Some more Reaper math (for fun)

Before the few of you who get constantly get butthurt by the fact that I’m providing math start typing away, here’s some information you should know:

  • I’m doing this for fun because I like math
  • I’m not using my own stats, I’m using stats from the best Reaper players on ladder (namely ChoiceIsMe and the #1 NA Reaper player from last season), so feel free to cry about ranks literally anywhere but here.
  • I honestly could not care less what you have to type regardless, so keep that in mind when you inevitably make a post about yours truly.

With that being said, time for some fun numbers you might not’ve known about.


The Basics

  • Reaper does 5.4 damage per pellet
  • Each shot has 20 pellets
  • Pellet damage drops to 1.62 beyond 20 meters.
  • Reaper has 35% life-steal for all damage that he inflicts onto enemies.

The Pros

The average top500 Reaper player has roughly 10% critical hit accuracy. That means if all 20 pellets land, 2 are critical hits.

  • (2 x 5.4) x 2 = 21.6
  • 5.4 x 18 = 97.2

Roughly 118.8 per shot on average.


The Average Damage Output per 10 mins of top500 Reaper players is roughly 9600. To find how much of that damage is critical hits and how much is ordinary damage, we must:

  • Take the damage of a crit pellet (10.8) multiplied by the crit accuracy rate (10%) to get 1.08
  • Take the damage of the body shot pellet (5.4) multiplied by the remaining percent of damage done (90%) to get 4.86
  • Then add them together to get the Average Damage per Pellet: 5.94.

Now that we have the Average Damage per Pellet, we can find out how many landed and where they landed.

  • We now take the Total Damage Done (9,600) and we divide it by the Average Damage per Pellet (5.94) to get 1616 Total Pellets Landed (1616.16 rounded down).
  • Critical Hit Pellets Landed: 10% of 1616 = 162 (161.6 rounded up)
  • Non-Critical Hit Pellets Landed: 90% of 1616 = 1454 (1454.4 rounded down)

Taking this one step further, we now know that:

  • Critical Hit Pellets (162) times Critical Hit Damage (10.8) gives us 1,749.6 Total Crit Damage
  • Non-Critical Hit Pellets (1454) times Non-Critical Hit Damage (5.4) gives us 7,851.4 Total Non-Crit Damage

These together exceed 9600 by 1.2, but that’s to be expected because 9600 is a rough average.


The Cons

Now we calculate for the remainder of the pellets that missed.

  • We take the Total Pellets Landed (1616) and divide by the Overall Accuracy (37%) to get 4,367 Total Pellets Fired
  • Then we take the Total Pellets Fired (4,367) and subtract it from the Total Pellets Landed (1616) to get 2750 Pellets Missed

We can take this one step further to calculate the hypothetical damage missed.

  • To calculate for the low end, we take the Total Pellets Missed (2750) and multiply it by the Damage per Non-Crit pellet (5.4) to get 14,850 Missed Non-Crit Damage
  • To calculate for the high end, we take the Total Pellets Missed (2750) and multiply by the Damage per Crit pellet (10.8) to get 29,700 Missed Crit Damage

The Effectiveness of Life-steal

The last step is to calculate for that 35% life-steal, which is a bit tricky since there’s no way to separate the damage you can life-steal from (enemies hp) versus damage you can’t (shields, deployable, etc.).

For reference, Average top500 life-steal is 1,900 (that’s on the high end, above the 77th percentile/top 23% of Reaper players).

  • Average Damage per shot (118.8) times Life-steal Percentage (35%) gets us an Average of 42 HP Stolen per Shot (41.58 rounded up)
  • Total Damage Done (9,600) times Life-steal Percentage (35%) gives us 3360 Total HP Stolen (Again, take this with a grain of salt, since it doesn’t differentiate between damage that can/can’t be stolen)

The important stuff, otherwise known as the TL;DR

Everything is done based on 37% Overall Accuracy and 10% Crit Accuracy unless referring to shots missed (63%) or specified otherwise.

  • Total Damage per 10 mins: 9600
    • Total Pellets Landed: 1616
  • Total Crit Damage: 1,749.6
    • Total Crit Pellets Landed: 162
  • Total Non-Crit Damage: 7,851.4
    • Total Non-Crit Pellets Landed: 1454

  • Total Damage Missed (Low End, Outside of 20m): 4,455
    • Life-steal Lost: 1559.25 HP
  • Total Damage Missed (Middle, Only Body Shots): 14,850
    • Life-steal Lost: 5197.5 HP
  • Total Damage Missed (High End, Only Crits) 29,700
    • Life-steal Lost: 10,395 HP

  • Total Pellets Fired: 4,367
  • Total Pellets Missed: 2,750
  • Average Life-steal per Shot: 42 HP
  • Total Life-steal (Fairly inaccurate, refer to the life-steal section for reasoning): 3360 HP

I’d like to point out the true impact of Life-steal and how lackluster it is, even for the best Reaper players. Anyway, that is all. Thank you to anyone that took the time to read through this…

…and for you few who I mentioned at the start of this post, you can feel free to hate away at my math now.

2 Likes

Ow! Brain hurt cuz numbers! Me big mad!

:laughing:

Nice post, interesting to chew on. I’ll be comparing those avg stats to my own Reaper profile when I get home. Cause Overbuff is the worst :laughing:

1 Like

Tanx.

I believe it should be because mine are the relatively average in comparison to the two players I utilized most. The only discrepancy being my Overall Accuracy, which wasn’t utilized in any of the math anyway.

  • Damage per 10 minutes: 8,500 (mine) 9,100 (Choice), 10,100 (#1 Reaper)
    • Crit Accuracy: 11% (mine), 10% (Choice), 11% (#1 Reaper)
  • Overall Accuracy: 29% (mine), 37% (Choice), 37% (#1 Reaper)
    • Self-healing: 1,800 (mine), 1,700 (Choice), 2,200 (#1 Reaper)
1 Like

you should write a book about it

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I have another post about Reaper that’s similar to this, so I technically have at least two pages done already.

Though I think it would be better as a thesis than a book.

What is the point of making a post on the public forum if you don’t care what anyone has to say?

That part is not for a majority of people. It’s specifically for the select few people that frequently respond to me by using ad hominem attacks as “arguments” that I don’t feel like dealing with.

Everyone outside of those select few are welcome to share their thoughts, as long as they don’t act like the aforementioned nuisances.

1 Like