hey OP,
ive posted the same suggestions for quite a while now.
-sombra gains dmg vs a hacked enemy.
-a dmg threshold before stealth/hack breaks.
-emp gives a form of mitigation or dmg increase.
and many other things that make sense for sombra, but it seems the intent is not to let sombra have any potential killing power on par with tracer/genji/76/mccree/reaper.
she has no burst, no aoe, no free reload and overall slow killing power.
her kit is based around getting into and out of combat, not staying in combat once it starts.
hack is too easy to negate by running away, finding 1 nearby teammate, or simply killing sombra with the enemy’s better default gun.
it feels like the desire is for sombra to fight on the sidelines away from combat as a disabler with supporting damage.
now that more armor is present via Brigitte, sombra has an even more difficult time being a sustained damage source.
Omg, I love every single suggestion in this post. Especially the 10% damage buff for hacked enemies only for Sombra and the shields after EMP so that she can actually follow up on her own hacks. The decreased spread was a step toward that (following up on her own hacks by actually killing stuff), and your ideas would be a giant leap toward it. I love your other ideas too, just making her generally less fragile. Fantastic. Exactly what she needs imo.