Some ideas - new functionality

Hi,
Below are some of my ideas about what can be added to workshop to make it better (:

Action - Relative jump [control flow]: just like skip, except allowing to jump “up”. (like skip with negative value, which is not possible right now)
Action(?) - Loop labels: currently loop always reset to first action. I see it would work like - put a label at the beginning of the loop, and put name / number of that label in a field in loop / loop if action.
A way to go directly to other rule? I think it would be pretty good way to emulate functions.
Condition / Event attribute - variable changed: when value stored in variable change. Would be especially useful with arrays, however I have no idea how to obtain index of changed value…
Event attribute - player leave. Useful for clean-up in some modes.
A way to check if player use an “endless” emote (like dance)
A way to make player use dance / sit emote (since we don’t know who have what emote equipped where)

This is on the PTR right now

Sorry, I will need to keep closer look on PTR changes in the future…

In theory, this would be cool, but the rule would have functioned after the rules passed because it goes from up to down.

This can be used with condition (Entity Exists)