Sooo, total balance rework?

why not?
Would you agree with these changes?
What changes you don’t want and why?
What changes do YOU want?

Ashe: no changes

Ana:

  • Biotic grenade
    • Healing amplification decreased from 50% to 35%
  • Nano boost
    • Healing reduced from 250 to 150

Baptiste:

  • Exo boots
    • Full charge time decreased from 1 to 0.8 seconds
  • Biotic launcher
    • Recovery between bursts reduced from 0.35 to 0.3 seconds (fire rate reduced from 0.65 to 0.6; max bodyshot dps increased from 115 to 125)
    • Healing bombs explosion radius increased from 3 to 3.5 meters
  • Amplification Matrix
    • Matrix height increased from 4 to 5 meters

Bastion:
Rework, or at least this:

  • Configuration: Sentry
    • Reconfiguration
      • Duration decreased from 1 to 0.7 seconds
    • Ammo reduced from 300 to 200
    • Falloff range reduced from 35-55 meters to 20-40 meters
    • Spread reduction time reduced from 2 to 1.5 seconds
  • Self-Repair
    • Duration reduced from 4 to 3 seconds
    • Healing per second increased from 75 to 100 per second (so healing amount remains the same)
  • Configuration: Tank
    • Fire rate increased from 1 to 1.15 per second (time between shots reduced from 1 to 0.85 seconds)
    • Splash damage increased from 56 to 70
    • Configuration delay reduced from 1.5 to 1 second
    • Duration reduced from 8 to 6 seconds

Brigitte
Here: [ State of Brigitte ]

Doomfist

  • The best defense...
    • Shield decay rate reduced from 3 to 2.5 per second
  • Meteor strike
    • Minimum outer ring damage increased from 20 to 50

D.va

  • Micro Missiles
    • Rate of fire reduced from 11 missiles per second to 9 (fire duration increased from ~1.6 to 2 seconds)
  • Self destruct
    • Maximum damage increased from 1000 to 1500

Genji: no changes, except MAAAYBE:

  • Shuriken ammo reduced from 24 to 21

Hanzo: no changes, except MAAAYBE:

  • Lunge range (approx) reduced from 7.5 to 6 meters

Junkrat:

  • Frag launcher
    • Ammo increased from 5 to 6
  • Concussion mine
    • Health increased from 25 to 65
    • While planted on ground for more than 1 second (indicated with red light flash on detonator button):
      • Area of effect increased from 3 to 4 meters
      • Minimum damage increased from 24 to 60
  • Steel trap
    • Junkrat now holds 2 charges
    • Now can deploy up to 2 traps at a time
    • Cooldown per charge: 10 seconds
    • Cooldown between placements: 3 seconds
      • Charge cooldown stops progressing when this cooldown is active

Lucio:
Special interaction: When hacked, crossfade still plays but you are unable to change songs and Amp It Up effect instantly ends

McCree: No changes

Mei:

  • Endothermic blaster
    • Range increased from 10 to 12 meters
    • Instead of stunning, roots the enemy (they are unable to crouch)
    • Slow amount limited to -75% movement speed
    • Slow duration increased from 1.5 to 2 seconds
  • Cryo-Freeze
    • Duration reduced from 4 to 3 seconds
    • Healing per second increased from 37.5 to 50
    • Cooldown reduced from 12 to 10 seconds
  • Ice Wall
    • Allies can see where your wall placement highlight
    • Wall height increased from 8 to 10 meters
    • Cancelling ice wall reduce cooldown to maximum of 6 seconds (if above 6 seconds - reduce to 6, if less than 6 seconds, don't reduce)
  • Blizzard
    • Blizzard freeze still stuns
    • Using primary on enemies inside blizzard instantly roots them

Mercy

  • Caduceus staff
    • Damage boost lingers for 1.5 seconds if Mercy don't heal or boost other hero
  • Valkyrie
    • Resurrect
      • Movement speed increased from 2.7 to 4.5 (from -70% to -50%)
      • Resurrect BREAK range increased from 5 to 10 meters

Moira

  • Biotic grasp
    • Secondary fire beam size reduced by 10%
  • Biotic orb
    • Projectile speed (untethered) increased from 20 to 25
    • Damage orb
      • Damage increased from 200 to 250
      • Damage per second increased from 50 to 62.5
      • Tether radius reduced from 5 to 4 seconds
  • Fade
    • Duration increased from 0.8 to 1.2 seconds
  • Coalescence
    • Healing per second increased from 140 to 160
    • Damage per second increased from 70 to 80

Pharah

  • Jump Jet
    • Cooldown reduced from 10 to 9 seconds
  • Barrage
    • Rocket spread angle reduced by 15%
    • Now able to move at 2.5 meters per second (~45% of normal speed)

Reaper

  • The Reaping
    • Lifesteal reduced from 40 to 30%
  • Shadow step
    • Shadow cloud appears only after 0.5 seconds from cast
    • Cooldown reduced from 10 to 9 seconds
  • Death blossom
    • Area of effect radius increased from 8 to 10 meters

Reinhardt: no changes

Roadhog:

  • Chain hook
    • Damage reduced from 30 to 10
    • Cooldown reduced from 8 to 7 seconds
    • Projectile speed increased from 40 to 50
  • Take a breather
    • Duration increased from 1 to 1.5 seconds
    • Healing per second reduced from 300 to 200
    • While active, receives 50% knockback force reduction

Soldier: 76:

  • Biotic field
    • Area of effect increased from 4.5 to 5.5 meters

Sombra

  • Hack (effect)
    • Require Sombra to be within 20 meters from hacked enemy hero to maintain the effect. If Sombra is absent for more than 1 second, effect stops
    • Duration reduced from 6 to 5 meters
    • (optional) Killing hacked target gives her "Opportunity" stack, up to 4 stacks. When sombra dies, stacks deplete, reducing respawn time by 1.5 second per each stack
  • Machine pistol
    • Reload time decreased from 1.5 to 1.2 seconds
  • Stealth
    • Some of Sombra's abilities reveal her for 1.5 seconds without breaking stealth
      • Revealed when: Casting hack, Hacking health packs, Throwing translocator (not using it)
      • Sombra unstealthes when: Successfully hacks hero or object (unstealth immediately after hacking), use primary fire, melee or ult (can use only after unstealthing)
    • Retains speed boost for 1.5 seconds after willingly unstealthing
  • Translocator
    • Projectile speed increased by 15%
    • VFX are brighter
  • EMP
    • Damage to barriers and shields reduced from 10,000 to 3,500
    • EMP is now travelling wave that reaches maximum range (15 meters) after 0.75 seconds

Symmetra
Here: [State of Symmetra]

Torbjorn: no changes

Tracer: no changes

Widowmaker

  • Widow's kiss
    • Primary fire
      • Damage increased from 6.5-13 to 7-14
    • Secondary fire
      • Charge up time increased from 0.75 to 1.2 seconds
      • Scope in-out time increased from 0.33 to 0.67 seconds
      • While scoping in or out, remains slowed (-65%) and can not use any of her other abilities
      • Headshot multiplier increases to 2.5 only on full charge
      • Ammo usage increased from 3 to 5 per shot
    • Infra sight
      • While active, charge up time on secondary fire reduced back to 0.75 seconds

Winston: no changes

Wrecking ball: no changes

Zarya: no changes

Zenyatta: no changes

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