IT WOULD BE NICE…
For atleast personal improvement…
Name : shot at
What does it track : Mainly, attention. Am I causing people to shoot at me.
Why is it important :
Tanks : Damage mitagtion is one thing, but being relevant is also another big part of being a tank.
Damage: perhaps character specific, but still useful. It goes back to “relavance”.
Supports: Great for knowledge on positioning.
Overall, character specific, you may want “shot at” high, or low.
Prediction : a key factor to “winning”.
How to implement: We have “hit boxes”, just add a larger hit boxes but stat tracking only “shot at”.
!!!Bonus!!
Name : Resource spender
What does it track : If your actions caused someone else to use a cool down.
Why is it important : Making someone use their abilities is critical. If you play style has that at low… well it might be character dependent, but sometimes you want that high. For example a tracer may what a high “resource spender”. You may not get a high damage, or high elims, but if you win a game and your resource spend is high, then you can begin to see a value in play strategy.
Name : Space taking
What does it track : if you can gain control of a given space
Why is it important : Obviously for tanks. Can they sit in a space and have others move away. I want the tank that combines “space taking” with objective contention. DPS can still use this, maybe your kicking stones cause you stink at 1v1s, but perhaps when you enter the area, you move others away… space taking.
How to implement : Easy… 2d circles on the xz plane and tracking when an opponent is in your radius, and if you radius expands, AND how much relative movement, that means they are moving away.
Name : Damage prevention from dps passive
What does it track : just like ana nade damage prevented, now it tracks the DPS passive.
Why is it important : Well, knowing how much time and resource your adding to a fight. Combine with other stats, I think this would help someone analyze target priority but resource sapping. If your shooting at someone and their constantly getting healed, this stat would be high. I think Ideally you would want this low, with high elims. BUT if you know this number is high, then you know their supports are healing your target and maybe leaving another open.
Not 1 statistic will be SUPER helpful, but just like any stat, a combination of others could help you become a better player. These stat suggestions above are to start tackling deeper meaningful stats we already have.