It’s about time that Sombra’s EMP and hack cancel Soldier’s ultimate. If it cancels Reaper, obliterates Lucio’s shields, stops deadeye - it’s time for Sombra’s hack to affect every ultimate.
If a Sombra can hack a soldier mid-ultimate, that sombra DESERVES that play considering one bullet cancels the hack.
EDIT: Tactical visor is a digital scanner that allows Soldier to scan his targets for easy aim: Why doesn’t hacking that visor affect it again? It makes more sense than hacking a shadow wraith.
I agree that she deseves it on such a Hard hack but directly buffing Hack’s power would be a wrong step:
It would make Hack the only reason why She is an OK pick and it would hold the rest of her kit back from buffing.
I agree Sombra needs buff’s but not direct hack buffs.
On why it does not now:
Sombra cancels Channeld ult’s (Moira, Road, Hog etc)
Sombra does not Cancle Transforming ults (Soldier, Genji, Mercy, etc)
To make it a little bit easier basically She can cancle ults that can not use any other abilities while ulting (Hog can’t heal or Hook, Reaper can’t Shadow step etc etc.)
And She does not cancle ults that can use abilities while ulting (Soldier can Heal and shoot Rockets, Mercy can Rez etc etc.
That would make Sombra’s Hack inconsistent right now it follows clear rules we don’t want more exceptions then the one we already have.
Sombra’s hack should not cancel transformation ultimates. Sombra’s hack should be entirely reworked, as an uninterruptible 1 second cast time that disables all of the victim’s abilities, including shooting and everything else other than WASD and regular jump movement, for 2 seconds.
Timing adjustments could be made to those numbers, but yes, Hack shouldn’t be so completely unfair for heroes that depend on abilities while heroes whose power comes from left click goes largely untouched. It should disable everything so that it is equally powerful against all heroes, but for less time so that it’s not as annoying to fight against.
That does not even make sense. It already has exceptions, as you stated, and the rules are convoluted to begin with. It is not as though magically ignoring a logical change is going to make it any more understandable.
I mean, no. I strongly disagree. It’s ok that the ability reliant characters don’t get hacked as hard. Everyone has the ability to stop it, everyone has abilities, when fighting against characters who are focused more around their left click, it’s ok, because it was a kinda silly idea to choose to hack them in the first place.
Also, hack isn’t a stun, sombra needs teammate follow up, 2 seconds is wayyy too short for that to be expected reliably…
Also not the same thing. You can’t compare crowd control to damage. Instead, you could compare Sombra’s hack to McCree’s flashbang, which also brings down Reinhardt’s shield with no cast time at all albeit for much less time.
That’s true, but Sombra’s current Hack ability and the things that it counters are so completely convoluted and arbitrary that it doesn’t make any sense. Reworking Hack as I suggested would greatly simplify its interactions with all heroes, making it both easier to understand for players and easier to balance without making special exceptions per-hero.
It is the same its the main part of there Kit its what they are balanced around.
That’s why you can compare them.
Wrong how I said like 1000 times on these forums Hack follows Clear rules its given It has to exceptions and one of them Is a bug:
Why are you guys that want to completely change the main part of Sombra’s kit (Hack) always absolutely uninformed about that? All the rules are here Since Feb and still, nobody cares about them just complain.