Some perks look significantly stronger than others

Don’t get me wrong, I’m super excited for the chaos. However I have a concern. Like for example, I think Torb’s proposed perks are pretty balanced. Ana getting her own nano boost though? That feels excessive.

On the other end, Sombra’s perks feel… off.
Virus cooldown reduction, fine. Healing passive trigger on teleport automatically, sure. But her supposed level two, game changing passives?
Healing an ally by 100hp on hack, and ability lockout doubling (from 1 to 2 seconds) feels… weak by comparison.

Meanwhile, Tracer’s over there getting all her blinks back on a recall? It just feels like they’re afraid to give Sombra specifically anything substantial like they’re giving everyone else.

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While we have criticized OW’s balance over the years, at this point, we need fun over balance imo

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She can get that all she wants. She’s getting her gun to headshot. That’s the big “oooof” with Ana (I wonder why it’s always Ana).

And yeah, many of the perks are just “we needed to throw something in there and fill in the blanks, so be glad you got it at all”.


Maybe, just maybe .. if they made Sombra's perks really good, I'd be tempted to reinstall and give it a chance. But Sombra is forever cursed, so..
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I want fun, I want things to be a littler crazy. I don’t want my main left out of the fun and crazy though :')

There’s 100% always going to be busted OP perks and useless perks and they will rotate around by getting buffed and nerfed on about a quarterly cycle

This is what Blizzard does whenever they have something to balance

And the busted perks will always stick to busted heroes1 and useless perks will always be on useless heroes. Because


1 Also applies to "whoever got a mythic this time"

You mean they’ll rotate the usual chosen handful of heroes in and out of S/A tier while leaving everything else in the dirt. As they’ve done for years.

ikr? it’s tough to main Junk… :confused:

The healing would make sense on a Mirrorwatch kit or even her OW1 versions but it’s a weird match with current Sombra. Makes me think they’re maybe toying with a Support move? But it’s still a strange way to go about things.

Just imagine Ana gets those massive perk buffs and Hog and Mauga get nothing in their perks to counter nade/sleep, like the CC reduction passive. They’ll be even more unplayable into Ana than they are already.

Ana will probably get a CD reduction perk as well just to rub it in.

perks will never be balanced. the same way that talents in heroes of the storm where never balanced. items in league are not balanced. and thinking those systems should be balanced is entirely missing the point. overwatch 2 didnt disappoint because it was unbalanced. it disappointed because it was growing old and stale. because we have seen it all a thousand times.

Yes that’s more accurate

when there’s something to sell for at least 20 bucks

I’m kinda making that number up but I bet it’s pretty close

Ana getting her own nano when she nanos someone else is pretty good. Torb getting his old ult every time he clicks overload? Don’t sleep on that, it’s kinda nuts

If they only make Ana to be a nail that sticks out, then there’s a (ban)hammer to hit it on the head. The issue is that there are a lot of classic “allowed/expected/required to be good” heroes that get strong perks, so that might not be enough.

This was expected IMO.

They are going to play favorites. It’s why Hazard’s are making him even more busted, while less-kindly received heroes get…bad perks.

It’s going to further the divide. :person_shrugging:

Yeah Sombra’s major perks definitely sound super weak, ngl.

I dont think the point they were trying to make is “balanced” in the sense everyone is an equal power level, just that some heroes definitely got way better perks than others.

Torb literally gets his old ultimate each time he hits E, meanwhile sombra gets a super minor buff to hack with a compensation nerf.

It could be pretty strong. I actually think her hacking allies would be huge because it’s like adding a 3rd healer.

Junkrat has it the worst, though. So much of his just comes with gnarly drawbacks. And then you have Sojourn and Hazard who are #1 right now and they just get powerful net-buffs.

yeah… like, ana getting crit dmg so she can 2 shot 225hp targets, vs mercy getting a 15s cd that forces her rez to also be on cd… or if rez is on cd you cant use the flash heal…