Sombra rework needs a nerf

Wait what’s the EMP bug?

It just dont work like i had a game the day the patch came out that we won because emp didn’t effect us what so ever no damage no hack nothing

That is/was a bug tied to an enemy LW. I think it’s been patched, I haven’t seen anyone abusing it in the last few days at least.

Maybe i havent played in 3 days

I’m diamond 1 support and cannot play at all against her. If I’m not fighting for my life constantly while my whole team dies then she’s shredding them and I can’t out heal it. Please don’t say wait for the hype to die, if you’re not playing sombra at this point you’re throwing the game… sym was this op at one stage and the devs said “we had to nurf her because if you weren’t playing her you’re throwing” then they do this sh** ? She’s harder than ever to kill now and that’s if your team helps you and tries to peel

what? I don’t think we are playing the same game… sombra’s current incarnation is the easiest to kill out of any previous version of her… she has the least survivability out of any previous update, least survivability out of any other shortrange assassin in the game right now, while being in the best position to do her unique gimmick than ever before… she can’t TP to narnia anymore, her TP takes roughly 3/4thsof a second to actually activate instead of being instant like it was pre-rework, which means she can die mid animation… her emp is interruptable. she is in the bottom half of the charts for games she is in…

She doesn’t have a positive WR until GM, where it’s barely positive. Before her EMP buff, she didn’t have a positive WR at any rank (confirmed by devs). Soldier continues to be better than her by an enormous margin.

This is kind of like claiming that Bap is an Indonesian woman. It simply doesn’t make sense tbh. I know you’re just venting your frustrations, but take a moment to consider the mechanics of her kit logically. She’s easier to kill now for clear objective reasons, and her stats reflect this with a ~50% increase in deaths per 10.

It’s valid to still find her frustrating and totally understandable if you hate her, but she isn’t performing that great.

If EMP has such an impact maybe power shift from virus onto emp? Both can’t be strong at once and people are far less annoyed by emp so

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Mmmm no, it doesn’t. Play around her. Let good heroes be good

EMP is pretty mediocre. It’s main value is being a support ult that allows another ult to get kills. It’s rarely worth using on its own.

Virus is tricky to balance. Its damage and DPS are very low. It pales in comparison to pretty much every other DPS CD and secondary fire in the game, and it even does less damage than a single shot from several heroes’ primary fires.

What makes virus deadly is actually that it’s fired by a hero you don’t see coming. If your team isn’t grouped or at least positioned in pairs for quick peels/heals, then it makes her job easy. Blizz could probably alleviate some of the frustration this causes by making virus a little smaller, increasing stealth radius and/or adding some prominent SFX when she emerges from stealth, any of which would make virus harder to use and lower its overall impact on a match. Then like you said, they could shift power into EMP.

The potential issue is that Sombra would just become an EMP bot at mid to high ELOs. Currently, it’s already easy for a coordinated enemy to make flank Sombra 100% unusable. The Sombra player can adapt and instead focus on what I like to call assault Sombra, which is basically just a budget Soldier. I’m afraid that if the flanking playstyle were made any less reliable, she’d be playing budget Soldier all the time. That playstyle would be worsened by any nerfs as well, so she’d have little mid-fight lethality and would mainly just be focusing on charging EMP.

Maybe another possibility is to reduce the overall damage of virus, then increase the impact damage to compensate (maybe from 10/20 impact to 15/30?). This further incentivizes hacking the target first for the larger impact bonus, which gives Sombra’s enemies more time to react and nullify the kill attempt. Maybe they could even leave the base impact damage the same and just buff the hacked impact bonus. Not sure.

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Pre sombra was already an emp bot afiak

Edit: EMP bot not emo boy

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Emo boy lol. I didn’t really play Sombra pre-rework but I did often hear that she was an EMP bot and her players were unhappy with it. I think removing the EMP bot playstyle was a goal of the rework (just my speculation). It definitely wouldn’t be fun to go back to an ult bot playstyle though.

At least you will see the soldier coming

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The R34 artists made sure of that

She’s the easiest to CHASE. Not the same thing.

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her TP not being instant absolutely makes her the easiest to kill… until this update her teleport happened instantly. Now she has to wait for her locator to reach max distance or hit something.

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The fact her teleport reset her invis is a joke, number of times I’ve seen one pop out kill something and blink away. She’s a joke

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incorrect. translocating changes the time she needs to be out of combat from 3 seconds to 1 second. she is not instantly re-stealthed when she blinks. if she gets away it is your fault for not chasing her down, cuz she is 100% trackable.

Chasing her down over a building, hmm didn’t know I could phase through walls as a hanzo. The fact she can stand 6 feet from you and throw virus and hack and then shoot you down and then blink over a wall its a bit OP.

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if she is landing all 3 of those, you need to learn to play evasively. I almost never use hack for 1v1’s because the enemy player is now aware i am on them and actively trying to dodge virus. if you are struggling as hanzo to beat sombra, that once again is 100% a your skill issue. Hanzo is the best hardcounter to sombra right now… sure he can’t phase thru walls, but like any other japanese character, he can CLIMB…