tank
- Fire rate increased from 1 to 1.15 per second (time between shots reduced from 1 to 0.85 seconds)
- Splash damage increased from 56 to 70
- Configuration delay reduced from 1.5 to 1 second
- Duration reduced from 8 to 6 seconds
Brigitte
Here: [ State of Brigitte ]
Doomfist
- The best defense...
- Shield decay rate reduced from 3 to 2.5 per second
- Meteor strike
- Minimum outer ring damage increased from 20 to 50
D.va
- Micro Missiles
- Rate of fire reduced from 11 missiles per second to 9 (fire duration increased from ~1.6 to 2 seconds)
- Self destruct
- Maximum damage increased from 1000 to 1500
Genji: no changes, except MAAAYBE:
- Shuriken ammo reduced from 24 to 21
Hanzo: no changes, except MAAAYBE:
- Lunge range (approx) reduced from 7.5 to 6 meters
Junkrat:
- Frag launcher
- Ammo increased from 5 to 6
- Concussion mine
- Health increased from 25 to 65
- While planted on ground for more than 1 second (indicated with red light flash on detonator button):
- Area of effect increased from 3 to 4 meters
- Minimum damage increased from 24 to 60
- Steel trap
- Junkrat now holds 2 charges
- Now can deploy up to 2 traps at a time
- Cooldown per charge: 10 seconds
- Cooldown between placements: 3 seconds
- Charge cooldown stops progressing when this cooldown is active
Lucio:
Special interaction: When hacked, crossfade still plays but you are unable to change songs and Amp It Up effect instantly ends
McCree: No changes
Mei:
- Endothermic blaster
- Range increased from 10 to 12 meters
- Instead of stunning, roots the enemy (they are unable to crouch)
- Slow amount limited to -75% movement speed
- Slow duration increased from 1.5 to 2 seconds
- Cryo-Freeze
- Duration reduced from 4 to 3 seconds
- Healing per second increased from 37.5 to 50
- Cooldown reduced from 12 to 10 seconds
- Ice Wall
- Allies can see where your wall placement highlight
- Wall height increased from 8 to 10 meters
- Cancelling ice wall reduce cooldown to maximum of 6 seconds (if above 6 seconds - reduce to 6, if less than 6 seconds, don't reduce)
- Blizzard
- Blizzard freeze still stuns
- Using primary on enemies inside blizzard instantly roots them
Mercy
- Caduceus staff
- Damage boost lingers for 1.5 seconds if Mercy don't heal or boost other hero
- Valkyrie
- Resurrect
- Movement speed increased from 2.7 to 4.5 (from -70% to -50%)
- Resurrect BREAK range increased from 5 to 10 meters
- Resurrect
Moira
- Biotic grasp
- Secondary fire beam size reduced by 10%
- Biotic orb
- Projectile speed (untethered) increased from 20 to 25
- Damage orb
- Damage increased from 200 to 250
- Damage per second increased from 50 to 62.5
- Tether radius reduced from 5 to 4 seconds
- Fade
- Duration increased from 0.8 to 1.2 seconds
- Coalescence
- Healing per second increased from 140 to 160
- Damage per second increased from 70 to 80
Pharah
- Jump Jet
- Cooldown reduced from 10 to 9 seconds
- Barrage
- Rocket spread angle reduced by 15%
- Now able to move at 2.5 meters per second (~45% of normal speed)
Reaper
- The Reaping
- Lifesteal reduced from 40 to 30%
- Shadow step
- Shadow cloud appears only after 0.5 seconds from cast
- Cooldown reduced from 10 to 9 seconds
- Death blossom
- Area of effect radius increased from 8 to 10 meters
Reinhardt: no changes
Roadhog:
- Chain hook
- Damage reduced from 30 to 10
- Cooldown reduced from 8 to 7 seconds
- Projectile speed increased from 40 to 50
- Take a breather
- Duration increased from 1 to 1.5 seconds
- Healing per second reduced from 300 to 200
- While active, receives 50% knockback force reduction
Soldier: 76:
- Biotic field
- Area of effect increased from 4.5 to 5.5 meters
Sombra
- Hack (effect)
- Require Sombra to be within 20 meters from hacked enemy hero to maintain the effect. If Sombra is absent for more than 1 second, effect stops
- Duration reduced from 6 to 5 meters
- (optional) Killing hacked target gives her "Opportunity" stack, up to 4 stacks. When sombra dies, stacks deplete, reducing respawn time by 1.5 second per each stack
- Machine pistol
- Reload time decreased from 1.5 to 1.2 seconds
- Stealth
- Some of Sombra's abilities reveal her for 1.5 seconds without breaking stealth
- Revealed when: Casting hack, Hacking health packs, Throwing translocator (not using it)
- Sombra unstealthes when: Successfully hacks hero or object (unstealth immediately after hacking), use primary fire, melee or ult (can use only after unstealthing)
- Retains speed boost for 1.5 seconds after willingly unstealthing
- Some of Sombra's abilities reveal her for 1.5 seconds without breaking stealth
- Translocator
- Projectile speed increased by 15%
- VFX are brighter
- EMP
- Damage to barriers and shields reduced from 10,000 to 3,500
- EMP is now travelling wave that reaches maximum range (15 meters) after 0.75 seconds
Symmetra
Here: [State of Symmetra]
Torbjorn: no changes
Tracer: no changes
Widowmaker
- Widow's kiss
- Primary fire
- Damage increased from 6.5-13 to 7-14
- Secondary fire
- Charge up time increased from 0.75 to 1.2 seconds
- Scope in-out time increased from 0.33 to 0.67 seconds
- While scoping in or out, remains slowed (-65%) and can not use any of her other abilities
- Headshot multiplier increases to 2.5 only on full charge
- Ammo usage increased from 3 to 5 per shot
- Infra sight
- While active, charge up time on secondary fire reduced back to 0.75 seconds
Winston: no changes
Wrecking ball: no changes
Zarya: no changes
Zenyatta: no changes