Sometimes reworks fail

Sym’s changes are living proof. But at the end of the day, we all learn and grow as people/community/developers by acknowledging our mistakes and moving past them to better ourselves.

Mercy’s rework was clearly not largely successful or else there wouldn’t be a mega thread for criticisms. If a revert isn’t realistic, I’d like to know what compensation Mercy can receive.

As a Mercy player, in comparison to Moira and Lucio, (the other close-ranged healers) I find myself “utilizing cover” more than the other healers, not because I’m shot at more often, but because I have moments where I realize Guardian Angel won’t give me the mobility I need to fly in and out of fights.

It feels pretty bad to be in the middle of a fight and have a team mate need healing that I can’t assist because I know Guardian Angel won’t keep me around like Fade or Wall Ride. Sometimes I find as Mercy that I don’t even need to fly towards the person who needs healing, instead I may need to fly to high ground above them and heal safely from there, but I can’t. So it leaves me with this awkward moment where I’m not really healing, but instead waiting for someone to give me a proper angle on environmental altitude, and if that doesn’t happen, I need to stop healing, and hide while I find my way to that individual through flank routes and empty stairways.

I wish Guardian Angel didn’t require targets. I know it could be balanced with a charge system and tweaked refresh cool downs. As a healer she is already team-based, having an entire weapon dedicated to only other team mates. I don’t see why her ability navigate and participate should be fully dedicated to them as well.

Please give clarification on what you think can be done for Mercy.

8 Likes

“Sometimes”
OmegaLUL

5 Likes

I agree it’s frustrating when your options boil down to “Let team mate die, or Guardian Angel to them and die with them”

3 Likes

Yea totally, and it sucks that its the only part of her kit that hasn’t evolved even though the intent was to make her more engaging. I still stand around corners waiting for that moment to press ultimate. Guardian Angel needs to be fixed.

Not all the time, The bastion rework made it fun to play, And even Counter Dive!

/S

Remember that RoadHog rework? Decreased his damage and gave him 1 extra shot. Completely nerfed him into the ground.

Eventually they added buffs to Take a Breather. 50% damage reduction & allowed him to move.